Threat display
Other (objects, etc.) concept
21
games
3platforms
A behaviour meant to scare away any potential adversaries, usually accomplished by making oneself look larger, baring teeth, brandishing weapons (if any), and making threatening noises. Done as a warning to which player may react appropriately.
Notable people involved: Michael Hoge, Stefan Nyul, Markus Kark, Kai Rosenkranz and Torsten Dinkheller
PS3 2010-10-12
WIN 2003-10-28
WIN 2010-10-13
WIN 2006-10-13
WIN 2014-08-14
WIN 2010-10-19
WIN 2012-09-06
X360 2011-11-11
WIN 2008-11-20
WIN 2010-02
X360 2014-08-12
WIN 2001-03-15
Not for cases where they warn of incoming attack in such manner, only for potential of it if the player (or any other character) does not back off.
Also for guards doing their job and similar instances where characters warn another that they should get away and only attack if this is not complied with in timely manner.
Also for guards doing their job and similar instances where characters warn another that they should get away and only attack if this is not complied with in timely manner.
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The first Threat display video game was released on March 15, 2001.
JoWood Productions, Deep Silver, Ubisoft and Bethesda Softworks published most of these games.