Supernatural phenomena
Culture concept
4
games
2platforms
For games about supernatural things, see paranormal.
Related groups
Fiction genre
Paranormal
Other
Superhuman powers
Most common companies
This is a container group; its children are:
Airdash | The protagonist can dash mid-air, causing a sudden burst of speed in the defined direction. (too short) | 2002 / 2023 | 70 games |
Deities | Features deities of any kind. (too short) | 1975 / 2018 | 59 games |
Demonic invasion | Demonic creatures have decided to invade our happy little reality en masse. (too short) | 1990 / 2021 | 107 games |
Demonic menace | One or more demons or other demonic beings serve as the main antagonistic force. (too short) | 1994 / 2020 | 47 games |
Divine champion | The protagonist is a champion of some deity or deities, or is otherwise a powerful divine/religious figure. | 1992 / 2012 | 14 games |
Divine Menace | A god or divine being, or several, serve as the main antagonistic force. (too short) | 1995 / 2019 | 35 games |
Flying islands | Features islands/continents that fly, hover, or otherwise are suspended in air. (too short) | 1997 / 2020 | 120 games |
Incarnated Divine Beings | Features unearthly divine spirits housed in earthly bodies. (vulnerable earthly bodies, not just in appearance only) | 1982 / 2018 | 74 games |
Magic | Features anything definitely magical or strange mystic powers. (too short) | 1974 / 2024 | 3118 games |
Mid-air jumping | Player character can, for some obscure reason, jump again in mid-air once or more often (during "single" jump), reaching much higher or farther they normally would. | 1984 / 2023 | 300 games |
Mind-reading | The protagonist can somehow "read" the thoughts of others, regardless of how completely or what part of their thoughts or even by what method (be it psychic powers, piece of mind probing technology, magics, or anything else). | 1995 / 2021 | 10 games |
Poltergeists | Unseen spirit or ghost that usually causes noise and objects to move/fly about. Alternatively (recurrent) spontaneous psychokinesis (RSPK) or other equivalent phenomena. | 2004 / 2012 | 9 games |
Psychic Powers | Player character wields psychic powers. (too short) | 1982 / 2021 | 238 games |
Psychopomps | People, animals, supernatural entities, or other things that deal with the souls of the dead, usually guiding them to afterlife or otherwise assisting them. | 1998 / 2019 | 10 games |
Superjump | The protagonist can jump abnormally high and far. (too short) | 1984 / 2019 | 38 games |
Super powers | Features non-specific super powers wielded by the player or others. (too short) | 1989 / 2018 | 57 games |
Super strength | The protagonist expresses strength not humanly possible, or strength unexpected of them based on their physical appearance. | 1997 / 2009 | 14 games |
Tangible abstracts | Abstract concepts are given physical form. (too short) | 1984 / 2016 | 44 games (1 characters) |
Visions | The protagonist experiences visions of another place and time. (too short) | 2004 / 2020 | 31 games |
Vocal powers | The player character expresses unusual powers with his/her speech, singing or voice in general. (too short) | 2007 / 2011 | 4 games |