Desperate power
Other (objects, etc.) concept
Some characters (especially if protagonist) gain more power (in any form) as they become more wounded, beaten down, or otherwise nearing defeat.
19
games
8platforms
WIN 2010-02-02
PS1 1999-10-05
PS3 2009-06
SNES 1994-04-02
PS2 2003-01-28
WIN 2010-03-30
SNES 1992-12-06
LIN 2010-03-30
PS3 2011-06-14
WIN 2013-07-09
X360 2009-06
WIN 2009-10-27
See also: rage (can overlap with this)
For example:
* Gain attack speed for each % of health missing
* Gain attack damage for each % of health missing
* Gain flat number or % increase of either when below certain threshold (e.g. under 25% health)
* Gain access to spell, ability, skill, or such only when below certain threshold (such as above stated below 25% health)
* Game slows down when nearing death
... and so forth.
Does not include items or similar that trigger at low health if they do not do so consistently (as in, they do not break once used).
* Gain attack speed for each % of health missing
* Gain attack damage for each % of health missing
* Gain flat number or % increase of either when below certain threshold (e.g. under 25% health)
* Gain access to spell, ability, skill, or such only when below certain threshold (such as above stated below 25% health)
* Game slows down when nearing death
... and so forth.
Does not include items or similar that trigger at low health if they do not do so consistently (as in, they do not break once used).
Popular tags
alarmers amnesia announcer biogrowth bleak brittleabilities cannibalism censored combatstilettos conspiracy deathpits dementia desaturated detectors flyingislands forcedaggro gore interactivetriggers lava moaifigures netranking oneofakind outbreak powerups pressureplates snowballitems splatter steampowered superpowers traffic uvl-techlimitation vibrant visionmodesGames by year
The first Desperate power video game was released on December 6, 1992.
Square, Activision and Electronic Arts published most of these games.