Browse Tools groups
themes
entities
concepts
Abnormal ammo | Any weapons that use anything strange as ammunition. | notifications | 1991 / 2020 | 25 games |
Aim delay | Gun, turret, etc. reaches the point where player wants it after a short delay instead of instantly. Commonly with use of two reticles, one for where the player points and where the gun points. Usually part of aiming with heavy cannons. | notifications | 2010 / 2016 | 4 games |
AMBIGUOUS: Rifles | See `precision rifles´ and `assault rifles´ tags. | list_alt | 0 game | |
Ammo magazines & clips | Player is required to reload their weapon occasionally and possibly manage their stockpile of ammo magazines on top of that. | notifications | 1984 / 2020 | 339 games |
Ammo types | Player can switch between several different types of ammunition. | notifications | 1993 / 2017 | 55 games |
Analyzer(Scanner) | Player has a device that examines objects and gives out information on their properties. Also plain samplers if analysis is given shortly anyway via remote analysis. | notifications | 2005 / 2013 | 3 games |
Archaic weapons | Weapons that are no longer in use in modern warfare. | list_alt | 0 game | |
Arm cannons(Arm guns) | Player character's arm is actually a cannon/gun, or can wield a gun that envelopes the hand/forearm or is mounted on the arm (e.g. wrist gun). | notifications | 1986 / 2023 | 85 games |
Armor breakers | Tools, usually weapons, designed to destroy protective armor or permanently make it less effective or much faster than anything else is capable of. This also includes abilities, skills, spells, etc. that do the same. | notifications | 1991 / 2020 | 8 games |
Armor penetrators | Weapons designed to penetrate armor, bypassing the added layer of protection completely. | notifications | 2011 / 2017 | 6 games |
Armor upgrades | Armor can be linearly upgraded to perform better. | notifications | 2011 / 2019 | 13 games |
Automated turrets (Sentry guns) | Player has or can have weapons that automatically track hostile targets and fire upon them attached to their vehicle or themselves, not deployed into the game world. | notifications | 2000 / 2017 | 20 games |
Ballistae (Scorpio;Polybolos)[ballistas] | Siege weapon based on 2 levers & torsion springs that launched heavy darts or, less common, round stones or metal projectiles. Also used against infantry (rare). | notifications | 1993 / 2021 | 24 games |
Battering Ram, a Siege Weapon | A type of siege weapon to destroy or knock holes in city walls or gates. | notifications | 1982 / 2006 | 3 games |
Beam weapons (Directed-energy weapons;Particle beam weapons;Laser weapons;Energy beam weapons) | Includes energy weapons that produce a beam of energy (connected end-to-end with source and target) or particles that burns or otherwise disrupts the atomic or molecular structure of their targets. | notifications | 1971 / 2024 | 454 games |
Blowguns(Blowpipes;Blow tubes) | An archaic weapon used to shoot (often poisoned) darts accurately over short distances. Modern variants usually seen as children's toys to shoot peas or other small but largely harmless objects to annoy people. | notifications | 1996 / 2015 | 3 games |
Bouncy grenades | Grenades bounce from surfaces rather than exploding from contact. | notifications | 1999 / 2017 | 18 games |
Breath weapons | Player can breath fire, noxious gases or something even more fantastic such as frost, lightning, or some obscure energy at their enemies. | notifications | 1990 / 2015 | 33 games |
Caltrops (Cheval trap;Crow's foot;撒き菱;撒菱;Makibishi)[caltraps;galtrops;galthraps;galtraps;calthrops] | A four to six pointed antipersonnel device - commonly sprinkled on the ground in large numbers - primarily used for slowing down the advance of hostile forces. In most cases these cause no severe injury, just pain as the spikes penetrate the sole. | notifications | 1997 / 2018 | 18 games |
Camouflage (Camouflage net;Ghillie suit) | Any kind of clothing, tool or other that obscures one's visibility, commonly by making them appear as if they were part of the surroundings. Mostly effective when their user remains stationary. | notifications | 2005 / 2016 | 10 games |
Carts (Wagons;Vehicle trunks) | Any vehicles, devices or other methods that allow player character to go significantly over their normal carry limits, usually with some minor added transport or inventory management. | notifications | 1978 / 2015 | 51 games |
Catapults (Mangonel;Onager) | A category of siege weapon designed to throw various objects over city walls. | notifications | 1993 / 2015 | 40 games |
Chakrams(चक्रं) | A circular thrown weapon of Indian origin. In some fictional creations some may use these or their likeness as melee weapons instead, while thrown varieties commonly behave somewhat like boomerangs, returning to whoever threw them. | notifications | 1993 / 2019 | 14 games |
Chemical weapons (Toxic weapons;Poison weapons) | Weapons that deliver toxic chemicals to their victims. Usually gaseous for easy delivery to large masses. | notifications | 1999 / 2011 | 18 games |
Close-in Weapon System(CIWS;Hardkill Active Protection System) | Player has access to CIWS style active protection system that actively try to destroy incoming anti-armor/explosive projectiles, such as rockets/missiles. | notifications | 2007 / 2014 | 4 games |
Combat Nets | A flexible grid-like sheet meant to be cast at or on an opponent to entangle them or their weapon. Can be also used to disarm, unfoot, & cause to duck | notifications | 2002 / 2014 | 6 games |
Cosmetics(Makeup)[make-up] | Player has access to makeup to change their appearance to a degree on the fly or at specific locations (such as at mirrors). | notifications | 1 game | |
Cryogenic weapons (Freezer weapons) | notifications | 1991 / 2014 | 29 games | |
Darts | Small thrown weapons similar to short arrows with weighted tip. | notifications | 1972 / 2018 | 125 games |
Decoy bombs | Explosive devices that somehow attract all or certain types of enemies to them before detonating. | notifications | 2008 / 2013 | 9 games |
Decoys (Lures;Baits) | Any characters, tools, structures, etc. that exist solely to lure enemies away from something important or to bait them in traps. | notifications | 2004 / 2018 | 67 games |
