Anarchy Online

created and published by Funcom in 2001-06-27, running on Linux
type: role-play
genre: Science Fiction, Massively Multiplayer Online Game
perspective: 3rd person
player options: Internet
4/5

Comment

A Massive Multiplayer Online game (MMORPG)

# 2006

Technical specs

display: textured polygons

Authors / Staff

management

André Backen (president)
April Jones (us pr manager)
Bjørn Arve Lagim (audio director)
Jan-Egil Hansen (online sales manager)
Lasse Staff Jensen (tech manager)
Margit Anne Vegestein (nordic pr manager)
Marit Lund (director of pr)
Nicolay Fr. D. Nickelsen (director of sales)
Ove Solskjær Johansen (nordic sales manager)
Svein Børge Hjorthaug (project manager)
Tommy Strand (producer)
Tor Andre Wigmostad (project manager)
Ulf Kristiansen (marketing coordinator)

author

Marius Kjedahl (original vision)
Martin Amor (original vision)

design

André Johansen (additional design)
Andrew Griffin (game world designer)
Andrew Griffin (nano design)
Andrew Griffin (additional design)
Bjørn Arve Lagim (additional design)
Darren Thurston (game world designer)
Gaute Godager (nano design)
Gaute Godager (design)
Geir Haugen (manual design)
Henning Solberg (additional design)
Jarl Schjerverud (game world designer)
Jarl Schjerverud (additional design)
Jon Helgi Thorarinsson (game world designer)
Jon Helgi Thorarinsson (additional design)
Kenneth Christensen (game world designer)
Morten Byom (game world designer)
Øyvind Jernskau (additional design)
Øyvind Steensen (game world designer)
Per Storløkken (game world designer)
Per Storløkken (additional design)
Ragnar Tørnquist (additional design)
Renate Andersen (fashion designer)
Steve Reberg (additional design)
Terje Lundberg (game world designer)
Terje Pedersen (additional design)
Tom Seierstad (game world designer)
Tommy Strand (lead designer)
Tommy Strand (lead design)
Trond Wingård (design)
Trond Wingård (additional design)
Vebjorn Strommen (fashion designer)
Viljar Sommerbakk (game world designer)

writer

Gaute Godager (lead story design)
Ragnar Tørnquist (story)

coding

André Johansen (core programmer)
André Johansen (gamecode)
André Johansen (a.i. programming)
André Johansen (tools programming)
Andreas Bromirski (tech engine programming)
Anton Ragnarsson (core programmer)
Anton Ragnarsson (a.i. programming)
Arnleif Mydland (core programmer)
Arnleif Mydland (gamecode)
Arnleif Mydland (gui programming)
Arnleif Mydland (tools programming)
Asle Morten Ollestad (core programmer)
Asle Morten Ollestad (a.i. programming)
Eduard Gajdo (tools programming)
Enno Rehling (core programmer)
Enno Rehling (tools programming)
Espen Berntsen (gui programming)
Frank Andrew Stevensen (core programmer)
Gaute Espeland (vp product development)
Geir Bjarte Terum (gamecode)
Haakon Innerdal (core programmer)
Haakon Innerdal (tools programming)
Jarl Christian Berentsen (core programmer)
Jarl Christian Berentsen (gamecode)
Jarl Christian Berentsen (tools programming)
Jesper Hansen (core programmer)
Jesper Hansen (tools programming)
Jesper Hansen (tech engine programming)
Johan Braanen (tools programming)
Jorn Jensen (core programmer)
Jorn Jensen (tools programming)
Kurt Skauen (core programmer)
Kurt Skauen (gui programming)
Kurt Skauen (tools programming)
Kurt Skauen (tech engine programming)
Lasse Staff Jensen (tools programming)
Lasse Staff Jensen (tech engine programming)
Marius Kjedahl (tools programming)
Martin Amor (lead programmer)
Morten Lode (core programmer)
Morten Lode (a.i. programming)
Morten Lode (tools programming)
Robert Golias (tech engine programming)
Rune Espeseth (core programmer)
Rune Espeseth (a.i. programming)
Rune Espeseth (tools programming)
Steffen Skov (core programmer)
Steffen Skov (gui programming)
Steffen Skov (tools programming)
Terje Malmedal (core programmer)
Terje Malmedal (gamecode)
Terje Pedersen (core programmer)
Terje Pedersen (tools programming)
Torbjorn Lindgren (core programmer)
Viggo Løvli (core programmer)
Viggo Løvli (tools programming)

