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Abnormal ammoAny weapons that use anything strange as ammunition.1995 / 201016 games
Aim delayGun, turret, etc. reaches the point where player wants it after a short delay instead of instantly. Commonly with use of two reticles, one for where the player points and where the gun points. Usually part of aiming with heavy cannons.0 games
Ammo magazines (Ammo clips)Player is required to reload their weapon occasionally and possibly manage their stockpile of ammo magazines on top of that.1986 / 2012289 games
Ammo typesPlayer can switch between several different types of ammunition.1993 / 201127 games
Antiaircraftgun0 games
Archaic weaponsWeapons that are no longer in use in modern warfare.0 games
Armor penetratorsWeapons designed to penetrate armor, bypassing the added layer of protection completely.0 games
Automated turrets (Sentry guns)Player has or can have weapons that automatically track hostile targets and fire upon them.2000 / 201111 games
Ballistae (Scorpio;Polybolos)[ballistas]Siege weapon based on 2 levers & torsion springs that launched heavy darts or, less common, round stones or metal projectiles. Also used against infantry (rare).1993 / 201112 games
Battering Ram, a Siege WeaponA type of siege weapon to destroy or knock holes in city walls or gates.1993 / 20062 games
Beam weapons (Directed-energy weapons;Particle beam weapons;Laser weapons;Energy beam weapons)Includes energy weapons that produce a beam of energy or particles that burns or otherwise disrupts the atomic or molecular structure of their targets.1982 / 2012259 games
Bouncy grenadesGrenades bounce from surfaces rather than exploding from contact.1999 / 201110 games
Breath weaponsPlayer can breath fire, noxious gases or something even more fantastic such as frost, lightning, or some obscure energy at their enemies.1990 / 201124 games
Caltrops (Cheval trap;Crow's foot;撒き菱;撒菱;Makibishi)[caltraps;galtrops;galthraps;galtraps;calthrops]A four or five pointed antipersonnel device primarily used for slowing down the advance of hostile forces.1997 / 20112 games
Camouflage (Camouflage net;Ghillie suit)Any kind of clothing, tool or other that obscures one's visibility, commonly by making them appear as if they were part of the surroundings. Mostly effective when their user remains stationary.2008 / 20125 games
Carts (Wagons;Vehicle trunks)Any vehicles, devices or other methods that allow player character to go significantly over their normal carry limits, usually with some minor added transport or inventory management.1992 / 200934 games
Catapults (Mangonel;Onager)A category of siege weapon designed to throw various objects over city walls.1993 / 201234 games
Chemical weapons (Toxic weapons;Poison weapons)Weapons that deliver toxic chemicals to their victims. Usually gaseous for easy delivery to large masses.1999 / 201118 games
Cryogenic weapons (Freezer weapons)1991 / 201221 games
Decoys (Lures;Baits)Any characters, tools, structures, etc. that exist solely to lure enemies away from something important or to bait them in traps.1998 / 201223 games
DisintegratorsWeapons or other tools that completely vaporize anything hit by them, or leave only vague dust behind.1997 / 201121 games
Drilling rigs (Heavy equipment drill;Tunnel boring machine)Large drills attached their own wheels and/or machines due to their size or distance they drill.1 games
Drills1995 / 20119 games
Drone bays (Fighter bays;Bomber bays)Compartments in large vehicles or similar that house, repair, launch and possibly even build autonomous drones, attack craft or other small vehicles/robots.2003 / 20125 games
Duplicate weaponsProtagonist wields two or more weapons of the same type (not simultaneously) for some reason.2007 / 20127 games
Early firearmsPlayer can use early firearms, commonly single-shot muzzleloaders.1988 / 201216 games
EarringsJewelery worn on the ear, especially magical earrings, play a significant role in gameplay or story.0 games
Electric weapons (Electroshock weapons;Electrolasers;Tesla guns;Lightning guns)Any weapons which discharge electricity in one manner or another at the target.1988 / 201129 games
Electromagnetic projectile weapons (Mass drivers;Railguns;Coilguns;Mass accelerators;Gauss guns)Includes electromagnetic projectile devices in form of weapons.1993 / 201034 games
EMP grenadesIncludes grenades that briefly or permanently disable electronic or similar systems, but have little to no effect against organic targets.2000 / 201121 games
