Turn-based
Video game concept
39
games
15platforms
Parent group
Games by year
Curve Digital, Ponytail Soft and MicroProse published most of these games.
Most common companies
This is a container group; its children are:
Out-of-turn actions | Characters can perform certain actions outside of their own turn. (too short) | 1992 / 2016 | 49 games |
Semi turn-based | Runs real-time until one or more conditions are fulfilled and the game turns turn-based without entering any separate mode (only time progression is affected). | 1997 / 2004 | 5 games |
Simultaneous turns | Turn-based system where all players play their turns at the same time. (too short) | 1991 / 2016 | 24 games |
Single action turns | Each turn player can perform only single action (with single character if there's multiple under their control). | 2013 / 2015 | 4 games |
Single unit turns | Each turn player can command only single unit, character, etc. (too short) | 1983 / 2014 | 24 games |
Turn-based/Real-time choice | Player has choice whether to play in real-time or as turn-based. (too short) | 1997 / 2014 | 6 games |
Timed turns | Turns have a time limit, forcing players to act within the limit lest they miss the turn. (too short) | 1982 / 2015 | 26 games |
Time-slicing | Turn-based game simulating real-time game by having each action assigned duration it needs to perform rather than explicit equal duration turns. | 1994 / 2010 | 8 games |
Turn delay | Characters can delay their turn so they can act later than normal turn procession would dictate. Likely limited use if enemy and ally turns are mixed, unlimited if each side moves separately. | 2010 / 2015 | 4 games |