graphics

Christer Sveen (core graphics artists)
Christer Sveen (monster art)
Christer Sveen (textures)
Christer Sveen (animation)
Didrik Tollefsen (art direction)
Didrik Tollefsen (monster art)
Didrik Tollefsen (textures)
Jesper Hansen (graphics programming)
Kjetil Hjeldnes (core graphics artists)
Kjetil Hjeldnes (textures)
Kurt Skauen (graphics programming)
Lars-Petter Anfinsen (core graphics artists)
Lars-Petter Anfinsen (textures)
Lars-Petter Anfinsen (animation)
Lasse Staff Jensen (graphics programming)
Markus Schille (core graphics artists)
Markus Schille (textures)
Øyvind Jernskau (core graphics artists)
Øyvind Jernskau (gui graphics)
Øyvind Jernskau (textures)
Renate Andersen (graphic artist)
Renate Andersen (core graphics artists)
Renate Andersen (textures)
Renate Andersen (animation)
Sigbjørn Galaen (animation)
Tom Gjerde (core graphics artists)
Tom Gjerde (animation)
Vebjorn Strommen (lead graphic artist)
Vebjorn Strommen (core graphics artists)
Vebjorn Strommen (monster art)
Vebjorn Strommen (textures)
Vebjorn Strommen (animation)
Viggo Løvli (graphics programming)

motion capture

Tom Gjerde (motion capture)

3d artist

Christer Sveen (character modeling)
Christer Sveen (monster modeling)
Christer Sveen (modeling)
Didrik Tollefsen (modeling)
Kjetil Hjeldnes (modeling)
Lars-Petter Anfinsen (modeling)
Markus Schille (modeling)
Øyvind Jernskau (modeling)
Sigbjørn Galaen (character modeling)
Sigbjørn Galaen (monster modeling)
Tom Gjerde (modeling)
Vebjorn Strommen (character modeling)
Vebjorn Strommen (monster modeling)
Vebjorn Strommen (modeling)

audio

Bjørn Arve Lagim (sound system)
Bjørn Arve Lagim (composer)
Jorun Teigen (sound system)
Karsten Hammer Hansen (additional music)
Morten Sørlie (composer)
Steffen Skov (sound system)
Tor Linløkken (sound designer)
Tor Linløkken (composer)
Tor Linløkken (audio designer)
Viggo Løvli (sound system)
Viggo Løvli (sound system)

video

Didrik Tollefsen (intro video)
Ragnar Tørnquist (intro video)

acting

Jennifer Hjorthaug (voice talent)
Kathrine Hilstad (voice talent)
Kine Holm Jacobsen (voice talent)

packaging

Gaute Godager (manual)
Geir Andreas Wangsmo (manual)
Ragnar Tørnquist (manual)

marketing

Tomas Schreiner (vp marketing)

web

Geir Andreas Wangsmo (web editor)
Geir Bækholt (web artist)
Geir Haugen (web artist)
Thomas Sundfær (web artist)

tester

Akf Ragnar Yngve (tester)
Henning Solberg (quality assurance manager)
Kathrine Finnoy (tester)
Steve Reberg (tester)
Tom Erland U. Ekenes (tester)
Trond Ivar Hansen (tester)

thanks

Mathias Arneberg (special thanks to)
Per Tyrstad (special thanks to)
Ronny Hansen (special thanks to)
Support Team (special thanks to)
Tommy Strand (special thanks to)

customer support

Tor Andre Wigmostad (customer service manager)

business

Marius Kjedahl (business development)

other

André Johansen (autocontent)
Andreas Bromirski (special effects)
Andrew Griffin (vb content tools)
Andrew Griffin (item data)
Andrew Griffin (balancing)
Anton Ragnarsson (special effects)
Bjørn-Eirik Larsen (special effects)
Enno Rehling (server)
Frank Andrew Stevensen (special effects)
Gaute Godager (autocontent)
Gaute Godager (vb content tools)
Gaute Godager (item data)
Gaute Godager (npc data)
Gaute Godager (lead balancer)
Gaute Rasmussen (npc chat)
Haakon Innerdal (server)
Harold Iwe (engine framework)
Henning Solberg (additional balancing)
Jarl Christian Berentsen (engine framework)
Jarl Christian Berentsen (server)
Jarl Schjerverud (additional balancing)
Jesper Hansen (server)
Jesper Hansen (special effects)
Jorn Jensen (database)
Jorn Jensen (server)
Kurt Skauen (additional tide)
Marius Kjedahl (vp technology)
Nicolay Fr. D. Nickelsen (distribution)
Oystein Rom (npc chat)
Per Storløkken (item data)
Per Storløkken (balancing)
Peter Lorenzen (tide)
Terje Pedersen (autocontent)
Torbjorn Lindgren (server)
Trond Wingård (item data)
Trond Wingård (npc data)
Trond Wingård (balancing)
Viggo Løvli (autocontent)
Viggo Løvli (environmental effects)
Viljar Sommerbakk (additional tide)
Viljar Sommerbakk (item data)

Tags (2)

video game
game genre

Contributors (3)

AndreaD
zerothis
Sanguine

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Anarchy Online in-game screen.
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