EMP gunsIncludes projectile weapons that briefly or permanently disable electronic or similar systems, but have little to no effect against organic targets.1994 / 19993 games
EMP weapons (Electromagnetic pulse weapons;Ion weapons)Includes any kind of weapons that briefly or permanently disable electronic or similar systems, but have little to no effect against organic targets.1994 / 201138 games
Energy weaponsIncludes energy weapons of any kind, from laser beams to bolts of plasma to lightning guns.1980 / 2012581 games
Exotic weaponsPlayer can use weapons that can't be properly categorized.1991 / 201264 games
Explosives1993 / 201285 games
Faulty lamp (Faulty light sources)Your light source has a habit of failing from time to time, flickering or even turning off for no perceivable reason.2005 / 20117 games
Fighting Staves (Fighting Staffs;quarterstaffs;quarterstaves;棍;gùn;棒;bō;半棒;hanbō;六尺棒;rokushakubō;bâton;Taiaha)A fighting stick, usually hardwood, from slightly shorter than its wielder to ⅓% taller. Usable offensively, defensively, lethal, or less-than-lethal.1985 / 2012115 games
Fire extinguishers (Active fire protection)Player can use any form of fire extinguishing tools, such as foam sprays, powder, fire-resistant blankets, buckets of water, etc.2006 / 20104 games
FirearmsPlayer can use projectile weapons that use a controlled explosion to propel a bullet at the intended target.1981 / 20131100 games
Firelighter (Matches;Flint)Any form of tool that's meant to light fires, usually small enough to fit in ones palm.2008 / 20104 games
Flammable substancesPlayer can use flammable substances, such as pouring oil on the ground only to light it on fire moments later to burn something or someone.2006 / 20112 games
Flare gun1997 / 201217 games
Gadgets2000 / 20119 games
Gas grenades (Aerosol grenades;Poison grenades;Chemical grenades)Grenades, canisters or other such things that release a noxious gas, poison, or some other likely a lethal or otherwise harmful chemical compound.1997 / 20116 games
Goo throwers[goo guns]Weapons or other tools that project globs or stream of some goo.1998 / 200911 games
Guided weapons: Piloted (User guided)Guided weapons that require their user to actively control them. Usually in similar manner to an jet aircraft.2002 / 20119 games
Guided weapons: Pointer (Designator)Guided weapons that actively seek out the point designated by a tool for it, such as a dedicated or integrated laser pointer.1998 / 20109 games
Guided weapons: Self-guidedGuided weapons that find and hit targets on their own without user intervention.1998 / 20093 games
Guided weapons: Target lockGuided weapons that seek and hit targets locked on to by their user.1998 / 20013 games
Guided weapons[homing weapons;homing missiles;seeking weapons;seeker weapons;seeker missiles]Includes weapons that can have their projectiles guided by the player or are self-guided (automatic target seeking).1989 / 2012110 games
Hand cannonsHandheld cannons that fire large metallic balls.2001 / 20129 games
Healing device (Healing magic;Healing power)The protagonist has an ability, power or device that can be used indefinitely to heal themselves and possibly others.1999 / 201116 games
Impact grenadesGrenades explode on impact rather than bouncing about and exploding when the fuse burns out.1999 / 201017 games
Imperfect radar2008 / 20092 games
Implosion weapons[implosive weapons;singularity weapons;blackhole weapons;gravity well devices]Any device that produces an implosion that pulls in nearby matter towards its center, packing everything closely together, possibly quite forcibly (and lethally).1997 / 20113 games
Impractical toolsAny tool tags that describe things that are possible to be made with modern science but for some reason are not practical for actual use.0 games
Improvised weaponsRegular items (such as rakes, pieces of wood, furniture, etc.) can be used as weapons.1996 / 201271 games
Incendiary grenades [molotov cocktails]A tossed object that spreads a flammable substance and sparks it or a solution that catches fire from simple exposure to air. White phosphorous grenades and molotov cocktails are common.1985 / 201251 games
Infravision (Infrared goggles;Thermal vision)1999 / 20096 games
Iron sightsInstead of a crosshair or similar artificial aiming tool, player has access to using the sights integrated into the weapons or other tools.2006 / 201237 games
