Traproom
Locations theme
Includes one or more locations where the player is locked in a room where they either have to fight off a horde of monsters or struggle against time to solve one or more problems to escape before dying.
88
games
21platforms
Alternate name: Quarantined room
GC 2002-11-28
GC 2006-12
LIN 2005-01-11
GBA 2004
X360 2007-11-23
LIN 2003-02-16
LIN 2007-09-28
NES 1990-06
WIN 2007-11-14
LIN 2013-07-29
LIN 2014-05-02
WIN 2016-07-12
This is actually a videogame concept as well, as this can occur without there being a room of any kind. The player is just somehow trapped in a very limited area by something, ranging from auto-locking doors to force fields.
The purpose of this is to slow down the player's progress in the game, disallowing them the option of running away, and generally artificially increasing the time required to play the game through.
Boss battles and similar should be ignored as those usually are limited to single location for various reasons (mainly the bit about it being a boss battle).
Literal cases do NOT count. This is for being trapped in a room or some other somewhat small area, not visiting a room with traps (the alt title should make that bit clear).
The purpose of this is to slow down the player's progress in the game, disallowing them the option of running away, and generally artificially increasing the time required to play the game through.
Boss battles and similar should be ignored as those usually are limited to single location for various reasons (mainly the bit about it being a boss battle).
Literal cases do NOT count. This is for being trapped in a room or some other somewhat small area, not visiting a room with traps (the alt title should make that bit clear).
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Games by year
The first Traproom video game was released on February 21, 1986.
Nintendo, Fatbot Games and Armageddon Games published most of these games.