Virtual articulation
Activities theme
A simulation heavy control mechanism where player has extensive control of a limb with possibly abstraction with fingers and similar manual dexterity related tasks.
15
games
5platforms
Alternate name: Digital articulation
WIN 1998
WIN 2013
WIN 2014-01-30
PS4 2014-04-22
WIN 1998-02-28
WIN 2007-02-14
VITA 2015-05-19
See also: limb-based control
Simplest example of this is where player controls the 3-dimensional position of the wrist/ankle while the rest is handled by inverse kinematics or other procedural means. Though the exact method may make this even simpler or much more complex.
This probably shouldn't be used on Wii games as there this is almost a standard due to the controls being uniquely suited for it.
This is rare mostly because it's difficult to pull off well on regular controls available on most systems as well as the inherent difficulty to using it on such systems as the available controls are unsuited for it (and never were intended for full spatial motion, not in the level required for this at least). As such, many have only partially implemented systems.
Requires a controller that allows more free-er motion than a button-based controller (like computer keyboard and many older gamepads) can provide, such as a mouse, a joystick or similar device (also modern gamepads with the analog sticks).
Note on the tag name: there seems to be no officially/widely accepted name for the thing and tends to have widely hackish names when given one, usually quoting game specific name like the VSIM in Die by the Sword or not even calling it anything specific, only describing it. So, if this ever gets a real name, this tag should be modified to reflect that.
This probably shouldn't be used on Wii games as there this is almost a standard due to the controls being uniquely suited for it.
This is rare mostly because it's difficult to pull off well on regular controls available on most systems as well as the inherent difficulty to using it on such systems as the available controls are unsuited for it (and never were intended for full spatial motion, not in the level required for this at least). As such, many have only partially implemented systems.
Requires a controller that allows more free-er motion than a button-based controller (like computer keyboard and many older gamepads) can provide, such as a mouse, a joystick or similar device (also modern gamepads with the analog sticks).
Note on the tag name: there seems to be no officially/widely accepted name for the thing and tends to have widely hackish names when given one, usually quoting game specific name like the VSIM in Die by the Sword or not even calling it anything specific, only describing it. So, if this ever gets a real name, this tag should be modified to reflect that.
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The first Virtual articulation video game was released in 1998.
South East Games , Young Horses and Bossa Studios published most of these games.