Javelins[throwing spears]Short spears meant for throwing, though historically also used for stabbing while also being armed with a shield.1997 / 20106 games
Jewelry[jewellery]Jewelry plays some part in gameplay. Often, it is enchanted and wearing it provides some magical benefit.1981 / 201296 games
Large drillsLarger than a handheld drill, but makes less than a 1 metre hole.1 games
Lasso (Noose pole)[grappling hook]Includes a lasso or similar tool (could be a harpoon, grappling hook, or anything else) used to latch onto a creature and pull it to you or yourself to it. Often used as part of capturing said creatures.2006 / 201220 games
Lightsabers (Energy swords;Laser swords)1994 / 201136 games
Living ammo2007 / 20102 games
Living tools (Biological tools)Biological non-weapon tools and other devices.0 games
Living weapons (Biological weapons;Organic weapons)Includes living, bio-organic weapons.1990 / 201128 games
Magic Rings (Rings;Enchanted Rings)Rings with have magic or magic like effects associated with their wearing and/or use.1982 / 201157 games
Magic weaponsWeapons that discharge magical energy or otherwise function on the principles of the arcane rather than science.1985 / 201266 games
Main-Gauche (Parrying Dagger)A dagger like off-hand weapon designed to parry and/or defend though many games have it for attack only. Stouter than a dagger to so as to catch blows2004 / 20063 games
Mêlée weaponsPlayer can use non-projectile weapons which require both the user and the target to be in direct contact with them.1978 / 20131251 games
Mobile bombs (Spider bombs;Spider mines;Seeker mines;Homing mines)Any explosive devices that either automatically or through remote control can be maneuvered around.1995 / 201115 games
Modular equipment (Modular tools)Certain or all equipment's functionality can be extended or altered by use of modular components.1995 / 201011 games
Morphing equipment (Shapechanging equipment)[transforming equipment;morphic equipment]Equipment, such as tools, weapons or armor, that significantly alter their change shape depending on the situation or use.2002 / 20113 games
MortarsA type of indirect fire infantry weapon.2005 / 201216 games
Mounted weapons[weapon mounts]Weapons that essentially require the use of a mount, such as a tripod.2003 / 200813 games
Multilock weaponsIncludes weapons that can establish multiple simultaneous target locks.0 games
Multiple barrel gunsAny non-rotary guns with unusually large number of barrels.1996 / 201112 games
Musical instruments0 games
Nailguns (Flechette gun)Includes a weapon that shoots nails, short spikes or similar projectiles.1996 / 201138 games
Natural weaponsPlayer can use natural abilities, limbs or similar that evolved to be used as weapons, including ability to spit poison and similar.1990 / 201039 games
Non-lethal weaponsAny weapons that are considered non-lethal, even if they conversely have a tendency to be quite lethal in games.0 games
Nuclear weapons1981 / 201241 games
Nunchaku (ヌンチャク;Nunchucks)A Okinawan weapon consisting 2 sticks connected by a very short chain or cord. Reliably practical only against unarmed opponents & a few other weapons1985 / 200953 games
Odd appliancesIncludes tools, instruments or apparatus intended for some use not discernible from their appearance.2000 / 201122 games
Percussion instruments0 games
Pickaxe (pick)A hand tool with a sharp spike. Opposite the main spike there might be a counterweight (picks), another spike (picks) or a flat spike (pickaxes)1981 / 201255 games
Plasma weaponsIncludes plasma weapons of any kind.1990 / 2011129 games
Point defenses (Close-in weapon systems;CIWS;Active protection systems)Includes defensive devices, systems, or such that protect an individual, vehicle, or structure from inbound missiles and/or small attackers at extremely close proximity (e.g. aircraft, drones, etc.).2000 / 201111 games
Power toolsPlayer can use some types of power tools, such as a chainsaw.1994 / 201134 games
Powered lamp (Powered light source)Your light sources require batteries, oil, or something else to power them. Including light sources that burn themselves out and can no longer be used after (e.g. glow sticks, flares or candles). Not including self-recharging lamps.2007 / 201212 games
Practical toolsAny tool tags that describe things already in practical use (that is, outside of prototype testing) or things that formerly had been in similar use in the real world.0 games
