| A practitioner of Witchcraft | The stereotype witch is an unmarried female with warts and green skin who curses, flies on a broom & brews potions in a cauldron. | | | 0 games |
| A Technical Limitation in UVL | Used to denote when UVL's usability is hampered by technical limits. This tag can also be used in searches as a limited work-around in some cases. |  | 1978 / 2012 | 96 games |
| Aging | Characters, especially the protagonist, age over time and possibly die from it (eventually). |  | 1993 / 2009 | 15 games |
| AGS Award for Best Animation | One of the Rogers (AGS Awards) |  | 2003 / 2006 | 2 games |
| AGS Award for Best Character Art | |  | 2003 / 2006 | 2 games |
| AGS Award for Best Music | |  | 2003 / 2006 | 2 games |
| AGS Award for Best Room Art | |  | 2003 / 2006 | 2 games |
| Alien abduction | |  | 2000 / 2009 | 9 games |
| Alien invasion | Features aliens invading Earth or the protagonist's planet of residence, airspace or space territory, or is generally a major theme or plot point. |  | 1978 / 2012 | 298 games |
| Alien technology (Alien artefact) | Little if at all understood alien technology or technological artefact(s) function as a major plot device. |  | 1993 / 2012 | 25 games |
| Alphabetic Letters or characters of a language | Characters of a language(s) or letters an alphabet(s) play an important role in the game (other than interface) |  | 1983 / 2011 | 36 games |
| Amnesia (Memory loss) | Features amnesia (a sort of memory disruption or loss) as plot device or theme. |  | 1982 / 2012 | 143 games |
| Androgynous | Removed due to lack of usefulness. | | 1986 / 2009 | 13 games |
| Anthropomorphism | Animals or objects are given human-like attributes, such as an expressive face, ability to speak, human-like emotions, etc. |  | 1990 / 2011 | 65 games |
| Apocalyptic | Features an impending or on-going "apocalypse". |  | 1987 / 2013 | 65 games |
| Archeologist protagonist | |  | 1984 / 2010 | 60 games |
| Army Men | |  | 1998 / 2002 | 27 games |
| Art house game (Art game) | Created for the sake of the art. |  | 1992 / 2012 | 22 games |
| Artistic language | Constructed language with heavy or even sole emphasis on the aesthetic side, even going so far as lacking any real meaning beyond what it looks or sounds like. |  | 2001 / 2005 | 2 games |
| Astrophysics (Newtonian physics) | Simulates astrophysics to some degree. |  | 1989 / 2011 | 19 games |
| Augmented reality (AR;Enhanced reality) | | | | 0 games |
| Award: CES Software Showcase Most Inovative Software | | | | 0 games |
| Award: Computer Games Magazine Game of the Year | | | | 0 games |
| Award: Game Tunnel Adventure Game of the Year | Game Tunnel Adventure Game of the Year is an award. | | | 0 games |
| Award: Game Tunnel Game of the Year | Award: Game Tunnel Game of the Year. | | | 0 games |
| Award: Home of the Underdogs Top Dog | An award given out by the Home of the Underdogs website. |  | 1995 / 2004 | 3 games |
| Award: IGF Innovation | |  | 2001 / 2009 | 14 games |
| Award: IGF Seumas McNally Grand Prize | An award given at Independent Games Festival.
