Aim direction limit
Video game concept
Player is restricted in the number of directions they can aim and fire their weapons regardless of how restricted or otherwise their movement is.
94
games
36platforms
INTV 1987
DOS 1989
C16 1986
WIN 2002
ANDR 2010-01-29
GBA 2003-09-16
MSX 1984
WIN 2012-10-15
IIE 1989-12
GEN 1995-02-24
LIN 2012
MAC 1992
Please add tag note with the number of identified directions player is limited to.
Examples:
* 1 : only in front, common in auto-scrolling shmups (should only be noted outside of them)
* 2 : left and right, front and back, etc.
* 3: usually left, right and up/forward
* 4 : usually front, left, right, and back
* 5 : left, right, up, and upward diagonals
* 8 : same as above but diagonally too
The above examples are not the only variations possible, but the most common.
Examples:
* 1 : only in front, common in auto-scrolling shmups (should only be noted outside of them)
* 2 : left and right, front and back, etc.
* 3: usually left, right and up/forward
* 4 : usually front, left, right, and back
* 5 : left, right, up, and upward diagonals
* 8 : same as above but diagonally too
The above examples are not the only variations possible, but the most common.
Popular tags
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The first Aim direction limit video game was released in 1982.
Sega, Interplay and Chucklefish published most of these games.
Platforms
Linux | 14 | ||
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Windows | 14 | ||
MS-DOS | 9 | ||
Mac OS X | 7 | ||
Mega Drive | 6 | ||
C64 | 3 | ||
Arcade | 3 | ||
NES | 3 | ||
Amiga | 2 | ||
Amstrad CPC | 2 | ||
PS4 | 2 | ||
PS Vita | 2 | ||
Atari 400/800 | 2 | ||
Apple II E | 2 | ||
Mac OS Classic | 2 | ||
GBA | 1 | ||
Atari 5200 | 1 | ||
Zeebo | 1 | ||
Sharp MZ | 1 | ||
Atari ST | 1 | ||
Tandy Coco | 1 | ||
Intellivision | 1 | ||
C16/Plus4 | 1 | ||
BeOS | 1 | ||
Android | 1 | ||
ZX Spectrum | 1 | ||
Jaguar | 1 | ||
32X | 1 | ||
NEC PC8801 | 1 | ||
SNES | 1 |