Proximity minesExplosive mines or other traps that are triggered by proximity.1998 / 20116 games
Radiation weapons (Radioactive weapons)Weapons that irradiate their targets.1997 / 20103 games
Ranged weapons0 games
Rockets (Missiles;RPGs;Torpedos)Rocket propelled grenades, missiles, torpedos, and other self-propelled explosive devices.1983 / 2012398 games
Safe weaponsWeapons that should harm the player or their allies when employed improperly - such as grenades or other explosives - do not.1993 / 201118 games
ScythesA tool for harvesting wheat and related plants, in fiction these are often used for harvesting people much like how Death harvests the souls of the dead with it.1998 / 201113 games
Shield breakersTools, usually weapons, designed to destroy (energy) shields instantly or much faster than anything else is capable of. Often these do no other damage.2007 / 20118 games
Shield penetratorsWeapons designed to penetrate (energy) shields, bypassing the added layer of protection completely.2009 / 20114 games
Shrinker1996 / 20117 games
Sickles (Kama;Falx)A small harvesting implement commonly with a crescent/semicircular-shaped blade though some are mildly curved and others appear like miniature scythes.1997 / 20075 games
Siege Ladders (Assult Ladders)Sturdy ladders designed specifically for scaling city or keep walls. Might be wheeled & include hooks to attach to the walls.2002 / 20062 games
Siege TowersA mobile/wheeled (if slow) tower built to the height of a city or keep wall in order for numbers of soldiers to scale it & possibly attack city defenders from above on while the tower is moved into place.1997 / 20066 games
Siege weapons (Siege engines)Large weapons designed to circumvent or break fortifications.1981 / 201216 games
Singularity devices (Black hole devices)[singularity weapons;black hole weapons]Any devices, weapons, etc. that utilize the power of one or more singularities (black holes).1998 / 20115 games
Small drills (Handheld drill;Hand drill;Bow drill;Pump drill)A hand tool that rotates a cutting tool to make a hole.0 games
Smoke grenadesGrenades, canisters and other devices or containers that expel a plume of smoke meant to screen unit movement.1994 / 201230 games
Sonic weapons (Ultrasonic weapons;USW;Acoustic weapons)Includes sonic weapons.1989 / 201132 games
Sound locator (Sound localization)A tool, ability, or such that tells you from where a sound is coming from.2003 / 20117 games
Specialized equipment[specialised equipment]Includes weapons and other tools that are specialized for a specific purpose, far outperforming anything else in their field of specialization but often offering little else.0 games
Specialized weapons0 games
Spellbooks1998 / 200613 games
Spy microphone (Surveillance microphone;Parabolic microphone;Laser microphone)Any device that allows hearing distant conversations or sounds clearly. Often picks up sounds only from a very tight cone, offering variety of uses and removing most background noise from being amplified as well.2004 / 20072 games
Sticky explosives (Sticky grenades)Player has or can have explosives that stick to most surfaces, possibly even creatures, when lobbed.2003 / 201118 games
String instruments0 games
Stun guns(Tazer)A self-defense weapon that usually fires two wires at short range target and delivers a short electric shock, hopefully incapacitating them.0 games
Super weaponA weapon that is so generic, powerful, and likely with unlimited ammo that it makes everything else obsolete. Commonly gained near the end of the game.2004 / 20107 games
SupergunsExtremely large cannons with range and firepower to match. Rather unconventional due to their size.1993 / 200815 games
Theoretical tools (Theoretical weapons)Any tags that describe tools that are perceived as theoretically feasible but have not yet found real world implementation (outside of prototypes).0 games
Throwing knivesKnives specifically designed for throwing, though can still be used like regular knives.2008 / 20129 games
Throwing stars (手裏剣;Shuriken;Ninja stars)A small thrown bladed weapon usually with 3 to 6 points. Commonly associated with ninjas.2000 / 20124 games
Thrown weapons1985 / 2012175 games
Timepiece (Clock;Watch;Sundial)Any device that measures time for whatever reason, can be part of the interface or an actual in-game item.2010 / 201210 games
Tool simulation (Weapon simulation)Any tags describing various aspects of tool simulation.0 games
