Targeted jump

Other (objects, etc.) concept

A method of precise jumping in otherwise imprecise system. Player somehow targets where to jump.


The first video game about Targeted jump was released in 1997.

Suspicious Developments has published all these games

Either this occurs at the crosshair, or player somehow brings up a separate jump indicator. Obviously the latter is less likely to interfere with other things the player may want to be doing simultaneously.

Simplest way to accomplish this for user when no charged jump is present is simply to bring up the jump target reticle when player holds down the jump key, and jump when the key is released. Tapping would either start a default jump or jump wherever the jump reticle happens to be, either solution has its uses.