Has no set ultimate goal to achieve, continuing indefinitely until the player decides to end the game rather than ending it at a set point. May have (optional) objectives that do not end the game/level/map/round or progress it.
Alternate names: Continuous play, Endless play, No victory conditions, Aimless
The first video game about Undirected was released on October 1993.
* This should NOT be used for score oriented games with no victory condition.
* Often these games suffer from running into a standstill - after a while - where there's nothing meaningful left to do. Especially games with no real opponents.