Tractor BeamsA [i]shaped[/i] gravitational force that attracts objects. Commonly large spaceships use them to attract smaller ones.2008 / 20114 games
TrebuchetFor accurately flinging projectiles up to 140kg at ranges up to 400m. Stones were common, But burning masses & diseased bodies were also used.1 games
Trip minesExplosive mines or other traps that are triggered by tripping over a wire, crossing an invisible laser beam, stepping on a pressure plate, or some other similar trigger.1998 / 20117 games
TurretPlayer controls any number of turrets or other fixed weapon systems.1982 / 201013 games
Unorthodox weaponsThings used as improvised weapons that simply don't seem good for that.2000 / 201117 games
Unrealistic tools (Unrealistic weapons)Any tool tags that require notable alterations to how laws of nature are understood for them to actually function or be feasible.0 games
Unwieldy weapons (Heavy weapons;Large weapons;Cumbersome weapons)[giant weapons]Includes weapons that are so heavy, large and/or complex that their use is cumbersome or otherwise difficult and may impart other limitations.2003 / 201218 games
VAGUE: Tasers[Tazers]A stun gun/prod producing company's name often used for the device type (electroshock weapon) themselves regardless of manufacturer.0 games
Vibroweapons (Vibroblades;Vibrating weapons;Oscillating weapons)Weapons or other tools that vibrate at extreme frequency and usually in such small movements that it's imperceptible to human eye (though often generating a distinct hum), commonly in form of swords or other bladed weapons.1995 / 20049 games
Wall penetrators (Obstacle penetrators)Weapons designed to penetrate walls and other obstacles that would simply be too tough for normal weapons.1998 / 20112 games
Wands (Rods;Magic wands)A short stick, commonly associated with magicians (real-world illusionists) and wizards (actual magic users).1982 / 201267 games
Weapon customizationWeapons can be customized by adding and removing components such as sights, stocks, grips, blades, etc. Also includes magical customization, such as enchantments and curses, and any others.1999 / 201133 games
Weapon implants[implant weapons]Player has or can have weapons directly built or grown into their bodies.1995 / 20116 games
Weapon upgradesWeapons can be upgraded to perform better.1990 / 201157 games
WeirdvisionAny vision mode, tool, or such that can't be adequately described by anything else.1999 / 201118 games
Wind instruments0 games
entities
Anti-materiel rifles (AM rifles;Anti-tank rifles)2006 / 201210 games
Artillery (Indirect fire weapons)Includes cannons and other indirect fire weapons.1981 / 201171 games
Assault riflesMedium to close range semi to full auto assault rifles used in modern warfare.1990 / 2012330 games
Auto-cannonsA cross between tank gun and a heavy machine gun.2003 / 20117 games
AxesIncludes battle axes or similar melee weapons.1982 / 2012249 games
Bayonets2009 / 20105 games
Bludgeons (Hammers;Clubs;Maces;Flails)Includes bludgeoning melee weapons.1981 / 2012302 games
BombsIncludes bombs as weapons, usually remote or time-detonated.1984 / 2012202 games
Boomerangs (Returning boomerangs)Includes thrown weapons that return to their point of origin, or at least try to.1987 / 201116 games
Bows1979 / 2012334 games
Chainsaw1994 / 201125 games
Claws (Tiger claws)Includes a claw-like melee weapons, similar to brass knuckles with several claw-like blades extending out.1993 / 201237 games
Communicator (Phone;Telecommunicator;Radio)The protagonist has a phone, radio, PDA, computer or something similar which can be used to send and/or receive messages, phone calls or e-mails.1993 / 201126 games
CompassPlayer has a device or some interface feature that shows the four cardinal directions or the equivalent.1984 / 201275 games
Crossbows (X-bows;Arbalests)1983 / 2012154 games
Dart guns (Tranquilizer gun;Dart rifle;Tranquilizer rifle)Includes any kind of dart gun. Commonly used to deliver a sedative or paralytic compound to the target but can be used with other chemicals.2008 / 20116 games
DetectorPlayer must or can use special detectors that reveal things otherwise imperceptible.2001 / 201222 games
Direct-fire cannons (Field guns;Tank guns)Large-caliber direct-fire guns.1985 / 201283 games
Energy rechargerThe protagonist has an ability or indefinitely re-usable device that restores their energy.1999 / 20035 games
FlaresHand tossed flares.1999 / 201211 games