[url]http://www.igf.com/02finalists.html[/url] |  | 1999 / 2010 | 19 games |
| Babe | Poor interpretation of the presence of fanservice, and should not apply to porn/erotic games anyway (redundant in them). | | | 15 games |
| Babes | | | | 0 games |
| Bananas | The yellow skinned fruit of the tree-like banana plant. The peels are a humors slipping hazard. They are stereotypically desired by larger primates. |  | 1981 / 2008 | 37 games |
| Banned | |  | 1994 / 2010 | 12 games |
| Battle of Pelennor Fields | A major battle during the War of the Ring between the city of Minas Tirith & forces of Gondor & allies, and the forces of Sauron. |  | 1988 / 2001 | 9 games |
| Belarusian Language | | | | 0 games |
| Bengali Language | | | | 0 games |
| Bikini | |  | 1983 / 2006 | 18 games |
| Biogrowth | Features growth of large unspecified non-plant biological mass that covers land, buildings and anything else. |  | 1998 / 2012 | 64 games |
| Bionicles | A variation of [gametag=lego]Lego[/gametag] toys. | | | 1 games |
| Biotechnology (Biomodification;Genetic engineering;Organic technology) | Features any of the various fields of manipulating organic entities, from transplants to genetic engineering, or the results thereof. |  | 1989 / 2012 | 60 games |
| Bizarre events (Surreal events) | |  | 2003 / 2007 | 2 games |
| Bizarre vegetation | Vegetation that is abnormal, bizarre, or otherwise surreal. | | | 0 games |
| Blood & gore (Visceral;Graphic violence) | Displays unnecessarily large amounts of blood, gore and gibs. Including detailed wounds, corpses and other visceral scenes. As well as the very acts that produce them. |  | 1986 / 2012 | 273 games |
| Blood motif (Blood theme) | |  | 2005 / 2011 | 12 games |
| Bokmal Language | | | | 0 games |
| BPjM/BPjS indexed | Games indexed by Bundesprüfstelle für jugendgefährdende Medien/Schriften. |  | 1982 / 2001 | 5 games |
| Branching story (Branching campaign) | The story branches off to two or more alternative lines, possibly merging at later time, giving increased replayability. |  | 1990 / 2011 | 22 games |
| Breast fetishism (Mazophilia) | Caters to those who have sexual appeal to breasts, often of particular size (e.g. huge). |  | 2004 / 2012 | 5 games |
| Buddhist Faith | Games where one or more of the authors with creative control was Buddhist and the game promotes the Buddhist faith. |  | 1999 / 2009 | 2 games |
| Bulky characters | All characters are depicted as excessively bulky/sturdy. |  | 1988 / 2010 | 11 games |
| Bundled with hardware or peripherals | One or more releases of the game comes packaged with hardware or peripheral device(s). |  | 1972 / 2008 | 11 games |
| Canadian Language | | | | 0 games |
| Cannibalism | Depicts cannibalism, the act of eating members of your own species. |  | 1994 / 2011 | 24 games |
| Captured Resources (Raided Resources) | When 1 side of a conflict can capture a resource & is immediately able use it to counter attack or defend. |  | 1981 / 2012 | 44 games |
| Cardinal navigation (Intercardinal navigation;Navigation via points of compass) | Navigation is accomplished by following cardinal (and/or their intermediate) directions or similar, not necessarily exact directions. |  | 1982 / 1994 | 23 games |
| Catholic Faith | Games where 1 or more of the authors with creative control was Catholic & the game promotes the Catholic faith directly, using symbolism, or allegory | | | 1 games |
| Censored | Games that were edited for content, received alternate promotion or restricted release, in some way other that what the author(s) intended. |  | 1981 / 2012 | 111 games |
| CGW Hall of Fame Award | Awarded by Computer Gaming World Magazine. CGW itself has won an Origins Award. | | | 1 games |
| Characters who are Transgendered | Game has characters who are transgendered. Not to be confused with androgynous, neuter, gender neutral, or homosexual characters. |  | 1988 / 2004 | 14 games |
| Chosen one (Champion) | The protagonist is chosen by someone of authority, such as a ruler, to do something important alone for whatever reason. |  | 1985 / 2012 | 108 games |
| Christian faith | Games where one or more of the authors with creative control was Christian and the game promotes the Christian faith. |  | 1977 / 2012 | 264 games (8 characters) |
