VR: Room-scale

Other (objects, etc.) concept

The VR experience is meant to be experienced while standing with plenty room to move about without bumping into things, meaning motion controllers and full body tracking or at least position tracking within that room is included.

3
games
2
platforms

The first video game about VR: Room-scale was released in 2016.

Parent group

VR: Standing

Platforms

Linux 2
Windows 1

By year

Popular tags

growingprotagonist itch.io steampowered