Temporary companions
Video game concept
94
games
11platforms
Player is occasionally accompanied by others for a short period of time. Does not include regular party members who die through the course of the story - these would still be considered companions.
Notable people involved: Michael Hoge, Stefan Nyul, Joel '.plink' Nielsen, Kai Rosenkranz and Markus Kark
WIN 2011-10-02
WIN 2006-03-20
WIN 2014-01
WIN 2010-03-16
X360 2014-08-12
WIN 2003-10-28
PS3 2013-06-14
X360 2011-12-15
WIN 2010-06-29
WIN 2009-04-09
XBOX 2002-09-03
OSX 2012-04-12
These never join your quest of whatever, they might acknowledge it, but they think they have other things to do that are equally or more important, or you never divulge your quest to them.
You might be travelling into some place and someone, possibly you, suggest to another who is planning on the same trek that travelling together increases both of your survival chances, but once you reach your destination, you go on your separate ways. It might be that you acknowledge the dangers ahead or know nothing about them and hire or convince someone to help you through, but once that's done, the guide goes back to doing whatever they were doing.
There's other potential cases, but the travelling companion through monster/bandit infested region is a common one.
You might be travelling into some place and someone, possibly you, suggest to another who is planning on the same trek that travelling together increases both of your survival chances, but once you reach your destination, you go on your separate ways. It might be that you acknowledge the dangers ahead or know nothing about them and hire or convince someone to help you through, but once that's done, the guide goes back to doing whatever they were doing.
There's other potential cases, but the travelling companion through monster/bandit infested region is a common one.
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Games by year
The first Temporary companions video game was released on October 1991.
Deep Silver, THQ and Activision published most of these games.