Gas mask (Rebreather;Breathing apparatus)Includes any device that protects the user from airborne toxins and other pollutants, whether it's in form of a mask or not.2009 / 20104 games
Glow sticks2007 / 20084 games
Grappling hook (Grapnel hook;Throwing grapple)Includes grappling hook or similar tool used to reach into distant places often high or across a chasm when more reliable methods are unavailable.1987 / 201294 games
Grenade launchers1997 / 2012103 games
Hand grenadesIncludes grenades, hand tossed explosive devices designed for battlefield use.1981 / 2012407 games
Handguns (Pistol;Gun;Handcannon;Revolver)1979 / 2012459 games
Jetpack (Rocket belt;Rocket pack;Personal flight device)Includes a jetpack or similar mode of transportation that allows continuous, uninterrupted flight [u]indefinitely[/u]; either as separate device or integrated into the character's suit, armor or vehicle.1983 / 201257 games
Jump pack (Jump jets;Rocket jump pack)[jetpack]Includes a jump pack or similar device that briefly boosts jump power and slows down descent when necessary, either as separate device or integrated into the character's suit, armor or vehicle.1989 / 201278 games
Katar (Kattari;Katara;Bundi dagger;Suwaiya;Punching sword)Includes any katar-like blade weapons.1997 / 201228 games
Knives (Daggers)Includes short bladed melee weapons.1980 / 2012240 games
Lamp (Flashlight;Torch;Handheld lightsource;Portable lightsource;Floodlight;Headlight)Player can employ a lamp, flashlight, torch, or any other device, magic, or natural phenomena that produces light to better see in darkness.1981 / 2012203 games
Laser sight2007 / 201223 games
Machine guns1984 / 2012197 games
Magic artefactsPlayer can or must use objects with magical properties, usually invoking some specific kind of effect attributed to that object.1987 / 201231 games
MapYou have a full map available of the level, area or region in varying detail, possibly with indicator of your own position.1984 / 2012178 games
Mines (Land mines;Naval mines)Player can set mines and other explosive devices that detonate by some trigger - such as proximity, pressure, tripwire or any other.1993 / 201288 games
Nightvision (Light Amplification Goggles)2000 / 201121 games
Notebook (Note system)Player has access to some form of a notebook to which they can manually write down any notes they feel worth keeping.1989 / 20055 games
Pole arms [Halberds;Spears]Includes melee weapons with a long pole as a central feature.1985 / 2012164 games
Precision rifles (Sniper rifles;Hunting rifles)Includes single shot or semi-auto (that is, non-automatic) rifles meant for firing at targets at extreme range, usually via the aid of a scope.1984 / 2012293 games
RadarPlayer has a radar or similar device, or an unexplained display that mimics it, that gives positional info to player of various objects of interest and possibly friend-or-foe detection. Whether or not it is a literal radar.1982 / 2012165 games
Remote camera (Spybot)Player has some form of remote camera device. Either attachable, droppable, or remotely controllable.1996 / 20056 games
Rotary guns (Gatling gun;Minigun;Rotary cannon)Includes guns with 2 or more barrels rotating while firing.1992 / 2012145 games
ShieldsPlayer can wield a shield or other object to manually block incoming attacks.1985 / 201294 games
Shotguns (Auto-shotgun;Trenchgun;Scattergun)Includes weapons that fire a voluminous spray of pellets or single large slug.1991 / 2012337 games
Slings (Shepherd's sling)An archaic hunting weapon used to propel small objects - usually specifically shaped rocks - at game animals.1985 / 200934 games
Spearguns (Harpoon guns)Includes weapons that launch a long-ish spear or similar projectile at their target, normally used for fishing.2000 / 201121 games
Spears (Pikes)A stabbing pole arm.1988 / 201251 games
Stun grenades (Flashbangs;Tear gas grenades;Sting grenades)Used to confuse, disarm, disorient, or distract a potential threat.2004 / 201230 games
Stun prods (Electroshock weapons;Shock prods;Blackjacks;Tasers)Includes any close-range contact weapon or tool, the purpose of which is to stun/incapacitate their targets.1994 / 200923 games
Submachine guns (SMGs)1989 / 2012134 games
SwordsIncludes long bladed melee weapons.1978 / 2012724 games
Swordstaffs (Swordstaves;Glaive;Fauchard;なぎなた;薙刀;Naginata;關刀;关刀;Guan Dao;Kwan Dao;Kuan Tao;偃月刀;Yanyue Dao)Any shortish pole arm with a sword-like blade at one end, used for either stabbing or slashing.1995 / 20092 games
Target designatorA device that pinpoints a target, usually for artillery or missile fire.2008 / 201110 games