Deployable sensors(Deployable detectors) | Player has some type of sensors that can be placed that provide awareness of an area even when player is not attending that place personally or with a minion. | notifications | 2003 / 2016 | 20 games |
Disintegrators | Weapons or other tools that completely vaporize anything hit by them, or leave only vague dust behind. | notifications | 1997 / 2023 | 31 games |
Disposable weapons(Disposable guns;One-shot weapons) | Player can use (non-thrown) weapons that have one or only few uses in them before they're disposed of with no way to reload or recharge them. | notifications | 1998 / 2016 | 33 games |
Double weapons(Double-bladed swords) | Any weapons that are two (or possibly more) of them attached together, commonly two swords attached to each other at the pommel. | notifications | 1991 / 2020 | 26 games |
Drilling rigs (Heavy equipment drill;Tunnel boring machine) | Large drills attached their own wheels and/or machines due to their size, distance they drill, or stresses they must survive. | notifications | 1992 / 2015 | 14 games |
Drills | notifications | 1981 / 2015 | 19 games | |
Drone bays (Fighter bays;Bomber bays) | Compartments in large vehicles or similar that house, repair, launch and possibly even build autonomous drones, attack craft or other small vehicles/robots. | notifications | 2003 / 2017 | 24 games |
Duplicate weapons | Protagonist wields two or more weapons of the same type (not simultaneously) for some reason. Though only if this happens outside of player control, player voluntarily doing so not counting. | notifications | 2005 / 2015 | 11 games |
Early firearms | Player can use early firearms, commonly single-shot muzzleloaders. | notifications | 1988 / 2017 | 37 games |
Earrings | Jewelery worn on the ear, especially magical earrings, play a significant role in gameplay or story. | notifications | 1 game | |
Electric weapons (Electroshock weapons;Electrolasers;Tesla guns;Lightning guns) | Any weapons which discharge electricity in one manner or another at the target. | notifications | 1988 / 2020 | 65 games |
Electromagnetic projectile weapons (Mass drivers;Railguns;Coilguns;Mass accelerators;Gauss guns) | Includes electromagnetic projectile devices in form of weapons. | notifications | 1993 / 2023 | 49 games |
EMP grenades | Includes grenades that briefly or permanently disable electronic or similar systems, but have little to no effect against organic targets. | notifications | 2000 / 2017 | 36 games |
EMP guns | Includes projectile weapons that briefly or permanently disable electronic or similar systems, but have little to no effect against organic targets. | notifications | 1994 / 2023 | 9 games |
EMP weapons (Electromagnetic pulse weapons;Ion weapons) | Includes any kind of weapons that briefly or permanently disable electronic or similar systems, but have little to no effect against organic targets. | notifications | 1994 / 2023 | 59 games |
Energy weapons | Includes energy weapons of any kind, from laser beams to bolts of plasma to lightning guns. | notifications | 1971 / 2024 | 1122 games |
Equipment | Any tags referring to how used equipment, such as tools, weapons, clothes, and such behave or are handled. But not about storage when not in use, nor the equipment itself. | list_alt | 0 game | |
Equipment upgrades | Equipment (non-weapons) can be linearly upgraded to perform better. | notifications | 2009 / 2018 | 20 games |
Exotic weapons | Player can use weapons that can't be properly categorized. | notifications | 1989 / 2020 | 92 games |
Explosives | notifications | 1974 / 2021 | 304 games | |
Faulty portable light source(Faulty light sources;Faulty lamp) | Your light source has a habit of failing from time to time, flickering or even turning off for no perceivable reason or under certain specific conditions. | notifications | 2005 / 2013 | 8 games |
Fighting Staves (Fighting Staffs;quarterstaffs;quarterstaves;棍;gùn;棒;bō;半棒;hanbō;六尺棒;rokushakubō;bâton;Taiaha) | A fighting stick, usually hardwood, from slightly shorter than its wielder to ⅓% taller. Usable offensively, defensively, lethal, or less-than-lethal. | notifications | 1985 / 2023 | 190 games |
Fire extinguishers (Active fire protection) | Player can use any form of fire extinguishing tools, such as foam sprays, powder, fire-resistant blankets, buckets of water, etc. | notifications | 1978 / 2012 | 7 games |
Firearms | Player can use projectile weapons that use a controlled explosion to propel a bullet at the intended target. | notifications | 1975 / 2023 | 2480 games |
Firelighter (Matches;Flint) | Any form of tool that's meant to light fires, usually small enough to fit in ones palm. | notifications | 1982 / 2015 | 7 games |
Flammable substances | Player can use flammable substances, such as pouring oil on the ground only to light it on fire moments later to burn something or someone. | notifications | 1997 / 2020 | 9 games |
Flare gun | notifications | 1997 / 2017 | 23 games | |
Gadgets | notifications | 2000 / 2011 | 14 games | |
Gag weapons | Weapons that are plain silly, absurd, or strange to be used as such. Their effectiveness/usefulness or lack of is not required in any way. | notifications | 2010 / 2020 | 8 games |
Gas grenades (Aerosol grenades;Poison grenades;Chemical grenades) | Grenades, canisters or other such things that release a noxious gas, poison, or some other likely a lethal or otherwise harmful chemical compound. | notifications | 1997 / 2023 | 12 games |
Goo throwers[goo guns] | Weapons or other tools that project globs or stream of some goo. | notifications | 1998 / 2009 | 12 games |
Guided bullets(Homing bullets;Seeker bullets) | Some weapons have guided/homing bullets. | notifications | 2011 / 2016 | 7 games |
Guided weapons: Piloted (User guided) | Guided weapons that require their user to actively control them. Usually in similar manner to an jet aircraft. | notifications | 2002 / 2014 | 11 games |
Guided weapons: Pointer (Designator) | Guided weapons that actively seek out the point designated by a tool for it, such as a dedicated or integrated laser pointer. | notifications | 1998 / 2013 | 14 games |
Guided weapons: Self-guided | Guided weapons that find and hit targets on their own without user intervention. | notifications | 1998 / 2013 | 6 games |
Guided weapons: Target lock | Guided weapons that seek and hit targets locked on to by their user. | notifications | 1991 / 2020 | 8 games |
