Variable ending

Video game concept

The ending is an amalgam of various bits of info that cover what was done and how they affected the outcome.

20
games
10
platforms

Alternate names: Piecemeal ending, Segmented ending

Implied: (not enforceable)
* Optional tasks
* Tasks with multiple resolutions
This is a cheap way of producing multiple endings.

Effectively a listing of important things with resolution integrated into the ending. Like, instead of showing "Saved the groom: No" and other such "achievements", you get a longer description of not saving the groom, possibly some reason for it, what happened to them after it and so forth. This repeated for multiple objectives for which the outcome is not absolutely necessary for the core story, but affect how the ending actually plays out.

Popular tags

actionrpg fallout overlord-series soulslike

Parent groups

Endings, Replayability

Games by year

86889092949698000204060810121416 41230

The first Variable ending video game was released on July 30, 1986.

Bethesda Softworks, Codemasters and Square Enix published most of these games.

Platforms

Windows 8
PS3 2
Linux 2
X360 2
Mac OS X 1
Xbox One 1
PS4 1
Famicom Disk System 1
NES 1
MS-DOS 1

Most common companies