Tool simulation
Tools theme
Any tags describing various aspects of tool simulation.
Alternate name: Weapon simulation
This is a container group; its children are:
Ammo magazines & clips | Player is required to reload their weapon occasionally and possibly manage their stockpile of ammo magazines on top of that. | 1984 / 2020 | 339 games |
Malfunctioning | Tools, vehicles, and whatever else have a possibility to malfunction under certain conditions, though usually only when they become too worn down. | 1978 / 2018 | 55 games |
Modular equipment | Certain or all equipment's functionality can be extended or altered by use of modular components. | 1992 / 2019 | 37 games |
Overheating | Devices overheat and the player must deal with them either by waiting for them to cool down or forcibly cooling them somehow. | 1984 / 2019 | 69 games |
Recoil | Simulates recoil to some degree, throwing aim off target rather than usual bullet dispersion increasing for a moment or simply nothing at all. | 1997 / 2017 | 59 games |
Reload | Tools need to be reloaded/recharged occasionally to continue operating. (too short) | container group | |
Selective fire | Weapons with selective fire, allowing player to switch from single shot to burst to auto and possibly others depending on the weapon. | 1992 / 2016 | 43 games |
Tool interaction | Includes more interaction with whatever tools the player has besides plain use. (too short) | 2006 / 2013 | 7 games |
Weapon kickback | Some or all of the weapons have significant kickback, pushing their user backwards or even sending them flying. | 1998 / 2017 | 49 games |