Guided weapons[homing weapons;homing missiles;seeking weapons;seeker weapons;seeker missiles] | Includes weapons that can have their projectiles guided by the player or are self-guided (automatic target seeking). | notifications | 1989 / 2019 | 170 games |
Guns | Any projectile weapons or devices that propel their payload via non-mechanical method (e.g. no sling or bow sending it flying). | notifications | 1983 / 2009 | 2 games |
Gyrojets | Includes gyrojets, a type of firearm that fires tiny – usually non-explosive – rocket-powered microjets. Characteristically very little recoil and lighter barrels with the projectiles having low initial muzzle velocity that increases over time. | notifications | 2007 / 2019 | 11 games |
Hand cannons | Handheld cannons that fire large metallic balls. | notifications | 2001 / 2017 | 17 games |
Hand-and-a-half weapons[Hand and a half weapons] | Player has access to weapons they can choose to wield one or two handed, especially if this can be swapped on the fly. | notifications | 2009 / 2018 | 17 games |
Healing device (Healing magic;Healing power) | The protagonist has an ability, power or device that can be used indefinitely to heal themselves and possibly others. | notifications | 1999 / 2020 | 40 games |
Ice axe(Ice pick)[ice axes] | Player can use an ice axe, a multi-purpose tool mainly used in mountaineering. | notifications | 2013 / 2018 | 9 games |
Impact grenades | Grenades explode on impact rather than bouncing about and exploding when the fuse burns out. | notifications | 1999 / 2016 | 24 games |
Imperfect radar(Unreliable radar;Faulty radar) | The radar can't be relied on to keep track of almost anything, it will not detect everything, it will not even detect things player can clearly see themselves, it will lose tracking (even without countermeasures being used or hiding), etc.. | notifications | 2008 / 2015 | 4 games |
Implosion weapons[implosive weapons;singularity weapons;blackhole weapons;gravity well devices] | Any device that produces an implosion that pulls in nearby matter towards its center, packing everything closely together, possibly quite forcibly (and lethally). | notifications | 1997 / 2016 | 7 games |
Impractical tools | Any tool tags that describe things that are possible to be made with modern science but for some reason are not practical for actual use. | list_alt | 0 game | |
Improvised weapons | Regular items (such as rakes, pieces of wood, furniture, etc.) can be used as weapons. | notifications | 1996 / 2018 | 142 games |
Incendiary grenades [molotov cocktails] | A tossed object that spreads a flammable substance and sparks it or a solution that catches fire from simple exposure to air. White phosphorous grenades and molotov cocktails are common. | notifications | 1985 / 2023 | 97 games |
Infravision (Thermal vision) | notifications | 1995 / 2018 | 11 games | |
Iron sights | Instead of a crosshair or similar artificial aiming tool, player has access to using the sights integrated into the weapons or other tools. | notifications | 2005 / 2016 | 90 games |
Javelins[throwing spears] | Short spears meant for throwing, though historically also used for stabbing while also being armed with a shield. | notifications | 1983 / 2021 | 35 games |
Jet hammers(Rocket-powered melee weapons)[Rocket hammers] | Regular melee weapons that have rocket/jet engines attached to them for whatever obscure reason. Not limited to hammers despite the name. | notifications | 2004 / 2016 | 15 games |
Jewelry[jewellery] | Jewelry plays some part in gameplay. Often, it is enchanted and wearing it provides some magical benefit. | notifications | 1981 / 2023 | 186 games |
Large drills | Larger than a handheld drill, but makes less than a 1 metre hole. | notifications | 2009 / 2015 | 2 games |
Laser weapons | A variety of high energy focused light weapons that technically should be nigh invisible and inaudible to humans, but often are not for sake of drama. Not including electrolasers or such where laser is not the part that hurts. | notifications | 1978 / 2020 | 117 games |
Lasso (Noose pole)[grappling hook] | Includes a lasso or similar tool (could be a harpoon, grappling hook, or anything else) used to latch onto a creature and pull it to you or yourself to it. Often used as part of capturing said creatures. | notifications | 2002 / 2017 | 49 games |
Lightsabers (Energy swords;Laser swords) | notifications | 1977 / 2017 | 73 games | |
Living ammo | notifications | 1999 / 2020 | 7 games | |
Living tools (Biological tools) | Biological non-weapon tools and other devices. | notifications | 1 game | |
Living weapons (Biological weapons;Organic weapons) | Includes living, bio-organic weapons. | notifications | 1990 / 2022 | 42 games |
Lock-on countermeasures(Decoy flares) | Player has access to countermeasures meant to break or disrupt lock-on, commonly in form of some type of a flare. | notifications | 2003 / 2016 | 4 games |
Machine pistols | A cross form of pistols and submachine guns, effectively a pistol-sized one-handed automatic firearm. | notifications | 1997 / 2019 | 55 games |
Magic rings(Enchanted rings) | Rings with have magic or magic like effects associated with their wearing and/or use. | notifications | 1981 / 2021 | 131 games |
Magic staves | Staves that hold magic of their own or are designed to control/focus magic. These are usually not used for melee combat like other staves. | notifications | 2011 / 2015 | 11 games |
Magic weapons | Weapons that discharge magical energy or otherwise function on the principles of the arcane rather than science. | notifications | 1983 / 2022 | 104 games |
Main-Gauche (Parrying Dagger) | A dagger like off-hand weapon designed to parry and/or defend though many games have it for attack only. Stouter than a dagger to so as to catch blows | notifications | 1983 / 2013 | 10 games |
Mantlets (Portable walls;Pavises) | Player can utilize portable walls or large shields intended to be propped down on the ground rather than carried when in use. | notifications | 2012 / 2014 | 2 games |
Mêlée weapons | Player can use non-projectile weapons which require both the user and the target to be in direct contact with them. | notifications | 1978 / 2023 | 2589 games |
Mobile bombs (Spider bombs;Spider mines;Seeker mines;Homing mines) | Any explosive devices that either automatically or through remote control can be maneuvered around. | notifications | 1995 / 2011 | 15 games |
