Terrain deformation

Video game concept

Features deformable terrain, usually in the form of terraforming or otherwise changing terrain elevation for construction purposes as well as creating mounds from explosions and similar things.


The first video game about Terrain deformation was released in 1994.

Electronic Arts, THQ and Phr00t Software has published most of these games

This is part or variation of destructible environment.

The terrain automatically leveling itself under structures when they're built is not valid case for this.

Commonly done with voxels as they're naturally suited for deformation.

Parent groups

Interaction: Environment, Malleability


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