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UVL is the biggest on-line database about almost any video game ever created, for any platform. Right now UVL has 61639 games, 63195 images and 150 gaming platforms in the database.In the last 31 days, we had 281 new images, 370 game edits and 111 new games. Finally, there are 7944 Users, 28496 articles, 4411 groups and 4410 Characters.. what's newSite translations tool posted 2009 06 20 ago There is a new page that greatly helps submitting new site translations, can be found under the various menu, accessible only to logged users.
Once submitted, a message will be sent to me, ready for copy/paste on the translations database.
UVL reborn posted 2009 03 17 ago After months of random hiccups, about one month of very low performances, and three days of full inactivity, Universal Videogame List is finally up and running.
Most of the code was upgraded from PHP4 to PHP5 and the database is running on the the latest MySQL.
Tons of fixes were made, and much more is waiting to be done, so expect many new features to be available in the future.
Old news / UVL Work In Progress page Notable Anniversaries2007-02-09 UFO: Afterlight win 2004-02-09 Metroid: Zero Mission gba 2001-02-09 Gibo: Stepmother's Sin win 1996-02-09 Bahamut Lagoon snes View all anniversariesOther news posted 2009 12 30 ago, related to game Star Trek Online Star Trek Online open beta coming on 2010-01-12 and lasts till 2009-01-26.
VirtualBox Web Console, Virtualizing via WWW. posted 2009 10 06 ago On October 7, 2009, 15:00 UTC/GMT, Sun is launching VirtualBox Web Console.
A little background:
VirtualBox is a virtualizer, not an emulator but similar in its effect. It allows one to install real software on a virtual machine. So Windows, OS X (barring EULA egest), Linux, Solaris and virtually any x86 operating system, and likewise software form them, or bootable media can be run on x86 Windows, Linux, OS X, or Solaris. An entire computer, hardware and software, is contained in a virtual environment. The real platform running the virtualizer is called the "Host". The virtual computer is called the "Guest". The current UVL server is running under such a system (though using a virtualizer called Xen instead of Sun's VirtualBox). UVL runs on a Gentoo Linux guest on a Linux (Debian?) host. Virtualizers can be combined with hardware emulators so that other architectures besides x86 can be used as guest or host. However, VirtualBox is concentrating on x86 and x64 architectures only and the current version is limited to x86. Basically it forwards the x86 code to the CPU with a minimal compatibility layer. Or optionally, the virtual machine, CPU, and memory can be given direct access to each other for usually slightly less stable (in theory) but generally faster performance .
VBoxWeb specifically:
This uses the VirtualBox interface used to create, manage, and run guest machines. But now this interface can reside on a webpage in instead of or in addition to the interface on the host system. Mainly on remote systems, though it also has some practical benefits in a multiuser environment. This is not actually an official Sun project but rather a <community project>. However, it has an unusual amount of support from Sun. If you would rather not wait for October 7th, you can download web ready VirtualBox 3.0.6 or later and svn the VBoxWeb interface (svn checkout http://vboxweb.googlecode.com/svn/trunk/ vboxweb-read-only)
So what does this mean for gamers? VirtualBox itself has always meant the ability to run games of any x86 OS on Win/Mac/Lin/Sol (except for ones requiring hardware 3D, which was absent from VBox until recently). About all I can think of is the new option to leave a sim game running anywhere and occasionally administer/play from anywhere. And this can theoretically be done with much better performance than desktop sharing.
EA's business response to World of Goo posted 2009 08 03 ago EA wanted to learn something from World of Goo. Well, it seems they are now acting on whatever it is they learned. They've founded a new "micro-studio" they're calling "8lb Gorilla". Clever. "800-pound gorilla" is used to refer to an obvious, menacing company with vast influence way beyond their field that is impossible to compete with or deal with that threatens to eliminate all compilation to the detriment of the industry. So is EA is poking fun at themselves, or flaunting it? 8lb Gorilla is beginning by aiming at "the 99¢ market". Cell phones, flash games, WiiWare, downloaded games, and the like. It looks like it will be using a more open development process that invites independent developers. EA wants lure developers and keep them trapped in their own little 2D Boy like environment. Well, regardless of their intentions, it may just result in a lot of great games. EA is sharing their 800-pound gorilla resources with independent developers. That has to be good, right? source: 2dboy.com
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