| ChromaDepth 3D | ChromaDepth is a patented 3D technique that takes advantage of the different wavelengths of the visible light spectrum. |  | 1991 / 2009 | 4 games |
| Cipher language (Substitution cipher) | Languages that are constructed simply by substituting characters but otherwise read as regular language the game is in. |  | 1991 / 2011 | 15 games |
| Circadian cycle (Day/night cycle) | Features the cycle of day and night, possibly influencing NPC activities accordingly. |  | 1981 / 2012 | 170 games |
| Civil war | Involves any civil war. |  | 1981 / 2010 | 42 games |
| Claymation animation | Claymation is a type of stop-motion animation achieved with malleable (often plasticine clay) characters. |  | 1993 / 2009 | 64 games |
| Clone technology[cloning technology;clones] | Features cloning technology or its products. |  | 2000 / 2011 | 15 games |
| Cloth dyeing (Cloth coloring:Character coloring)[cloth dyes] | Player can color their clothes either when they're acquired, made and/or at any time later (whether or not this requires visit to a dye shop or similar). |  | 2001 / 2011 | 17 games |
| Collapsing ceiling | Whole or parts of the ceiling fall down and injure or kill the protagonist and possibly others, commonly stalactites or icicles though occasionally whole blocks. |  | 1998 / 2011 | 5 games |
| Color scheme: Blue | The color blue is used a lot. |  | 1998 / 2011 | 12 games |
| Color scheme: Gray/Brown[Grey/Brown] | Heavily uses a gray/brown color scheme. |  | 1993 / 2011 | 22 games |
| Color scheme: Red | The color red is used a lot. |  | 2004 / 2011 | 11 games |
| Color scheme: Yellow/Orange | Heavily uses a yellow/orange color scheme. | | | 0 games |
| Color schemes[Colour schemes] | Any heavy uses of certain choice colors. | | | 0 games |
| Companion (Sidekick) | Player has a companion that helps them out where and when they can. |  | 1984 / 2012 | 127 games |
| Conditional hazards | Includes hazards that can be passed through without harm under certain conditions, such as edging slowly rather than running through them. |  | 1990 / 2011 | 6 games |
| Console Classix | Available to play at Console Classix |  | 1977 / 2011 | 3489 games |
| Consoleclassix-pending | Maintenance tag. Console Classix has purchased at least 1 cartridge of these games, they are just not digitally copied yet (usually due to technical reasons). | | | 0 games |
| Conspiracy | Features a conspiracy as a plot device or theme. |  | 1992 / 2011 | 43 games |
| Control points | Involves capture and control of certain points of interest, either as the primary or optional objective. |  | 1983 / 2011 | 46 games |
| Created by a female author | It is rare a female has creative control of design. [game=#19754]An involving story[/game], [game=#34]unique[/game] [game=#159183]concepts[/game], the challenge of a [game=#41970]cheating[/game] [game=#20405]AI[/game], it usually makes for a better game |  | 1978 / 2011 | 137 games |
| Curse (Cursed;Cursed protagonist) | The protagonist has been cursed and either bears it or is actively seeking to dispel it, or a curse otherwise plays a major role in gameplay or story. |  | 1992 / 2012 | 22 games |
| Cyberathlete Professional League (CPL) | Professional video game league. | | | 1 games |
| Damage modeling | Models the effects of damage on characters, vehicles and other things. |  | 1988 / 2011 | 30 games |
| Dark past[dark history] | A central location or character has past that's best left forgotten, but somehow comes back to haunt. Or this serves as a general theme. |  | 1994 / 2011 | 8 games |
| Darkness theme (Blackness)[The dark] | Uses darkness, shadows or similar lack of light as a thematic element. |  | 2006 / 2012 | 9 games |
| Death of protagonist (Death of a main character) | One or more of the main characters die as part of the plot, especially in case of the protagonist. |  | 1990 / 2011 | 45 games |
| Dementia (Insanity;Madness) | Involves themes of dementia, madness and general insanity. Especially cases where the main character suffers or can suffer from this. |  | 1995 / 2011 | 31 games |
| Demonic invasion | Demonic creatures have decided to invade our happy little reality en masse. |  | 1992 / 2012 | 71 games |
| Developed exclusivly on the same platform as the target platform. | These games used no outside development system. Presumable all games are tested/tweaked on their target platform as part of the development process. Hence, this tag's strict exclusiveness. | | | 0 games |
