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Variable ability power

Other (objects, etc.) concept

Player can use variable amount of power, force, time, etc. on performing a magic spell, ability or similar. Such as by selecting the power level each time the ability is used.

13
games
5
platforms

Alternate name: Variable magic power

Lands of Lore: Guardians of Destiny (MS-DOS)
DOS 1997-09
Eschalon: Book II (Linux)
LIN 2010-05-26
Wizardry 8 (Windows)
WIN 2001-11-15
Blackguards (Windows)
WIN 2014-01-22
Eschalon: Book I (Linux)
LIN 2007-12-21
Lands of Lore: The Throne of Chaos (MS-DOS)
DOS 1993
Eschalon: Book I (Mac OS X)
OSX 2007-12-11
Eschalon: Book II (Mac OS X)
OSX 2010-05-26
Eschalon: Book I (Windows)
WIN 2007-11-19
Lands of Lore: The Throne of Chaos (NEC PC9801)
9801 1994
Eschalon: Book II (Windows)
WIN 2010-05-12
Lands of Lore: Guardians of Destiny (Windows)
WIN 1997-09

The first video game about Variable ability power was released in 1993.

Basilisk Games, Virgin Interactive and Daedalic Entertainment has published most of these games

This does NOT mean the power varies on its own (though it can also vary on its own in addition to this), but rather with player control of it (e.g. selecting how much more magic points to expend on it beyond the minimu, or which power level out of 5 to use). Nor does this include variable power achieved from designing the spells at different power levels. Nor does this include leveling up the actual spells themselves (so you no longer can cast the lower level spells).

Variations:
* Power level - player designates the power at which to cast the spell at
* Mana feed - player designates how much more mana (magic points) to use on the spell besides the minimum necessary

Depending on the game, the power level or mana feed may be remembered, either in some spell shortcut or in the spell itself.