Simulacrums
Creatures theme
Beings that appear to be the same as the protagonist, often with faint or even quite noticeable differences. Often these are an evil clone or twin, or some manifestation of the Evilness in the protagonist, or even almost literal mirror images of them.
96
games
51platforms
Alternate names: Evil twin, Mirror image
Name variations: simulacra, doppelganger, doppelgänger, homunculus, homunculi
SMS 1992
PS3 2008-11-18
NDS 2008-05-15
HP48 1993-09
PS2 2008-11-21
GC 2002-11-28
WIN 2007-06-05
SPC 1996
GBA 2004
WIN 1998-03-20
MAC 1992
SNES 1995-09-18
The mentioned differences are usually swapped primary hand (e.g. left-handed instead of right), slight discolorations, such as darker hair or eyes, or it can be something more noticeable such as an ominous aura/halo or some features not present in the "original".
Mirror image refers to a somewhat common instance in fiction where one fights an almost literal mirror image of themselves, any wounds being "reflected" upon themselves and such. Commonly the only solution to beat such is to sheathe your weapon and pass without aggression, though there's room for alternate case where you must defeat the simulacrum with violence despite the indication that it would be fatal to you too (essentially overcoming a perceived fallacy that you're fighting yourself rather than someone else, inverting the initially described case).
Unlike doppelgangers, simulacrums are unable to change their shape (by default, usually only able to do so if the protagonist can too) and their appearance is not maintained for the purpose of misleading anyone, rather it is "natural" state for them.
Mirror image refers to a somewhat common instance in fiction where one fights an almost literal mirror image of themselves, any wounds being "reflected" upon themselves and such. Commonly the only solution to beat such is to sheathe your weapon and pass without aggression, though there's room for alternate case where you must defeat the simulacrum with violence despite the indication that it would be fatal to you too (essentially overcoming a perceived fallacy that you're fighting yourself rather than someone else, inverting the initially described case).
Unlike doppelgangers, simulacrums are unable to change their shape (by default, usually only able to do so if the protagonist can too) and their appearance is not maintained for the purpose of misleading anyone, rather it is "natural" state for them.
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Games by year
The first Simulacrums video game was released on December 1988.
Eidos Interactive, Nintendo and Brøderbund published most of these games.