World Scale
Locations concept
Container group to house groups related to the scale of the game world.
Macroscopic Scale is what is visible to the naked eye in human terms, comparison to Microscopic and smaller. It is implied that most games are macroscopic scale, or larger, if not stated.
This is a container group; its children are:
Enlarging protagonist | The main character increases in size, beyond what is normal for them (that is, not including growing back to their original size after being shrunk). | 1982 / 2018 | 13 games |
Lilliputian | The protagonist sees the environment from Lilliputian perspective with everything being abnormally large, likely because the protagonist him-/herself is extremely small (or they happen to be in some world of giants). | 1991 / 2017 | 100 games |
Microscopic Scale | Player interacts on a scale allowing them to see things too small to be seen without a microscope. (too short) | 1991 / 2016 | 18 games |
Quantum Scale | Player interacts on a scale allowing them to 'see' quantum particles (smaller than electrons). (too short) | 2010 / 2015 | 5 games |
Shrinking protagonist | The main character decreases in size, to something smaller than their normal (that is, not including shrinking back to their normal size after being enlarged). | 1982 / 2018 | 39 games |
Sub-atomic Scale | Player interacts on a scale allowing them to 'see' subatomic particles. (too short) | 3 games | |
Submicroscopic Scale | Player interacts on a scale allowing them to 'see' submicroscopic particles (smaller than can be seen with light). | 1983 / 2008 | 5 games |
Worldscale is larger | The player can interact with the game world in a scale relatively and significantly different from human. In this case, as if they were larger. | 1988 / 2015 | 13 games |
Worldscale is smaller | The player can interact with the game world in a scale relatively and significantly different from human. In this case, as if they were smaller. | 1980 / 2018 | 51 games |