Modular equipment (Modular tools) | Certain or all equipment's functionality can be extended or altered by use of modular components. | notifications | 1992 / 2019 | 37 games |
Morphing equipment (Shapechanging equipment)[transforming equipment;morphic equipment] | Equipment, such as tools, weapons or armor, that significantly alter their change shape depending on the situation or use. | notifications | 2002 / 2023 | 11 games |
Mortars | A type of indirect fire infantry weapon. | notifications | 2005 / 2017 | 24 games |
Motion detector(Motion sensor) | Player has access to motion sensing gear, usually providing good idea where things are without actually telling if they're friendly, hostile, or just random moving objects like fans. | notifications | 2001 / 2015 | 18 games |
Mounted weapons[weapon mounts] | Weapons that essentially require the use of a mount, such as a tripod, requiring time to set up before they can be used unlike most other weapons. | notifications | 2003 / 2014 | 15 games |
Multilock weapons | Includes weapons that can establish multiple simultaneous target locks. Usually swarmer missile launchers in anime-inspired sci-fi. | notifications | 2011 / 2014 | 7 games |
Multiple barrel guns | Any non-rotary guns with unusually large number of barrels. | notifications | 1996 / 2017 | 24 games |
Musical instruments | notifications | 1993 / 2018 | 12 games | |
Nailguns (Flechette gun) | Includes a weapon that shoots nails, short spikes or similar projectiles. | notifications | 1996 / 2016 | 60 games |
Natural weapons | Player can use natural abilities, limbs or similar that evolved to be used as weapons, including ability to spit poison and similar. | notifications | 1990 / 2018 | 73 games |
Non-lethal weapons | Any weapons that are considered non-lethal, even if they conversely have a tendency to be quite lethal in games. | list_alt | 0 game | |
Nuclear weapons | notifications | 1970 / 2020 | 90 games | |
Nunchaku (ヌンチャク;Nunchucks) | A Okinawan weapon consisting 2 sticks connected by a very short chain or cord. Reliably practical only against unarmed opponents & a few other weapons | notifications | 1985 / 2016 | 113 games |
Odd appliances | Includes tools, instruments or apparatus intended for some use not discernible from their appearance. | notifications | 1983 / 2021 | 52 games |
Percussion instruments | notifications | 1 game | ||
Pickaxe (pick) | A hand tool with a sharp spike. Opposite the main spike there might be a counterweight (picks), another spike (picks) or a flat spike (pickaxes) | notifications | 1982 / 2023 | 117 games |
Pitchforks | Player can use Pitchforks of some sort. | notifications | 1 game | |
Plasma weapons | Includes plasma weapons of any kind. | notifications | 1990 / 2020 | 194 games |
Point defenses (Close-in weapon systems;CIWS;Active protection systems) | Includes defensive devices, systems, or such that protect an individual, vehicle, or structure from inbound missiles and/or small attackers at extremely close proximity (e.g. aircraft, drones, etc.). | notifications | 2000 / 2016 | 17 games |
Power foci (Magic foci;Focal magic)[Power focus;Magic Focus] | Objects that enable one to use preternatural powers (such as magic, psionics, etc.), regardless if the foci itself is in anyway infused or interacts with the power or not. | notifications | 1994 / 2016 | 22 games |
Power tools | Player can use some types of power tools, such as a chainsaw. | notifications | 1994 / 2020 | 59 games |
Powered portable light source(Powered lamp;Powered light source) | Your light sources require batteries, oil, or something else to power them. Including light sources that burn themselves out and can no longer be used after (e.g. glow sticks, flares or candles). Not including self-recharging lamps. | notifications | 2007 / 2018 | 44 games |
Practical tools | Any tool tags that describe things already in practical use (that is, outside of prototype testing) or things that formerly had been in similar use in the real world. | list_alt | 0 game | |
Proximity mines | Explosive mines or other traps that are triggered by proximity. | notifications | 1998 / 2016 | 9 games |
Radiation weapons (Radioactive weapons) | Weapons that irradiate their targets. | notifications | 1997 / 2010 | 3 games |
Ranged weapons | list_alt | 0 game | ||
Rangefinder | notifications | 2010 / 2016 | 8 games | |
Rechargeable batteries | Portable energy sources that can be recharged and used for multitude of devices. | notifications | 1 game | |
Revolver rifles | Rifles or other long guns with revolving bullet chambers. | notifications | 2009 / 2019 | 11 games |
Revolvers[six shooters] | A handgun design with spinning cylinder with usually 6 bullet chambers (the in-name revolving chamber), generally iconic weapon of Wild West gunslingers. | notifications | 1998 / 2019 | 24 games |
Rifle grenades | Player can use rifle grenades, grenades are fired with a special bullet out of a rifle normally used to fire ordinary bullets with. Some guns required a special muzzle mount. | notifications | 2005 / 2010 | 12 games |
Rockets(Missiles;RPGs;Torpedos)[Rocket launchers;Bazookas;RPG launchers] | Rocket propelled grenades, missiles, torpedos, and other self-propelled explosive devices. | notifications | 1971 / 2020 | 715 games |
Safe weapons | Weapons that should harm the player or their allies when employed improperly - such as grenades or other explosives - do not. | notifications | 1993 / 2016 | 24 games |
Scythes | A tool for harvesting wheat and related plants, a long pole with a handle to the side with a long curved blade arching back like a hook. In fiction these are often used for harvesting people much like how Death harvests the souls of the dead. | notifications | 1986 / 2021 | 48 games |
Shield breakers | Tools, usually weapons, designed to destroy (energy) shields instantly or much faster than anything else is capable of. Often these do no other damage. This also includes abilities, skills, spells, etc. that do the same. | notifications | 1991 / 2020 | 22 games |
Shield penetrators | Weapons designed to penetrate (energy) shields, bypassing the added layer of protection completely. | notifications | 2009 / 2015 | 9 games |
Shovels(Spades) | A wide, flat blade attached to a (usually long) handle meant for digging, lifting, or moving material (such as earth or snow) in bulk. | notifications | 1984 / 2023 | 87 games |
