Automatic running | | Player character and others automatically run or jog. | 1997 / 2017 | 61 games |
Constant velocity | | Player character's movement speed is a constant, there's either full stop or the defined speed with no variation between. | | 0 game |
Fall damage | | Falling down from substantial height causes damage or even death. May or may not require a collision. | 1982 / 2024 | 516 games |
Fall impact | | Falling down a significant height causes the character to recoil from the impact, roll across the floor, or otherwise react to the impact force. | 1990 / 2024 | 167 games |
Lethal velocity | | Crashing into something solid or semi-solid at high speed is bad for your health. | 1997 / 2016 | 22 games |
No fall damage | | Falling down from a significant height does not cause damage or any other similar inconveniences. | 1982 / 2023 | 610 games |
Speed bonus | | A power-up that causes the player character to move faster than usual. This could be for a limited time, until hit or killed, or for all the gameplay. | 1985 / 2015 | 49 games |
Speed buildup | | Speed builds up the longer you move - especially run - relatively straight. | 1998 / 2018 | 19 games |
Speed control | | Player has high control over the speed at which they move about. | 2005 / 2013 | 9 games |
Speed limits | | Player must observe appropriate speed limits when driving or otherwise moving around in public locations. | 1999 / 2011 | 6 games |