Technical innovation
Software concept
Innovately uses technology to produce something that hasn't been done before (at least on the platform).
16
games
11platforms
Alternate name: Technological innovation
BBC 1988
WIN 2001-02-21
CSTM 1961-01-03
WIN 2006-07-10
MAC 1991
COCO 1984
WIN 1999-07-31
PDP1 1969-12-31
VCS 1983
MAC 1992
DOS 1996-01-29
WIN 1998
This does not include standard features of toolkits like OpenGL or DirectX (e.g. use of tessellation in DX11). However, this does include using some of the standard features for something that they weren't meant for (not originally, but after this it may become "official" feature of it).
These may have little impact on gameplay.
Like any innovation, use of this tag in any game without explanation will appear like it was done in error and should be removed.
These may have little impact on gameplay.
Like any innovation, use of this tag in any game without explanation will appear like it was done in error and should be removed.
Popular tags
3.5disk 68k assemblylang buildengine cdrom color-8bit cpu-68020 cpu-68030 cpu-68040 display-vesa joystick macos6 macos7 mediaindrive osclassic printer twitchshooter ubuntuGames by year
The first Technical innovation video game was released on January 3, 1961.
Electronic Arts and Apogee Software published most of these games.