Shrinker | notifications | 1996 / 2014 | 9 games | |
Sickles (Kama;Falx) | A small harvesting implement commonly with a crescent/semicircular-shaped blade though some are mildly curved and others appear like miniature scythes. | notifications | 1991 / 2017 | 9 games |
Siege Ladders (Assult Ladders) | Sturdy ladders designed specifically for scaling city or keep walls. Might be wheeled & include hooks to attach to the walls. | notifications | 2002 / 2015 | 3 games |
Siege Towers | A mobile/wheeled (if slow) tower built to the height of a city or keep wall in order for numbers of soldiers to scale it & possibly attack city defenders from above on while the tower is moved into place. | notifications | 1997 / 2015 | 9 games |
Siege weapons (Siege engines) | Large weapons designed to circumvent or break fortifications. | notifications | 1982 / 2021 | 30 games |
Singularity devices (Black hole devices)[singularity weapons;black hole weapons] | Any devices, weapons, etc. that utilize the power of one or more singularities (black holes). | notifications | 1998 / 2011 | 7 games |
Slingshots | A simple projectile device made out of a Y-shaped frame with rubber bands connecting to a pocket. Commonly attributed to mischievous kids. | notifications | 1988 / 2019 | 27 games |
Small drills (Handheld drill;Hand drill;Bow drill;Pump drill) | A hand tool that rotates a cutting tool to make a hole. | 0 game | ||
Smart projectiles | Some or all weapons or ranged attacks use smart projectiles that avoid colliding with terrain or other objects not seen as worthwhile targets. | notifications | 2012 / 2014 | 4 games |
Smoke grenades | Grenades, canisters and other devices or containers that expel a plume of smoke meant to screen unit movement. | notifications | 1994 / 2018 | 73 games |
Socketables(Socketable items)[Sockatable equipment;socketed equipment] | Objects that can be placed into variety of other items (equipment) to improve, change, or add to their features. Commonly in form of gemstones, runes, and charms. | notifications | 1996 / 2021 | 86 games |
Sonic weapons (Ultrasonic weapons;USW;Acoustic weapons) | Includes sonic weapons. | notifications | 1989 / 2020 | 38 games |
Sound locator (Sound localization) | A tool, ability, or such that tells you from where a sound is coming from. | notifications | 2003 / 2018 | 22 games |
Specialized equipment[specialised equipment] | Includes weapons and other tools that are specialized for a specific purpose, far outperforming anything else in their field of specialization but often offering little else. | notifications | 1 game | |
Specialized weapons | 0 game | |||
Spellbooks(Magic books;Grimoires) | notifications | 1998 / 2017 | 27 games | |
Spy microphone (Surveillance microphone;Parabolic microphone;Laser microphone) | Any device that allows hearing distant conversations or sounds clearly. Often picks up sounds only from a very tight cone, offering variety of uses and removing most background noise from being amplified as well. | notifications | 2004 / 2007 | 2 games |
Sticky explosives (Sticky grenades) | Player has or can have explosives that stick to most surfaces, possibly even creatures, when lobbed. | notifications | 2003 / 2016 | 36 games |
String instruments | notifications | 1 game | ||
Stun guns(Tazer) | A self-defense weapon that usually fires two wires at short range target and delivers a short electric shock, hopefully incapacitating them. | notifications | 2003 / 2020 | 28 games |
Super weapon | A weapon that is so generic, powerful, and likely with unlimited ammo that it makes everything else obsolete. Commonly gained near the end of the game. | notifications | 2004 / 2010 | 8 games |
Superguns | Extremely large cannons with range and firepower to match. Rather unconventional due to their size. | notifications | 1992 / 2024 | 21 games |
Theoretical tools (Theoretical weapons) | Any tags that describe tools that are perceived as theoretically feasible but have not yet found real world implementation (outside of prototypes). | list_alt | 0 game | |
Thompson SMG(Tommygun;M1928A1;M1;M1A1)[Thompson submachine gun] | A submachine gun associated with Chicago gangsters but also used by a wide variety of military, civilians, police, rebels, & others around the world. | notifications | 1987 / 2017 | 107 games |
Throwing axes | Axes balanced to be used as throwing weapons. | notifications | 1993 / 2015 | 7 games |
Throwing knives | Knives specifically designed for throwing, though can still be used like regular knives. | notifications | 1988 / 2020 | 61 games |
Throwing stars (手裏剣;Shuriken;Ninja stars) | A small thrown bladed weapon usually with 3 to 6 points. Commonly associated with ninjas. | notifications | 1986 / 2015 | 80 games |
Thrown weapons | notifications | 1979 / 2022 | 491 games | |
Timepiece (Clock;Watch;Sundial) | Any device that measures time for whatever reason, can be part of the interface or an actual in-game item. | notifications | 1988 / 2017 | 30 games |
Tool buffs (Tool salves;Whetstones)[Weapon buffs;Weapon salves] | Player can apply salves, magic, or such to tools/weapons that temporarily enhance their efficiency or add new traits to them. | notifications | 2007 / 2012 | 3 games |
Tool simulation (Weapon simulation) | Any tags describing various aspects of tool simulation. | list_alt | 0 game | |
Tracking bugs | Player can mark characters, objects, or other things with something so their position keeps being tracked and transmitted to the player. | notifications | 1 game | |
Tractor Beams | A [i]shaped[/i] gravitational force that attracts objects. Commonly large spaceships use them to attract smaller ones. | notifications | 1986 / 2017 | 30 games |
Trebuchet | For accurately flinging projectiles up to 140kg at ranges up to 400m. Stones were common, But burning masses & diseased bodies were also used. | notifications | 1982 / 2015 | 2 games |
Trip mines | Explosive mines or other traps that are triggered by tripping over a wire, crossing an invisible laser beam, stepping on a pressure plate, or some other similar trigger. | notifications | 1998 / 2020 | 12 games |
Turret | Player controls any number of turrets or other fixed weapon systems. | notifications | 1982 / 2017 | 25 games |
Unorthodox weapons | Things used as improvised weapons that simply don't seem good for that. | notifications | 2000 / 2015 | 22 games |
