Needs
Video game concept
Player is required to fulfil nonspecific needs of their characters or others, usually several clearly defined ones, such as food, healthcare, entertainment, luxury items, security (e.g. law enforcement), education, waste handling, etc.
43
games
12platforms
DOS 1985
ANDR 2012
PS2 2003-03-25
WIN 2013-11-08
XBOX 2003-03-26
WIN 2013-10-14
A800 1984
WIN 2009-06
C64 1986
WIN 2011-11-17
WIN 2013-05-16
WIN 2015-10-06
Commonly part of construction & management (e.g. theme park) and city building games, though also life simulation often includes this.
More or less commonly includes...
* Food (hunger & thirst)
* Comfort & luxury (shelter/housing)
* Entertainment
* Health (health services)
* Sanitation
* Education
* Employment
More or less commonly includes...
* Food (hunger & thirst)
* Comfort & luxury (shelter/housing)
* Entertainment
* Health (health services)
* Sanitation
* Education
* Employment
Popular tags
anno-series bizsim citiesxl-series citybuilding cmsgame colonysim dungeons-series godgame lifesimulation openworldsurvivalcrafting sims socialsimulation strategyrpg survivalsimulation tradesimGames by year
The first Needs video game was released in 1984.
Kalypso Media Digital, Focus Home Interactive and Introversion Software published most of these games.