Terrain deformation
Video game concept
Features deformable terrain, usually in the form of terraforming or otherwise changing terrain elevation for construction purposes as well as creating mounds from explosions and similar things.
101
games
17platforms
WIN 2003-01-13
IOS 2011-11-17
X360 2012-05-09
WIN 2012
WIN 2011-03-04
WIN 2009-01-07
WIN 2016
WIN 2018-01-23
LIN 2011-11-18
WIN 1998
WIN 2005-10
WIN 2011-08-17
This is part or variation of destructible environment.
The terrain automatically leveling itself under structures when they're built is not valid case for this.
Commonly done with voxels as they're naturally suited for deformation.
The terrain automatically leveling itself under structures when they're built is not valid case for this.
Commonly done with voxels as they're naturally suited for deformation.
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Games by year
The first Terrain deformation video game was released in 1994.
Electronic Arts, THQ and Phr00t Software published most of these games.