Variable ability power
Other (objects, etc.) concept
Player can use variable amount of power, force, time, etc. on performing a magic spell, ability or similar. Such as by selecting the power level each time the ability is used.
13
games
5platforms
Alternate name: Variable magic power
WIN 2014-01-22
LIN 2007-12-21
WIN 2001-11-15
WIN 2007-11-19
9801 1994
OSX 2010-05-26
OSX 2007-12-11
WIN 1997-09
LIN 2010-05-26
DOS 1993
DOS 1997-09
WIN 2010-05-12
This does NOT mean the power varies on its own (though it can also vary on its own in addition to this), but rather with player control of it (e.g. selecting how much more magic points to expend on it beyond the minimu, or which power level out of 5 to use). Nor does this include variable power achieved from designing the spells at different power levels. Nor does this include leveling up the actual spells themselves (so you no longer can cast the lower level spells).
Variations:
* Power level - player designates the power at which to cast the spell at
* Mana feed - player designates how much more mana (magic points) to use on the spell besides the minimum necessary
Depending on the game, the power level or mana feed may be remembered, either in some spell shortcut or in the spell itself.
Variations:
* Power level - player designates the power at which to cast the spell at
* Mana feed - player designates how much more mana (magic points) to use on the spell besides the minimum necessary
Depending on the game, the power level or mana feed may be remembered, either in some spell shortcut or in the spell itself.
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Games by year
The first Variable ability power video game was released in 1993.
Basilisk Games, Virgin Interactive and Daedalic Entertainment published most of these games.