Tool simulation

Tools theme

Any tags describing various aspects of tool simulation.

Alternate name: Weapon simulation

This is a container group; its children are:

Ammo magazines & clipsPlayer is required to reload their weapon occasionally and possibly manage their stockpile of ammo magazines on top of that.1984 / 2020339 games
MalfunctioningTools, vehicles, and whatever else have a possibility to malfunction under certain conditions, though usually only when they become too worn down.1978 / 201855 games
Modular equipmentCertain or all equipment's functionality can be extended or altered by use of modular components.1992 / 201937 games
OverheatingDevices overheat and the player must deal with them either by waiting for them to cool down or forcibly cooling them somehow.1984 / 201969 games
RecoilSimulates recoil to some degree, throwing aim off target rather than usual bullet dispersion increasing for a moment or simply nothing at all.1997 / 201759 games
ReloadTools need to be reloaded/recharged occasionally to continue operating. (too short)container group
Selective fireWeapons with selective fire, allowing player to switch from single shot to burst to auto and possibly others depending on the weapon.1992 / 201643 games
Tool interactionIncludes more interaction with whatever tools the player has besides plain use. (too short)2006 / 20137 games
Weapon kickbackSome or all of the weapons have significant kickback, pushing their user backwards or even sending them flying.1998 / 201749 games