Facing
Video game concept
The direction people, vehicles, or any other things are facing affects gameplay in some manner.
90
games
21platforms
NDS 2005-12-06
WIN 1999
WIN 2011-01-21
WIN 1999-06
SNES 1995-10-06
PSP 2010-11-11
WIN 2014-06-16
WIN 2007
GBA 2004-11-16
WIN 2000-06-01
WIN 2011-03-04
VITA 2015-11-19
Line-of-sight, attack bonuses when striking a person's back, and similar things are among the most basic effects this may have.
Firing arcs of weapon emplacements, vehicle armor, fixed solar panels, non-turning wind generators, etc.
Please use more specific tag if available, though this tag is still useful regardless if the player themselves has to or greatly benefits controlling it (besides from playing from 1st person perspective).
Firing arcs of weapon emplacements, vehicle armor, fixed solar panels, non-turning wind generators, etc.
Please use more specific tag if available, though this tag is still useful regardless if the player themselves has to or greatly benefits controlling it (besides from playing from 1st person perspective).
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Child groups
Games by year
The first Facing video game was released in 1992.
THQ, Square Enix and Endless Loop Studios published most of these games.