| Development Systems | | | | 0 games |
| Dialect: Australian English dialects | Australian English is spoken or recognizably written in the game. | | | 0 games |
| Dialect: Southern American English (Southern Drawl) | Southern American English is spoken or recognizably written in the game. | | | 4 games |
| Dice | Includes dice or lots objects or polygons that land on a random side. |  | 1978 / 2008 | 63 games |
| Dielect: Texas English | Texas English is spoken or recognizably written in the game. | | | 4 games |
| Digitized Still Images (Live-action stills) | Real life images or a video frame have been scanned and made into textures, sprites, and/or images within the game. |  | 1983 / 2012 | 151 games |
| Digitized video (Live action video) | Prerecorded video clips of [i]live action[/i] are rendered digital, in full or part, and displayed within the game. |  | 1991 / 2007 | 32 games |
| Discrimination | |  | 2007 / 2012 | 5 games |
| Disease (Illness;Sickness) | Affliction(s) caused by some disease(s) is part of gameplay. |  | 1983 / 2012 | 24 games |
| Dreams (Dreaming;Dream theme) | Features dreams or dreaming as a significant theme. |  | 1989 / 2011 | 19 games |
| Drugs | Drugs are or can be used. Especially cases of illegal and/or addictive drugs. Even more so if the player is actively involved. |  | 1979 / 2012 | 36 games |
| Dying | The protagonist is nearing death with each passing moment and must actively circumvent it or to finish their task before they run out of time. |  | 1985 / 2008 | 11 games |
| Dystopian | Gives an image of society gone bad. Literally the opposite of what utopia would be. |  | 1993 / 2012 | 52 games |
| Elements (Prime elements) | The old prime elements of fire, water, air and earth, or any other elements the used mythos has, feature prominently in the story or gameplay. |  | 1991 / 2012 | 9 games |
| Energy shields (Protective force fields;Deflector shields) | Includes energy shields of one sort or another, especially when employed by the protagonist. |  | 1983 / 2012 | 111 games |
| English Language | | | | 0 games |
| Entity versus Entity conflict (Man versus Man) | A narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face, and in many cases, the player also |  | 1982 / 2011 | 64 games |
| Entity versus Invention conflict (Man versus Machine;Man versus Idea) | A narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face, and in many cases, the player also |  | 1982 / 2007 | 20 games |
| Entity versus Natural Order conflict (Man versus Nature;Man versus Physics;Man versus Logic;Man versus Emotion;Man versus Addiction) | A narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face, and in many cases, the player also |  | 1982 / 2004 | 54 games |
| Entity versus Self conflict (Man versus his own limits) | A narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face, and in many cases, the player also |  | 1983 / 1984 | 3 games |
| Entity versus Supernatural Entity conflict (Man versus supernatural;Man versus Fanciful;Man versus Alien) | A narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face. |  | 1982 / 2007 | 30 games |
| Environmental hazards | | | | 0 games |
| Ernesto Che Guevara (Che Guevara;El Che) | The worlds most famous revolutionary. An Argentine Marxist, politician, author, physician, military theorist, and guerrilla leader. His stylized image has become an icon of Counterculture. | | | 1 games (1 characters) |
| Ethnicity | Any tags relating to ethnicity. | | | 0 games |
| Evolution | Evolution plays part in the gameplay, most commonly in the form of biological adaptation. |  | 1983 / 2008 | 22 games |
| Exoskeleton | Player character wears or can wear a powered exoskeleton short of piloted robots. | | | 0 games |
| Expendable | The protagonist is treated as if their existence is unimportant, failure would either mean someone else is readily available to do their job or that even failure would accomplish enough. |  | 1998 / 2008 | 5 games |
| Explained HUD | The presence of the HUD is more or less explained in-mythos. |  | 1994 / 2011 | 21 games |
| F.B.I. (Federal Bureau of Investigation) | An institution of the executive branch of government of the USA. Created to gain information on behalf of law enforcement & later given broader powers |  | 1988 / 2010 | 5 games |