Unrealistic tools (Unrealistic weapons) | Any tool tags that require notable alterations to how laws of nature are understood for them to actually function or be feasible. | list_alt | 0 game | |
Unwieldy weapons (Heavy weapons;Large weapons;Cumbersome weapons)[giant weapons] | Includes weapons that are so heavy, large and/or complex that their use is cumbersome or otherwise difficult and may impart other limitations. | notifications | 2003 / 2020 | 33 games |
VAGUE: Missiles | Should not be used as this refers to any kind of projectiles fired or launched by ranged weapons. | notifications | 1991 / 2020 | 2 games |
VAGUE: Tasers[Tazers] | A stun gun/prod producing company's name often used for the device type (electroshock weapon) themselves regardless of manufacturer. | 0 game | ||
Vibroweapons (Vibroblades;Vibrating weapons;Oscillating weapons) | Weapons or other tools that vibrate at extreme frequency and usually in such small movements that it's imperceptible to human eye (though often generating a distinct hum), commonly in form of swords or other bladed weapons. | notifications | 1995 / 2019 | 14 games |
Volley weapons(Rocket volleys) | Player has access to non-shotgun and non-automatic weapons that fire volleys of projectiles, usually rocket volleys. | notifications | 1995 / 2017 | 27 games |
Wall penetrators (Obstacle penetrators) | Weapons designed to penetrate walls and other obstacles that would simply be too tough for normal weapons. | notifications | 1998 / 2016 | 10 games |
Wands (Rods;Magic wands;Scepters)[Sceptres] | A short stick, commonly associated with magicians (real-world illusionists) and wizards (actual magic users). | notifications | 1981 / 2021 | 125 games |
Water weapons[water guns;water cannons] | Player can use any kind of water-based weapons. Commonly non-lethal police riot weapons, firefighter tools, or recreational squirt guns or water balloons. | notifications | 1992 / 2015 | 11 games |
Weapon customization | Weapons can be customized by adding and removing components such as sights, stocks, grips, blades, etc. Also includes magical customization, such as enchantments and curses, and any others. | notifications | 2000 / 2018 | 43 games |
Weapon implants[implant weapons] | Player has or can have weapons directly built or grown into their bodies. | notifications | 1995 / 2016 | 12 games |
Weapon sweet spots | Weapons have sweet spot for where they function the best, usually the blade/tip of a hafted weapon like the blade of an axe or halberd while hitting with the haft does very little in comparison. | notifications | 2009 / 2018 | 13 games |
Weapon upgrades | Weapons can be linearly upgraded to perform better. | notifications | 1986 / 2023 | 126 games |
Weirdvision | Any vision mode, tool, or such that can't be adequately described by anything else. Often has a name that suggests scifi tech (e.g. nanovision), supernatural powers (second sight), or such. | notifications | 1999 / 2019 | 51 games |
Wind instruments | notifications | 1 game |
Anti-materiel rifles (AM rifles;Anti-tank rifles) | notifications | 2006 / 2015 | 15 games | |
Artillery (Indirect fire weapons) | Includes cannons and other indirect fire weapons. | notifications | 1975 / 2020 | 98 games |
Assault rifles | Medium to close range semi to full auto assault rifles used in modern warfare. | notifications | 1987 / 2023 | 646 games |
Auto shotguns(Automatic shotguns)[auto-shotguns] | Includes shotguns with automatic fire either as default fire mode or as an option. | notifications | 1998 / 2019 | 57 games |
Auto-cannons | A cross between tank gun and a heavy machine gun. | notifications | 2003 / 2016 | 21 games |
Axes | Includes battle axes or similar melee weapons. | notifications | 1982 / 2023 | 579 games |
Bayonets | notifications | 2009 / 2015 | 6 games | |
Bludgeons (Hammers;Clubs;Maces;Flails) | Includes bludgeoning melee weapons. | notifications | 1981 / 2023 | 629 games |
Bombs | Includes bombs as weapons, usually remote or time-detonated. | notifications | 1979 / 2023 | 419 games |
Boomerangs (Returning boomerangs) | Includes thrown weapons that return to their point of origin, or at least try to. | notifications | 1983 / 2015 | 49 games |
Bows | notifications | 1977 / 2023 | 675 games | |
Chainsaw | notifications | 1994 / 2020 | 49 games | |
Claws (Tiger claws) | Includes a claw-like melee weapons, similar to brass knuckles with several claw-like blades extending out. | notifications | 1993 / 2016 | 59 games |
Communicator (Phone;Telecommunicator;Radio) | The protagonist has a phone, radio, PDA, computer or something similar which can be used to send and/or receive messages, phone calls or e-mails. | notifications | 1985 / 2021 | 87 games |
Compass | Player has a device or some interface feature that shows the four cardinal directions or the equivalent. | notifications | 1977 / 2023 | 217 games |
Crossbows (X-bows;Arbalests) | notifications | 1980 / 2021 | 308 games | |
Dart guns (Tranquilizer gun;Dart rifle;Tranquilizer rifle) | Includes any kind of dart gun. Commonly used to deliver a sedative or paralytic compound to the target but can be used with other chemicals. | notifications | 1997 / 2016 | 19 games |
Detector | Player must or can use special detectors that reveal things otherwise imperceptible. | notifications | 2001 / 2015 | 28 games |
Direct-fire cannons (Field guns;Tank guns) | Large-caliber direct-fire guns. | notifications | 1980 / 2024 | 147 games |
Energy recharger(Mana recharger) | The protagonist has an ability or indefinitely re-usable device that restores their energy upon use. | notifications | 1999 / 2003 | 7 games |
Fist loads(Knuckles;Gauntlets;Power fist)[fist-load weapons;fist load weapons;fist-loads;powerfist] | Weapons fitted to hands that increase their mass or introduce other features that improve the transition of force to injure anyone hit with them, commonly knuckles of some sort. | notifications | 1995 / 2019 | 59 games |
Flares | Hand tossed flares. | notifications | 1999 / 2015 | 29 games |
Gas mask (Rebreather;Breathing apparatus) | Includes any device that protects the user from airborne toxins and other pollutants, whether it's in form of a mask or not. | notifications | 2003 / 2017 | 14 games |
Glow sticks | notifications | 2007 / 2018 | 8 games | |
