Trade
Other (objects, etc.) concept
This is a container group; its children are:
Auctions | Player (character) has access to auction style trading, commonly between other players where they place items for sale and designate minimum price and time how long the auction is open, possibly with a buyout price as well. | 1977 / 2012 | 18 games |
Bartering | Uses bartering (swapping/trading of goods and services) as a significant economic tool (as opposed to trading mainly with a currency). | 1975 / 2019 | 55 games |
Currency | Uses consistent abstract medium of exchange such as coins of intrinsic or fiat value, government or bank issued notes, credit, or an abundant consistent commodity | 1970 / 2022 | 736 games |
Haggling | (too short) | 1974 / 2012 | 13 games |
Market preview | Player has access to information about prices, demands, and such for far away markets, allowing easier way to plan what to trade and where. | 1999 / 2021 | 14 games |
Price info | Just by looking at things you get info on their approximate value, average price, last known price, or similar without having to remember it yourself or visit a shop to see what they really offer for it. | 2005 / 2014 | 23 games |
Shopping | Includes shops, merchants, traders or item dispensers where the player can purchase new items. (too short) | 1971 / 2024 | 1774 games |
Stock market | Financial games that mainly deal with share / stock trading, brokerage etc. (too short) | 1970 / 2012 | 103 games |
Trading | Features buying and selling goods to and from merchants, manufacturers, regular customers, prospectors, potential enemies and others for profit. | 1974 / 2024 | 354 games |