| Factual inaccuracy | |  | 2007 / 2008 | 4 games |
| Faith | Faith is a major story element or part of the gameplay mechanics. |  | 1994 / 2010 | 6 games |
| Faiths and Religions | | | | 0 games |
| False Credits (Alan Smithee) | Game where the [i]official[/i] credits are purposefully inaccurate for various reasons. | | | 1 games |
| Feelies required | Each load, character creation [i]or[/i] savegame, requires consulting a chart, map, decoder wheel, word on a page in the manual, or additional game materials. |  | 1985 / 2001 | 55 games |
| Fictional credits (Crazy credits;Humorous credits) | Sometimes humorous/fictional credits are used to add entertainment value to a game. Such as in-game characters being credited for their in-game roles |  | 1986 / 2004 | 6 games |
| Fidel Alejandro Castro Ruz (Fidel Castro) | Worlds 2nd most famous revolutionary. The only leader to ever make communisum work. He toppled the Batista dictatorship & ruled Cuba for over 50 years | | | 1 games (1 characters) |
| Fisher-Price | Fisher-Price is a toy and baby gear company. They have licensed their name to games also. |  | 1990 / 1992 | 3 games |
| Flashbacks | Involves flashbacks, interactive or not. |  | 2004 / 2012 | 13 games |
| Flying city (Flying castle;Flying fortress) | Features one or more flying castles or similar large structures you'd normally expect to see firmly on ground. |  | 2000 / 2012 | 14 games |
| Food theme | |  | 1982 / 2010 | 39 games |
| Footbag (Foot Bag;Hacky Sack) | A squishy bag of sand or pellets designed to be maneuvered by head, elbow, knee, shoulder or a shoed foot into to air repeatedly for fun or sport. |  | 1988 / 1989 | 2 games |
| Fortune Telling | Predicting the future of someone for their benefit, often in exchange for money. Prophecy is often mistaken for Fortune Telling. |  | 1988 / 1994 | 5 games |
| Fuel crisis (Oil crisis;Oil depletion) | Involves a fuel crisis crippling the world, with possibly the story's events being caused by it or otherwise related to it. |  | 1983 / 2012 | 17 games |
| Fueled by Death (Fueled by Destruction) | These games depend on the phenomenon of time, fuel, or some other resource mysteriously harvested merely by destruction or death of enemies or items |  | 1981 / 2005 | 47 games |
| Gender ratio discrepancy | Both genders are present, but the ratio between them is notably strange, such as single or only few females in otherwise all male cast (consisting of dozens or even hundreds). |  | 1998 / 2010 | 23 games |
| Genesis3D Game Engine | An opensource engine by Eclipse Entertainment. Used for an eclectic set of infamous games. First real engine many current developers ever played with |  | 1998 / 2003 | 7 games |
| Genetic memory (Racial memory) | Deals with the concept of genetic memory. |  | 1993 / 2011 | 9 games |
| Geography | A knowledge of real world geography is needed to play. This is often associated with educational titles. |  | 1972 / 1992 | 12 games |
| Georgian Language | | | | 0 games |
| Glow suits | Characters, especially the protagonist, wear suits, armor, clothes, or similar with glowy blibs or strips. |  | 2006 / 2012 | 33 games |
| Glowing eyes | Characters and other creatures have inexplicably glowing or otherwise light emitting eyes, commonly either to show they're evil or powerful. |  | 1999 / 2012 | 34 games |
| Glowing veins | Characters and other creatures have inexplicably glowing or otherwise light emitting veins, commonly to show something unnatural/supernatural flowing through them, such as a little too much magic. |  | 2004 / 2011 | 12 games |
| Gold in any form | Be it currency, jewelry, dust, nuggets, ingots, bars, leaf, ore, or circuitry. | | | 0 games |
| Gothic architecture | An architectural style that favors tall structures (columns, windows, etc.) that make humans feel small and insignificant. |  | 2002 / 2011 | 6 games |
| Growing protagonist | The main character is a child (or a baby) at the beginning, and grows, becoming adult during the game. |  | 1994 / 2011 | 23 games |
| Gujarati Language | | | | 0 games |
| Harem | | | | 1 games |
| Hindi Language (हिन्दी) | |  | 1999 / 2011 | 4 games |
| Hirelings (Hired characters) | Player can meet people or other beings they can hire to join them temporarily until they die, become incapacitated, or their contract ends. |  | 1990 / 2012 | 10 games |
