Temporal Anti-Aliasing

Software concept

An anti-aliasing technique that uses undisclosed hardware-based anti-aliasing with selective filtering via shaders and cross-referencing earlier drawn frames.

14
games
1
platform

Alternate names: TXAA, TAA

Causes about as much performance drop as 4x MSAA but performs better (according to examples provided) than 8x MSAA.

Requires at least GeForce 600 series GPU or better, making it NVidia specific AA method.

The X in the name does not seem to stand for anything and is a carryover from FXAA where it supposedly stood for "approximate" and thus was and still is mostly to make the AA abbreviation sound more marketable.

Designed as a complement to FXAA rather than replacement, with FXAA designed to sacrifice quality (of anti-aliasing) for performance, TXAA was designed to sacrifice performance for quality.

Popular tags

actionrpg directx11 frostbiteengine hbao hdrdisplay launcher mmog uplay x86 x86-64

Parent group

Spatial anti-aliasing

Games by year

121314151617 41230

The first Temporal Anti-Aliasing video game was released on July 3, 2012.

Ubisoft and Electronic Arts published most of these games.

Related site

Platforms

Windows 14