Personal gain

Culture theme

The protagonist is involved due to strong desire to gain something, regardless what it is specifically, covering things like health, wealth, fame, skill, power, friends, a loved one, servants, etc.

90
games
27
platforms

Alternate names: Self enrichment, Indulgence, Greed, Lust

This should not be used if more specific tag is available.

This tag can still apply if others benefit from the player's behavior on purpose or accident. For example, a protagonist can free the oppressed simply for the selfish need of adoration. The oppressed benefit from the protagonist's selfishness.

Popular tags

artdeco circlingbirdies clickadventure disney egyptian-theme erotic gtalike hopandbop interactivefiction nudity pacmanlike rating-pegi-7 roguelite sex tactical timeskip visualnovel

Parent group

Reason for involvement

Games by year

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The first Personal gain video game was released in 1981.

Adventions, Sierra On-Line and Capcom published most of these games.

Platforms

Apple II E 13
Tandy Coco 11
Linux 11
Mac OS Classic 8
Windows 8
MS-DOS 7
Atari ST 4
TRS-80 4
X360 3
Amiga 2
Atari 2600 2
PS3 2
Mac OS X 1
BBC 1
Wii U 1
Mega Drive 1
EXL 100 1
C64 1
Memotech MTX 1
Android 1
Nascom 1
3DO 1
ZX Spectrum 1
Apple IIGS 1
custom 1
Atari 400/800 1
Win3.1 1