Active pause
Video game concept
Players can still issue commands even when the game is paused, allowing them to maintain control over the gameplay.
154
games
14platforms
Alternate names: Pausable real-time, Real-time with pause
MAC 2002-03-27
OSX 2013-06-05
WIN 2003-10-16
WIN 2013-06-05
WIN 2003-11-19
WIN 2007-10-26
WIN 2005-06-22
WIN 2016-03-31
WIN 2000-09-22
WIN 2000
WIN 2014-07-22
WIN 2009-06
Unlike regular pause, this is actually meant to be used as a gameplay mechanic instead of just something to pause the game so you can do something else unrelated to the game.
See autopause for game effectively pausing during certain actions, such as inventory access, dialogs, or in-game menus.
See autopause for game effectively pausing during certain actions, such as inventory access, dialogs, or in-game menus.
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Games by year
The first Active pause video game was released in 1987.
Atari, Beamdog and Paradox Interactive published most of these games.