Groups

 

Experience: Shared

Other (objects, etc.) concept

Any experience gained in a group is shared between all members of the group regardless of participation in what prompted the gain.

73
games
17
platforms

The first video game about Experience: Shared was released in 1988.

Beamdog , LucasArts and inXile entertainment has published most of these games

This is as opposed to only characters who did do something gaining experience and the rest being left out.

So, a character solos 2000xp and only that character gets that experience. This tag signifies the experience is gained by all (everyone gets 2000xp) or it's split to all (evenly or according to participation, e.g. 500xp per character in 4 member group). The latter implementation discourages soloing while the former makes level boosting ridiculously easy.

Sharing models:
* Even - everyone gets the same or near the same amount of xp (split evenly or everyone gets the same amount as they would when soloing)
* Participation - according to how much they contributed to gaining the xp. usually includes characters outside the party as well (especially if they're PCs).
* Uneven - higher level characters get more of the gained xp pool than lower level characters or similar uneven distribution not tied to participation.

The last one is perhaps the most common with no xp gain for characters too much lower level than the highest (such as level 9 character would not get any xp for forming a party with level 15 character), reduces level boosting.

The experience sharing may be limited by range, so a person doing questing in another town or even few city blocks away might not share their experience with others.