Unit stances

Video game concept

Player can set how aggressive individual units are, from hold fire to return fire to active search & destroy.


Alternate name: Aggressivity

The first video game about Unit stances was released in 1998.

Electronic Arts and THQ has published most of these games

See also: alert states

* No auto attack
Usually this is limited to how readily the units respond to nearby emergencies, such as doing nothing unless you specifically tell them to, countering any nearby emergencies (a service man dousing fires or returning fire if shot at), or actively seeking to counter such threats preemptively.

This is NOT for cases where the adjustment also causes the units/characters to take less care of themselves (as in, reducing their ability to defend themselves while increasing attack power or vice versa).


Windows 8
PS2 1
X360 1

By year

Popular tags

supcom-series wargame