| Hourglass figures | Characters, though mainly females, have consistently a hourglass figure. | | | 0 games |
| Human experiments (Experiments on sentients) | Involves humans or other sentient creatures unwillingly being subjected to experiments. |  | 1994 / 2012 | 59 games |
| Human menace | Humans in general function as the main antagonistic force. | | | 1 games |
| Humanity | Humanity (not as species) plays a part in the game's story or is part of the game mechanics in some manner. |  | 2000 / 2008 | 8 games |
| Hunted | Player is hunted by someone or something for a significant portion of the game. |  | 1982 / 2003 | 17 games |
| Hydrologic Cycle (Water Cycle) | Continuous water movement on planet surfaces, subsurface, & atmosphere as it changes liquid, vapor, & ice states (water/clouds/snow) is simulated. | | | 1 games |
| IGF finalist nominee | |  | 1999 / 2012 | 40 games |
| Immortality | Features immortality as a concept, theme or plot point. |  | 1992 / 2007 | 3 games |
| Implants | Player can install cybernetic, biological or mechanical implants to themselves that somehow improve their performance by various means. |  | 1994 / 2011 | 24 games |
| In Central Asia | A significant portion of the game's events take place in Central Asia or is otherwise prominently featured. | | | 3 games |
| In development | Still in development, or was when the game entry was last updated. |  | 1984 / 2013 | 220 games |
| In-built traps | Traps built right into the structures, often the structures themselves contributing as traps. |  | 1985 / 2012 | 51 games |
| Incest | Features incest, sexual and/or romantic relationships between close biological relatives, though in some instances stepfamily can also be considered. |  | 1999 / 2007 | 9 games |
| Independence war | Features any factual or fictitious war of independence. |  | 1994 / 2009 | 6 games |
| Industrial theme | |  | 2006 / 2012 | 5 games |
| Injuries | Getting wounded has much broader effects beyond simple loss of health points. |  | 1993 / 2012 | 55 games |
| Insectoid theme | Involves insects or insectoids as central thematic element. |  | 1982 / 2012 | 32 games |
| Invention versus Invention conflict (Machine versus Machine) | A non-classic narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face. | | | 1 games |
| Irish Language | | | | 0 games |
| Judaism Faith | Games where one or more of the authors with creative control practiced Judaism & the game promotes Judaism directly, using symbolism, or allegory. | | | 9 games |
| Kannada Language | | | | 0 games |
| Language Related | GUIDE GROUP (do not use as a tag). This group is a collection of language related tags. Humanoid related languages only, (not computer sourcecode languages) | | | 0 games |
| Language: Chiquitistani | | | | 0 games |
| Latvian Language | | | | 0 games |
| Lethal objects | Objects that collide with the player character, environment or enemies and do a fair bit of damage, possibly even killing anyone they collide with. Commonly encountered as large boulders rolling down a hill. |  | 1981 / 2011 | 55 games |
| Levelless RPG | Despite being an RPG, no level system is present to gauge the relative power of the characters and monsters. Usually these are purely skill-based. |  | 1993 / 2010 | 11 games |
| Liberated | A formally proprietary game officially released as open-source, freeware, and/or at no cost. |  | 1989 / 1991 | 4 games |
| License: Cross-platform | Single purchase from at least one official vendor entitles customer to a version for every platform. |  | 1998 / 2012 | 167 games |
| License: Multiple copies | Buying the game from [i]anywhere[/i] gives 2 or more copies of it. |  | 2010 / 2011 | 6 games |
| Liquid physics (Liquid dynamics)[Water dynamics;Water physics] | Liquids and semi-solid substances (such as water, acid, lava, mud, etc.) flow, pool, and otherwise dynamically interacts with the world. |  | 2000 / 2012 | 19 games |
| Lolicon (Lolita complex;Lolikon;Rorikon;ロリコン) | |  | 1983 / 2010 | 7 games |
| Lowtech Future | Though set significantly in the future there is a notable lack or inavailability of new futuristic technology. | | | 1 games |
| Magazine (Printed media) | Distributed in a magazine or other printed media, typically as a type-in program. |  | 1980 / 1987 | 33 games |
