Personal gain
Culture theme
The protagonist is involved due to strong desire to gain something, regardless what it is specifically, covering things like health, wealth, fame, skill, power, friends, a loved one, servants, etc.
90
games
27platforms
Alternate names: Self enrichment, Indulgence, Greed, Lust
WIN 2009-09-01
IIE 1982
A800 1981
VCS 1983
WIN 2013-08
VCS 1983
LIN 2013-10-31
COCO 1989
IIE 1982
MAC 1990
OCS 1989
DOS 1988
This should not be used if more specific tag is available.
This tag can still apply if others benefit from the player's behavior on purpose or accident. For example, a protagonist can free the oppressed simply for the selfish need of adoration. The oppressed benefit from the protagonist's selfishness.
This tag can still apply if others benefit from the player's behavior on purpose or accident. For example, a protagonist can free the oppressed simply for the selfish need of adoration. The oppressed benefit from the protagonist's selfishness.
Popular tags
artdeco circlingbirdies clickadventure disney egyptian-theme erotic gtalike hopandbop interactivefiction nudity pacmanlike rating-pegi-7 roguelite sex tactical timeskip visualnovelParent group
Games by year
The first Personal gain video game was released in 1981.
Adventions, Sierra On-Line and Capcom published most of these games.