Pseudo real-time

Video game concept

A turn-based system that (tries to) appear real-time.

30
games
7
platforms
Likely implemented in that turns pass automatically as time passes regardless if player does anything on them. The turns may be "hidden", actions may have some adjustment on when they're done (some random moment while turn passes) to avoid looking as if they're done like in a clockwork (actual turn-based system). Like with most real-time strategy games, these likely have some automatic behaviour for idle characters. A small command queue may exist, so when a character is in middle of performing an action (and therefore taking their turn), the player's commanded action is queued to be performed on the next turn.

Popular tags

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Parent groups

Real-time, Time-keeping systems

Games by year

9899000102030405060708091011121314151617 82460

The first Pseudo real-time video game was released in 1998.

Beamdog, MacPlay and Graphic Simulations published most of these games.

Platforms

Windows 12
Linux 8
Mac OS Classic 4
Mac OS X 3
MS-DOS 1
PS 1
Internet Only 1