Killing is unnecessary
Video game concept
Killing everything (or even knocking them unconscious) is not necessary and may not actually be even helpful, running away/past from the opponents is often as good option if not better.
63
games
18platforms
Alternate name: Defeating enemies is unnecessary
NES 1990-08
LIN 2007-05-26
WIN 2019-01-25
DC 2000-11-15
WIN 2013-06-03
X360 2006-03-24
SAT 1997-07-24
WIN 2000-02-29
WIN 2017-02-22
WIN 2007-11-16
DOS 1996-08-31
WIN 2004-05-25
This can be because game progression is not blocked by most enemies, the protagonist dies extremely easily, there's limited supplies to kill enemies or heal the protagonist, etc.
"Killing" should not be taken literally. Games where you defeat opponents in non-lethal manner also count towards countering this tag. This tag is to signify that significant portion of the enemies can be left completely alone (gone past of by walking, running, stealth, negotiated with, etc.) without doing it in a personal challenge kind of way (non-lethal weapon use).
This does not necessarily mean killing is completely avoidable, only that significant portion of it is. Boss battles being a common exception which can be ignored for this.
Examples:
* The enemies do not actually block progress and are very easy to avoid (jump over, jog past them, etc.)
* Optional stealth makes most encounters equally optional
* The enemies can be easily distracted away from where you need to go
"Killing" should not be taken literally. Games where you defeat opponents in non-lethal manner also count towards countering this tag. This tag is to signify that significant portion of the enemies can be left completely alone (gone past of by walking, running, stealth, negotiated with, etc.) without doing it in a personal challenge kind of way (non-lethal weapon use).
This does not necessarily mean killing is completely avoidable, only that significant portion of it is. Boss battles being a common exception which can be ignored for this.
Examples:
* The enemies do not actually block progress and are very easy to avoid (jump over, jog past them, etc.)
* Optional stealth makes most encounters equally optional
* The enemies can be easily distracted away from where you need to go
Popular tags
dungeoncrawler elderscrolls hybridgame penumbra residentevil residentevil-main silenthill stealthgame thejourneymanproject thief-seriesGames by year
The first Killing is unnecessary video game was released in 1983.
Capcom, Eidos and Bethesda Softworks published most of these games.