Transient upgrades
Video game concept
Research, global upgrades and such are lost after each mission.
59
games
15platforms
Alternate name: Transient research
WIN 2010-03-02
PS1 1997-10-10
PS2 2003-07
WIN 2009-04-08
WIN 2007-02-20
WIN 2006-09-14
WIN 1998-03-31
WIN 2010-12-01
LIN 2012
MAC 1998
XBOX 2003-07
WIN 2008-03-05
The only way this will ever make sense is that the things you research are sort of like adjustments to them to better deal with the environment, like your equipment was made for desert operations and you suddenly find yourself in a tropic jungle, there's certainly some ways to improve how your equipment works in that settings compared to the previous one, though the change is unlikely to be drastic one. Also, after doing the change once and you don't change them again after it, the transient upgrade becomes meaningless again.
"Upgrades" to new facilities that extend their capabilities do NOT count.
"Upgrades" to new facilities that extend their capabilities do NOT count.
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Games by year
The first Transient upgrades video game was released on November 23, 1994.
Blizzard, THQ and Electronic Arts published most of these games.