Time scale: Realistic
Video game concept
Time requirements for construction, research, growing up, healing, etc. are largely indistinguishable from reality.
9
games
4platforms
LIN 2003
CPC 1986
SNES 1994-11
Extremely rare in video games.
This is applicable regardless if time moves at slower or faster pace, as long as the time used corresponds to somewhat realistic values.
This is applicable regardless if time moves at slower or faster pace, as long as the time used corresponds to somewhat realistic values.