Health
Video game concept
Most common companies
This is a container group; its children are:
Fragile protagonist | The protagonist dies extremely easily (though not from single hit from [i]everything[/i]). (too short) | 1989 / 2019 | 103 games |
Multiple health pools | Player character and possibly others have multiple unrelated health pools, and if any of them reaches critical level the character dies or might as well have done so (becomes incapacitated). | 2001 / 2015 | 10 games |
Unusual health | The main "health" of the character is something unusual, other than how intact they're physically. | 2006 / 2015 | 7 games |
Health buffer | Player can gain a secondary health bar that is depleted before the actual health is ever touched, this can exist in form of temporary hitpoints, armor, shields, or pretty much anything but functions the same. | 1995 / 2021 | 95 games |
Health restoration | Any and all tags relating to healing or other restoration of vitality. (too short) | container group | |
Health warning | Player is given a warning when they are nearing death due to low health, usually the screen flashing or turning red or other effects. | 1986 / 2018 | 143 games |
Instant death | The player dies from single damaging hit of any kind, the equivalent of having never more than one life/hit point. | 1978 / 2021 | 1541 games |
Internal damage | Tracks and simulates the effects of damage to internal systems, such as organs of a biological being or the various internal systems of a machine. | 1990 / 2017 | 29 games |
Locational health | Each individual part that can be damaged has its own health, lowering the health of individual part may lead to death, the part tearing off, crippling it, or simply reduced performance with it. | 1988 / 2018 | 58 games |
Segmented health | Player character's health is divided into segments. (too short) | 2005 / 2014 | 14 games |