Trivial obstacles

Video game concept

Player is prevented from moving into certain areas by trivial obstacles, especially the kind that they manoeuvre through with ease elsewhere.


Alternate name: Trivial barriers

The first video game about Trivial obstacles was released on March 1, 2005.

Deep Silver, Ubisoft and Activision Blizzard has published most of these games

* Shallow water
* Low fence (especially when you can vault over them in many other places, or you can jump the height anyway)
* Debris
* Thicket
* A thin gap in the ground in games where player can't jump (or has context jump)
* A slightly raised or lowered piece of terrain, such as a raised stone platform

Likely uses invisible wall for the actual prevention, but outwardly it seems like a trivial obstacle.