No reinforcements
Video game concept
71
games
19platforms
Alternate name: No mid-battle recruitment
WIN 2005-10-21
SPC 1992
WIN 2007-05
CPC 1992
WIN 2009-03-03
WIN 2002-08-20
OCS 1993
DOS 1995
WIN 1995-11-11
WIN 2006-12-06
WIN 2014-06-16
OCS 1992-04
It is fairly common for strategy games to offer ability to reinforce and recruit new units even in middle of battle.
Not so much for turn-based games where battles take single turn.
Combining this with recruiting essentially means that you can recruit new units or reinforce old between battles but not during.
This does not omit story-based reinforcements however, only those that the player can control/request.
Not so much for turn-based games where battles take single turn.
Combining this with recruiting essentially means that you can recruit new units or reinforce old between battles but not during.
This does not omit story-based reinforcements however, only those that the player can control/request.
Popular tags
groundcontrol-series outfront-series tactical totalwar-series towerdefense toweroffense traditional ufo-series wargame xcom-original xcom-seriesGames by year
The first No reinforcements video game was released in 1992.
Gremlin Graphics, Positech Games and Sega published most of these games.