Turn-based

Video game concept

39
games
15
platforms

Parent group

Time-keeping systems

Games by year

Curve Digital, Ponytail Soft and MicroProse published most of these games.

Most common companies

This is a container group; its children are:

Out-of-turn actionsCharacters can perform certain actions outside of their own turn. (too short)1992 / 201649 games
Semi turn-basedRuns real-time until one or more conditions are fulfilled and the game turns turn-based without entering any separate mode (only time progression is affected).1997 / 20045 games
Simultaneous turnsTurn-based system where all players play their turns at the same time. (too short)1991 / 201624 games
Single action turnsEach turn player can perform only single action (with single character if there's multiple under their control).2013 / 20154 games
Single unit turnsEach turn player can command only single unit, character, etc. (too short)1983 / 201424 games
Turn-based/Real-time choicePlayer has choice whether to play in real-time or as turn-based. (too short)1997 / 20146 games
Timed turnsTurns have a time limit, forcing players to act within the limit lest they miss the turn. (too short)1982 / 201526 games
Time-slicingTurn-based game simulating real-time game by having each action assigned duration it needs to perform rather than explicit equal duration turns.1994 / 20108 games
Turn delayCharacters can delay their turn so they can act later than normal turn procession would dictate. Likely limited use if enemy and ally turns are mixed, unlimited if each side moves separately.2010 / 20154 games