Software renderer
Software concept
In addition to hardware accelerated rendering, the game also supports rendering through software.
226
games
12platforms
WIN 2000-06-30
WIN 1997-08-31
WIN 1998
WIN 1999-08
WIN 2002-09-25
WIN 2001-06-29
WIN 1999
WIN 1999
WIN 1997-03-01
LIN 2009-07-07
WIN 1997-08
WIN 1999-03
Use only if other renderers have been specified, otherwise software rendering is pretty much a given.
This applies even in cases where the software rendering is accomplished through the 3D APIs, but only if they're used in pure software mode (at least OGL supports this, D3D may as well by backwards compatibility but I'm not completely certain of this).
This applies even in cases where the software rendering is accomplished through the 3D APIs, but only if they're used in pure software mode (at least OGL supports this, D3D may as well by backwards compatibility but I'm not completely certain of this).
The first Software renderer video game was released in 1992.
Electronic Arts, Microsoft and GT Interactive published most of these games.