| Magic: Common | Magic is depicted as common, everyday thing. Either everyone can use it without problems or magical artefacts are so widespread it's hard to distinguish who actually has aptitude with it or not. | | | 0 games |
| Maiden voyage | A new vehicle or such is put into use for the first time, often in a desperate try for it to change the tide of a losing war. |  | 1999 / 2010 | 5 games |
| Major League Gaming (MLG) | A North American professional videogame league. |  | 2001 / 2008 | 13 games |
| Malay Language | | | | 0 games |
| Malayalam Language | | | | 0 games |
| Mechanical transformation | Features vehicles, robots or such transforming from one to another or something completely different. |  | 1985 / 2012 | 43 games |
| Media | | | | 0 games |
| Megacorporations (Corporatocracy) | Features conglomerates so powerful that they can ignore law, have armed forces of their own and even function as "nations" onto themselves. Often depicted as evil and devoid of morals. |  | 1993 / 2012 | 84 games |
| Messiah | The protagonist is a champion of some god or gods. |  | 1994 / 2011 | 9 games |
| Methodist Denomination | Games where one or more of the authors with creative control was Methodist and the game promotes Methodisms directly, using symbolism, or allegory. | | | 1 games |
| Mind control | The story or gameplay features some type of control over the minds of others, whether done by the protagonist(s), their allies, their enemies or someone or something else. |  | 1985 / 2012 | 53 games |
| Minecarts | Minecarts serve as a vehicle, container, and/or a manipulateble object. Often for fast subterranean travel involving jumps & split-second track switching |  | 1991 / 2012 | 42 games |
| Minions (Underlings) | Player has or can have any number of underlings at her beck and call. |  | 1982 / 2011 | 38 games |
| Mormon Faith | Games where one or more of the authors with creative control was Mormon and the game promotes the Mormon faith directly, using symbolism, or allegory. |  | 1990 / 2007 | 3 games |
| Mr.T (Laurence Tureaud) | Games with Mr. T, a popular 80s toughguy personality. Known for wearing copious amounts of gold, a mohawk hairdo and growling 'I pity the Fool.' |  | 1982 / 2006 | 11 games |
| Multiplayer Online Role Playing Game | Like a [[gametag:MMORPG MMORPG]] with a more reasonable number of players. | | | 0 games |
| Multiple players can share a single copy of the game. | |  | 2000 / 2001 | 2 games |
| Multiple players must use multiple copies of the game. | | | | 0 games |
| Muslim Faith | Games where one or more of the authors with creative control was Muslim and the game promotes the Muslim faith. | | | 1 games |
| Mutagen | Features a mutagenic substance or agent that causes massive and rapid mutations, often turning whoever comes in contact with it into monsters. |  | 1997 / 2012 | 33 games |
| Nano technology (Nanites;Nanorobotics;Nanofabrication;Nanolithography;Nanobots) | Features nano technology or its products. |  | 1997 / 2012 | 45 games |
| National Aeronautics and Space Administration | USA's government run space program. Despite advancing many sciences, including videogames, it is most famous for moon landings & space shuttles. |  | 1983 / 2010 | 13 games |
| Natural disasters | Earthquakes, floods, tornadoes, meteor strikes, and all other kinds of natural disasters come to make your life difficult. |  | 1981 / 2012 | 63 games |
| Natural hazards | The player must face wind, cold and other natural hazards. |  | 2002 / 2008 | 20 games |
| Natural versus Invention conflict (Nature versus Machine) | A non-classic narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face. |  | 1982 / 2009 | 6 games |
| Natural versus Natural conflict (Nature versus Nature) | A non-classic narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face. |  | 1982 / 2012 | 7 games |
| Nature theme | Nature serves as a major thematic element. |  | 2006 / 2012 | 16 games |
| Navigation | | | | 0 games |
| Not on Console Classix | Not available to play at Console Classix |  | 1982 / 2010 | 1030 games |
| OBSOLETE: Humor | Flag the games as `humorous´ instead. |  | 2008 / 2009 | 3 games |
| Occitan Language | | | | 0 games |
| Occult | Esoteric groups holding strange or unnatural knowledge of things the ordinary folk have no inkling of or do not believe in.
