Universal Plug and Play
Hardware theme
Uses UPnP to automatically configure external hardware, commonly with the purpose of forwarding UDP/TCP ports needed for multiplayer.
16
games
4platforms
WIN 2006-04
WIN 2006-02-16
LIN 2009-05-08
WIN 2008-04-15
WIN 2009-05-14
PS4 2013-11-15
WIN 2005-08-16
WIN 2009-12-05
OSX 2010-05-20
WIN 2013-07-31
WIN 2014-03-31
WIN 2013-03-21
Obviously without UPnP compatible router/firewall the autoconfiguration will fail and require players to manually configure them.
There's nothing lost from not having compatible devices, and therefore this is always optional, unless the developer/publisher fails to inform players of what needs to be forwarded.
There's nothing lost from not having compatible devices, and therefore this is always optional, unless the developer/publisher fails to inform players of what needs to be forwarded.
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A | 2005 - IETF RFC 3927 published |
B | 2008 - ISO/IEC 29341 standard published |
The first Universal Plug and Play video game was released on August 16, 2005.
Tripwire Interactive, Nimbly Games and Digital Extremes published most of these games.