Trivial obstacles
Video game concept
Player is prevented from moving into certain areas by trivial obstacles, especially the kind that they manoeuvre through with ease elsewhere.
32
games
8platforms
Alternate name: Trivial barriers
XBOX 2005-10-04
WIN 2016-02-25
XBOX 2005-03-01
WIN 2005-03-15
WIN 2007-03-05
WIN 2008-11-06
PS3 2008-11-06
WIN 2011-08-02
WIN 2005-10-04
WIN 2010-03-16
WIN 2013-09-24
PS2 2005-03-15
Examples:
* Shallow water
* Low fence (especially when you can vault over them in many other places, or you can jump the height anyway)
* Debris
* Thicket
* A thin gap in the ground in games where player can't jump (or has context jump)
* A slightly raised or lowered piece of terrain, such as a raised stone platform
Likely uses invisible wall for the actual prevention, but outwardly it seems like a trivial obstacle.
* Shallow water
* Low fence (especially when you can vault over them in many other places, or you can jump the height anyway)
* Debris
* Thicket
* A thin gap in the ground in games where player can't jump (or has context jump)
* A slightly raised or lowered piece of terrain, such as a raised stone platform
Likely uses invisible wall for the actual prevention, but outwardly it seems like a trivial obstacle.
Popular tags
actionrpg brothersinarms-series callofduty deadisland-series lootemup tacticalParent group
Games by year
The first Trivial obstacles video game was released on March 1, 2005.
Deep Silver, Ubisoft and Activision Blizzard published most of these games.