Tool interaction

Activities theme

Includes more interaction with whatever tools the player has besides plain use.

7
games
2
platforms

Alternate name: Gun interaction

Not to be confused with upgrades or modules.

Generally when the interaction goes beyond what is the norm, though fixing a malfunction not included.

Preferably a more specific tag should be used when possible (as in, if there's a tag for the thing, use it instead of this).

For guns: aiming, shooting, select fire, and reloading are the norms.
For most tools: simply using them is the norm.

Most obviously this is when player can adjust the tools on the go in various ways...
Examples:
* Calibration
* Adjusting sights closer or farther away
* Shortening or lengthening barrel, pole, or such
* Checking ammo by opening bolt, detaching a magazine, etc.
* Adjusting parameters such as voltage, amperes, frequency, magnitude, etc.
* Designating energy consumption per charge
* Multi-phased reloading, charging, etc.

Popular tags

disarming driving gunclubbing jumping leaning postures reload-chambering suppressivefire tactical walking

Parent group

Tool simulation

Games by year

0607080910111213 41230

The first Tool interaction video game was released on March 14, 2006.

Darkest Hour Team and Thinking Studios published most of these games.

Platforms

Windows 5
Linux 2