Trading: Orders

Video game concept

Player may either place an order or receive such (if they're functioning as a seller), usually for rare or unavailable goods or simply unusually large quantity of them.

2
games
1
platform
Since there's a delay between placing the order and actually delivering it, this causes certain uncertainty on the delivery if it needs to be paid part or in full before the delivery.

If the player is the one receiving the order, then this functions as a optional task (if they can refuse it), a challenge, or an opportunity for increased sales.

Also this may exist to combat issues with current availability, so customers (whether players or NPCs) can still get what they want, albeit at a delay.

Games by year

070809 41230

The first Trading: Orders video game was released in 2007.

Platforms

Windows 2

Most common companies