Grappling hook (Grapnel hook;Throwing grapple) | Includes grappling hook or similar tool used to reach into distant places often high or across a chasm when more reliable methods are unavailable. | notifications | 1987 / 2023 | 188 games |
Grenade launchers | notifications | 1996 / 2023 | 192 games | |
Hand grenades | Includes grenades, hand tossed explosive devices designed for battlefield use. | notifications | 1981 / 2023 | 785 games |
Handguns (Pistol;Gun;Handcannon;Revolver) | One-handed semi-auto firearms with small capacity magazines and low caliber bullets. Includes also machine pistols which offer full-auto in same size and usually with much larger magazine capacity. | notifications | 1975 / 2023 | 1022 games |
Jetpack (Rocket belt;Rocket pack;Personal flight device) | Includes a jetpack or similar mode of transportation that allows continuous, uninterrupted flight [u]indefinitely[/u]; either as separate device or integrated into the character's suit, armor or vehicle. | notifications | 1983 / 2017 | 197 games |
Jump pack (Jump jets;Rocket jump pack)[jetpack] | Includes a jump pack or similar device that briefly boosts jump power and slows down descent when necessary, either as separate device or integrated into the character's suit, armor or vehicle. | notifications | 1989 / 2018 | 107 games |
Katar (Kattari;Katara;Bundi dagger;Suwaiya;Punching sword) | Includes any katar-like blade weapons, a sword or dagger with wrist support designed for punching. | notifications | 1997 / 2017 | 42 games |
Knives (Daggers) | Includes short bladed melee weapons. | notifications | 1980 / 2024 | 524 games |
Laser sight | notifications | 1999 / 2017 | 52 games | |
Machine guns | Large full-auto support weapons with medium to large caliber bullets and high capacity magazines or belts. Some machine guns also have burst and semi-auto options. Larger varieties are vehicle mounted and too bulky for humans to carry alone. | notifications | 1984 / 2020 | 379 games |
Magic artefacts(Fetishes;Amulets) | A form of magic where objects, especially man-made ones, are believed to hold magical/supernatural power. Traditionally voodoo dolls, holy crosses, amulets, etc. but includes almost anything. | notifications | 1987 / 2021 | 60 games |
Map | You have a full map available of the level, area or region in varying detail, possibly with indicator of your own position. | notifications | 1982 / 2023 | 359 games |
Mines (Land mines;Naval mines) | Player can set mines and other explosive devices that detonate by some trigger - such as proximity, pressure, tripwire or any other. | notifications | 1983 / 2020 | 168 games |
Nightvision (Low-light vision;Light Amplification Goggles) | notifications | 1997 / 2016 | 43 games | |
Notebook (Note system) | Player has access to some form of a notebook to which they can manually write down any notes they feel worth keeping. | notifications | 1989 / 2016 | 12 games |
Personal Digital Assistant(Palmtop computer;Tablet computer)[Smartphone;personal data assistant] | The protagonist has a small device such as PDA, palmtop computer, tablet device, smartphone, or other data assistant they can store, manipulate, and view various forms of data. | notifications | 1995 / 2020 | 22 games |
Pole weapons(Polearms)[Halberds;Spears] | Includes melee weapons with a long pole as a central feature. | notifications | 1983 / 2022 | 303 games |
Portable light source(Flashlight;Torch;Lamp;Portable light source;Floodlight;Headlight) | Player can employ a lamp, flashlight, torch, or any other device, magic, or natural phenomena that produces light to better see in darkness. | notifications | 1979 / 2023 | 536 games |
Precision rifles (Sniper rifles;Hunting rifles) | Includes single shot or semi-auto (that is, non-automatic) rifles meant for firing at targets at extreme range, usually via the aid of a scope. | notifications | 1971 / 2023 | 531 games |
Radar | Player has a radar or similar device, or an unexplained display that mimics it, that gives positional info to player of various objects of interest and possibly friend-or-foe detection. Whether or not it is a literal radar. | notifications | 1973 / 2020 | 410 games |
Remote camera (Spybot) | Player has some form of remote camera device. Either attachable, droppable, or remotely controllable. | notifications | 1996 / 2015 | 8 games |
Rotary guns (Gatling gun;Minigun;Rotary cannon) | Includes guns with 2 or more barrels rotating while firing. | notifications | 1992 / 2020 | 220 games |
Shields | Player can wield a shield or other object to manually block incoming attacks. | notifications | 1983 / 2024 | 295 games |
Shotguns (Auto-shotgun;Trenchgun;Scattergun) | Includes weapons that fire a voluminous spray of pellets or single large slug. | notifications | 1990 / 2023 | 731 games |
Slings (Shepherd's sling) | An archaic hunting weapon used to propel small objects - usually specifically shaped rocks - at game animals. | notifications | 1983 / 2022 | 61 games |
Spearguns(Harpoon guns)[spear guns] | Includes weapons that launch a long-ish spear or similar projectile at their target, normally used for fishing in form of harpoon guns. | notifications | 2000 / 2016 | 46 games |
Spears (Pikes) | A stabbing pole arm. | notifications | 1979 / 2021 | 160 games |
Stun grenades (Flashbangs;Tear gas grenades;Sting grenades) | Used to confuse, disarm, disorient, or distract a potential threat. | notifications | 2003 / 2016 | 60 games |
Stun prods (Electroshock weapons;Shock prods;Blackjacks;Tasers) | Includes any close-range contact weapon or tool, the purpose of which is to stun/incapacitate their targets. | notifications | 1990 / 2017 | 44 games |
Submachine guns (SMGs) | notifications | 1989 / 2020 | 303 games | |
Swords | Includes long bladed melee weapons. | notifications | 1978 / 2024 | 1793 games |
Swordstaffs (Swordstaves;Glaive;Fauchard;なぎなた;薙刀;Naginata;關刀;关刀;Guan Dao;Kwan Dao;Kuan Tao;偃月刀;Yanyue Dao) | Any shortish pole arm with a sword-like blade at one end, used for either stabbing or slashing. | notifications | 1995 / 2009 | 4 games |
Target designator | A device that pinpoints a target, usually for artillery or missile fire. | notifications | 2008 / 2020 | 12 games |
Telescope (Binoculars;Spyglass;Zoom) | Any device, ability, magic or anything else that allows players to view things at a significant distance. | notifications | 1997 / 2020 | 185 games |
