No air control
Video game concept
Once player character is in air (because of jumping, falling, or other reasons), player has absolutely no control over direction they're going or where they will land except via additional movement abilities such as double-jump, air dash, or similar.
70
games
41platforms
Alternate name: Static jumps
IIE 1989
SMS 1992
GEN 1993
C64 2011-10-16
FMT 1992-06
MOB 2008? *
PECD 1991-08-11
MAC 1992
OCS 1992
ST 1991
DOS 1993
GG 1992
Contrast: air control
For very old games (sometime before 1990s) this is rather worthless as this was the standard before air control was invented, for modern games this is much more interesting as air control is generally expected even at extremely tiny quantity.
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The first No air control video game was released on June 13, 1986.
Brøderbund, Interplay and Lexicon Entertainment published most of these games.