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Dragon Quest
(Dragon Warrior / ドラゴンクエスト / Doragon Kuesuto)
published by Enix in 1986-05-27, developed by Chunsoft, running on Nintendo Entertainment System
type: role-play
genre: Fantasy
perspective: bird's-eye push-scroll
hardware: sram  
display: raster
player options: single player
languages: eng, jpn
user score: 3.8/5
user flags: 3 4 4 2

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Authors:
Yuji Horii (Writer)
Akira Toriyama (Character Design)
Koichi Sugiyama (Music Composition)
Koichi Nakamura (Programming/Director)
Koji Yoshida (Programming)
Takenori Yamamori (Programming)
Takashi Yasuno (Computer Graphics)
Hiroshi Miyaoka (Assistant Writer)
Rika Suzuki (Assistant)
Tadashi Fukuzawa (Assistant)
Kazuhiko Torishima (Special Thanks)
Toshiko Watson (Translation)
Scott Pelland (Translation Text)
Doug Baker (Translation Technical Support)
Kenichi Masuta (Programming)
Manabu Yamana (Programming)
Satoshi Fudaba (Computer Graphics Design)
Howard Phillips (Special Thanks)
Yukinobu Chida (Producer)

Based on Dragon Quest:
Armor Project 1986-1989
Bird Studio 1986-1989
Koichi Sugiyama 1986-1989
CHUN Soft 1986-1989
Enix 1986-1989


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Product Number: NES-D2-CAN
Dragon Warrior is called Dragon Quest in Japan. The Japanese version (1986) used passwords but the US version (1990) used battery backed save RAM
A pen and paper RPG called Dragon Quest had already been published in the United States. For copyright reasons, the name Dragon Warrior was used. However, it turns out there was also Dragon Warriors RPG in existence at the time.

The English version was translated and published by Nintendo and strictly uses Early Modern English. Often mistakenly called King James English or Shakespearian English, but those styles were in fact derived from the Early Modern style (King James style also borrows extensively from Middle English). Early Modern English is in fact a bit more understandable than King James or Shakespearian English, for those who understand the contemporary Modern English of today. The Japanese names for the characters and locations were changed into English names that better fit with the Early Modern English and a northern Europeanish location. The changes are influenced by the Arthurian Legends. The Nintendo version also made significant improvement in graphics and game mechanics. The number of menus was reduced. The protagonist could face multiple directions (instead of south only). Direction of talking and actions was automatically based on the direction the protagonist was facing rather than needing to be manually specified. Shorelines looked a bit like breaking waves instead of abrupt hard edges into sea water.

Original/English version:

    Alefgard/Alefgard
    Bubble slimes/Babbles
    Garai/Garinhaim
    Gira/Hurt
    ?/Healmore
    Hoimi/Heal
    Hiomi Slimes/Healers
    ?/Hurtmore
    King Dragon/Dragonlord
    Lora/Princess Gwaelin
    Loto(Roto)/Erdrick
    Maira(Maila)/Kol
    Merukido/Cantlin
    Pafu Pafu girls/Puff Puff massage girls (actually removed from the US version)
    Radatome Castle(Ladataurm)/Tantegel Castle
    Radatome Town(Ladataurm)/Brecconary
    Domudora/Haukness
    Chimeras/Wyverns

Zerothis - # 2007-01-01 11:43:24 - edit article
Dragon Quest has its roots in the Ultima series, but rumour has it that Ultima was too complicated and complex for the Japanese videogaming market. So Dragon Quest, with its simple but very addictive structure, was an instant hit and the start for the most successfull RPG series in Japan.
Personal Rating: 87%
Teran - # 2007-01-01 11:43:24

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