Telescope (Binoculars;Spyglass;Zoom)Any device, ability, magic or anything else that allows players to view things at a significant distance.1997 / 2012107 games
TranslatorA device that automatically translates foreign language speech or text into what the player understands. Can also be that the protagonist is multilingual and can translate them without an actual tool for it.2011 / 20122 games
Whips (Lashes;Chains)Player can use whips or whip-like weapons.1986 / 201143 games
concepts
Adaptive tools (Adaptive weapons)Tools that gain and/or lose traits depending on who uses them.0 games
Charging weaponsUsually a secondary attack, needs the player to stop using the main weapon while charging, to release the charged shot few seconds later.1987 / 201258 games
DeployablesIncludes large devices that require time to deploy before they can be used.2002 / 201233 games
Disc launchers (Saw launchers)Weapons that launch discs, saw blades, or anything similar.1998 / 201117 games
Disguised weaponsWeapons that appear to be something other than what they are. Cane sword, cane guns, dagger shaped pistols, cell phone guns, etc...2000 / 20073 games
Emergency weapon[Infinigun]Player has a basic weapon, attack, or other equivalent that goes largely unused except in emergencies when ammo for primary weapon(s) runs out. Usually too weak to use as primary weapon and has unlimited ammo.1986 / 2012170 games
FlamethrowersPlayer can use a device that projects a flame, or more appropriately, a stream of napalm or other highly flammable substances.1982 / 2012132 games
Gadget weapons (Gadgetguns)Includes weapons built from various pieces of junk and scrap materials by hand rather than factory made - or have the appearance of such.2000 / 201110 games
Gunblades (Pistol swords;Gun swords)[shooting swords]Weapons that are primarily designed for melee combat but have functionality of a gun or are otherwise capable of being used as projectile weapons (such as through magic). Commonly appear as swords, but can be anything.1986 / 200926 games
Homing Missiles (Seeker Missiles)Missiles capable of steering themselves to a target. Seeking heat, radar, sight recognition, coordinates, movement, & sound are some ways to do this.1987 / 200634 games
Multi-tools (Combitools)Tools that have multiple individual functions.1991 / 201010 games
Remote detonatorsAnything that is tossed or placed somewhere and later triggered to activate, detonate, or something via remote signal.1996 / 201259 games
Selective fire (Firing mode)[fire mode;select-fire;select fire]Weapons with selective fire, allowing player to switch from single shot to burst to auto and possibly others depending on the weapon.1992 / 201226 games
Smart bomb (Armageddon device)Player can launch a bomb or such of limited supply that wipes most or all of the visible enemies but (commonly) leaves the player character unharmed.1986 / 201152 games
Stream projectorsIncludes weapons or tools that project a stream of liquid or gas.2002 / 20106 games
Suppressors (Silencers)Player can use suppressors, tools that suppress certain unwanted traits of other tools, such as muzzle flash and/or the firing sound of firearms.2000 / 200930 games
Swarm weaponsWeapons that fire simultaneously or in a rapid succession a large salvo of projectiles that seek random or pre-designated targets.1995 / 201111 games
Thermal weapons (Flame weapons;Incendiary weapons)Includes weapons with the purpose of setting things on fire or otherwise burning them.1982 / 2012185 games
Two-handed mêlée weaponsPlayer uses or can use melee weapons that require both hands to use, such as great swords, battle axes and staves.1993 / 201235 games
Universal ammoWeapons use ammunition from same pool regardless of weapon type.1999 / 20115 games
Unlimited ammoAll projectile weapons have unlimited ammunition.1988 / 201293 games
Unusual toolsIncludes tools that are so strange or unique that recording them individually would accomplish nothing useful.2008 / 20102 games
Vision enhancerPlayer has some device, ability or piece of magic that somehow enhances their normal vision.1999 / 201223 games
X-ray vision (Sonic imager)[thermal vision;infravision]Any vision mode, tool, or such that allows the player character to see through walls and other vision obscuring obstacles, regardless if it's literally an x-ray vision or not.2000 / 201112 games


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