Translator | A device that automatically translates foreign language speech or text into what the player understands. Can also be that the protagonist is multilingual and can translate them without an actual tool for it. | notifications | 1998 / 2012 | 5 games |
Whips (Lashes;Chains) | Player can use whips or whip-like weapons. | notifications | 1983 / 2019 | 103 games |
Wingsuit | A jumpsuit designed to mimic flying squirrels. | notifications | 2007 / 2015 | 8 games |
Adaptive tools (Adaptive weapons) | Tools that gain and/or lose traits depending on who uses them. | notifications | 2001 / 2019 | 2 games |
Afterburner (Overdrive;Nitro boost)[speed boost] | Includes a device, ability, or other that propels the protagonist or their vehicle at speed far above their normal capabilities for a time. Likely has somehow limited use or is somehow detrimental for other activities. | notifications | 1988 / 2018 | 58 games |
Charging weapons | Usually a secondary attack, needs the player to stop using the main weapon while charging, to release the charged shot few seconds later. | notifications | 1987 / 2020 | 90 games |
Comic Weapons | Inherently humorous yet useful weapons. Cream pie, banana peel, bad breath, toilet plunger. | notifications | 1 game | |
Compressed Gas | Player specifically deals with the physics of compressed gas. | notifications | 1987 / 2012 | 17 games |
Deployables | Includes large devices (but not so large as to be structures, buildings, or such) that require time to deploy before they can be used, carriable by single person. Often can be packed again and re-deployed. | notifications | 2001 / 2016 | 52 games |
Disc launchers (Saw launchers) | Weapons that launch discs, saw blades, or anything similar. | notifications | 1998 / 2013 | 25 games |
Disguised weapons | Weapons that appear to be something other than what they are. Cane sword, cane guns, dagger shaped pistols, cell phone guns, etc... | notifications | 2000 / 2010 | 4 games |
Fallback weapon(Emergency weapon;Backup weapon) | Player has a basic weapon, attack, or other equivalent that goes largely unused except in emergencies when ammo for primary weapon(s) runs out. Commonly too weak to use as primary weapon though and equally commonly tends to have unlimited ammo if ranged. | notifications | 1986 / 2020 | 246 games |
Flamethrowers | Player can use a device that projects a flame, or more appropriately, a stream of napalm or other highly flammable substances. | notifications | 1982 / 2021 | 249 games |
Gadget weapons (Gadgetguns) | Includes weapons built from various pieces of junk and scrap materials by hand rather than factory made - or have the appearance of such. | notifications | 2000 / 2011 | 10 games |
Gunblades (Pistol swords;Gun swords)[shooting swords] | Weapons that are primarily designed for melee combat but have functionality of a gun or are otherwise capable of being used as projectile weapons (such as through magic). Commonly appear as swords, but can be anything. | notifications | 1981 / 2021 | 52 games |
Homing Missiles (Seeker Missiles) | Missiles capable of steering themselves to a target. Seeking heat, radar, sight recognition, coordinates, movement, & sound are some ways to do this. | notifications | 1987 / 2017 | 43 games |
Keys (Access cards) | Player is required to locate items used to unlock things, such as tiny metallic keys, access cards, fingers, wire cutters, eyeballs, and so forth. | notifications | 1980 / 2022 | 893 games |
Multi sights(Dual sights) | Weapons, tools or such that have two or more sighting devices attached, such as combination of scope, reflex sight and grenade sight. | notifications | 2010 / 2013 | 6 games |
Multi-tools (Combitools) | Tools that have multiple individual functions. | notifications | 1991 / 2013 | 14 games |
Probabilities shown | Player(s) have or can gain access to calculated probable results of available actions. | notifications | 1992 / 1993 | 4 games |
Remote detonators | Anything that is tossed or placed somewhere and later triggered to activate, detonate, or something via remote signal. | notifications | 1996 / 2020 | 86 games |
Selective fire (Firing mode)[fire mode;select-fire;select fire] | Weapons with selective fire, allowing player to switch from single shot to burst to auto and possibly others depending on the weapon. | notifications | 1992 / 2016 | 43 games |
Singleshot Firearms | Guns that must be reloaded for ever shot fired. These may also be Early Firearms. | notifications | 1 game | |
Smart bomb (Armageddon device) | Player can launch a bomb or such of limited supply that wipes most or all of the visible enemies but (commonly) leaves the player character unharmed. | notifications | 1986 / 2017 | 68 games |
Stream projectors | Includes weapons or tools that project a stream of liquid or gas. | notifications | 2002 / 2010 | 6 games |
Suppressors (Silencers) | Player can use suppressors, tools that suppress certain unwanted traits of other tools, such as muzzle flash and/or the firing sound of firearms. | notifications | 1998 / 2010 | 35 games |
Swarm weapons | Weapons that fire simultaneously or in a rapid succession a large salvo of projectiles that seek random or pre-designated targets. | notifications | 1995 / 2013 | 16 games |
Thermal weapons (Flame weapons;Incendiary weapons) | Includes weapons with the purpose of setting things on fire or otherwise burning them. | notifications | 1982 / 2020 | 221 games |
Two-handed mêlée weapons | Player uses or can use melee weapons that require both hands to use, such as great swords, battle axes and staves. | notifications | 1983 / 2021 | 88 games |
Universal ammo(Generic ammo) | Weapons use ammunition from same pool regardless of weapon type. | notifications | 1996 / 2017 | 14 games |
Unlimited ammo | All projectile weapons have unlimited ammunition. | notifications | 1984 / 2019 | 289 games |
Unusual tools | Includes tools that are so strange or unique that recording them individually would accomplish nothing useful. | notifications | 2008 / 2015 | 5 games |
Vision enhancer | Player has some device, ability or piece of magic that somehow enhances their normal vision. | notifications | 1999 / 2012 | 28 games |
X-ray vision (Sonic imager)[thermal vision;infravision] | Any vision mode, tool, or such that allows the player character to see through walls and other vision obscuring obstacles, regardless if it's literally an x-ray vision or not. | notifications | 2000 / 2016 | 24 games |