Occult is strongly related to paranormal horror with a magical, demonic or otherwise unnatural twist. |  | 1993 / 2010 | 24 games |
| Odd rulers (Odd gods) | The rulers, gods, or similar have decidedly strange perceptions on their responsibilities or things that their underlings should do for them (or are just plain odd in general). |  | 2000 / 2006 | 4 games |
| One of a kind | The protagonist is the only one of his/her kind, there's no others like him/her. |  | 1999 / 2011 | 19 games |
| Organic theme (Biological theme) | Uses organic design or otherwise depicts organic themes prominently. |  | 1986 / 2012 | 14 games |
| Organized crime (Criminal organizations) | |  | 1993 / 2012 | 34 games |
| Origins Award Best Fantasy or Science Fiction Computer Game | | | | 0 games |
| Other Language: A computer language | This tag is not indicating the source code of the game. Rather it indicates one of the languages used in the game is in fact a computer language. |  | 1979 / 2008 | 15 games |
| Other Language: Afrikaans | |  | 2003 / 2005 | 6 games |
| Other Language: Albanian | | | | 0 games |
| Other Language: American English (US English) | (nearly always) Only in cases when available in a variety of distinct English variations. |  | 1981 / 2011 | 23 games |
| Other Language: Amharic | | | | 0 games |
| Other Language: Arabic (الْعَرَبيّة;al-ʿarabiyyah;عَرَبيْ;ʿarabī) | |  | 1999 / 2008 | 14 games |
| Other Language: Azerbaijani (Azeri Turkish) | | | | 0 games |
| Other Language: BASIC (computer language) | This tag is not indicating the source code of the game. Rather it indicates one of the languages used in the game is in fact BASIC. | | | 1 games |
| Other Language: Basque (Euskara) | | | | 0 games |
| Other Language: Bosnian | | | | 1 games |
| Other Language: Brazilian Portuguese | |  | 1992 / 2011 | 35 games |
| Other Language: British English (UK English) | Nearly always applies in cases when the game is available in a variety of distinct English variations. |  | 1981 / 2012 | 30 games |
| Other language: Bulgarian (български език;Bălgarski) | |  | 1999 / 2008 | 5 games |
| Other Language: Cantonese (粵語;粤语;廣東話;广东话;廣州話;廣府話;广州话;广府话;白話) | | | | 1 games |
| Other language: Castellano (Castilian) | Spanish spoken in the Castile region. |  | 1994 / 2008 | 12 games |
| Other Language: Catalan (catalán;català;Valencian) | Spanish dialect. |  | 1995 / 2006 | 17 games |
| Other Language: Croatian (hrvatski jezik) | |  | 2002 / 2005 | 6 games |
| Other Language: Dzongkha (རྫོང་ཁ;rdzong-kha;Jong-kă;Ngalopkha) | The national language of Bhutan. Notable for Microsoft's attempt to internationally rename it as if they had the authority too. | | | 1 games |
| Other Language: Early Modern English | ie: Ye (pronounced Thee /ðiː/), Thou, thy, thine. Early Modern English, sometimes mistaken for Shakespearian or so called 'King James English' which are subsets & mixtures of it. | | | 0 games |
| Other Language: Esperanto | | | | 1 games |
| Other Language: Estonian (eesti keel) | |  | 1997 / 2005 | 12 games |
| Other Language: Farsi (Persian;فارسی;پارسی) | |  | 2003 / 2010 | 5 games |
| Other Language: Flemish (Vlaams) | | | | 1 games |
| Other Language: Galician (galego) | |  | 1999 / 2009 | 5 games |
| Other Language: Greek (Ελληνικά;Ellìniká;Hellenic) | |  | 1995 / 2007 | 11 games |
| Other Language: Hungarian (Magyar;magyar nyelv) | |  | 1986 / 2012 | 47 games |
| Other Language: Icelandic (íslenska) | |  | 1999 / 2001 | 4 games |
| Other Language: Indonesian | |  | 2002 / 2012 | 6 games |
| Other Language: Kongo (Kikongo) | | | | 1 games |
| Other Language: Latin (lingua Latīna) | |  | 1999 / 2005 | 7 games |
| Other Language: Leet (31337;1337;l33t) | | | | 2 games |
| Other Language: Lithuanian (lietuvių kalba) | |  | 1993 / 2009 | 5 games |
| Other Language: Macedonian (македонски јазик;makedonski jazik) | |  | 1999 / 2003 | 2 games |
| Other Language: Magyar | | | | 0 games |
| Other Language: Mandarin Chinese (官話;官话;guānhuà) | |  | 1998 / 2008 | 7 games |
| Other Language: No Significant Language content. | For games that give no instructions, significant story, nor any critical language based information; they can be intuitively operated without language |  | 1972 / 2012 | 998 games |
| Other Language: Northern Sami (Sámegiella;Davvisámegiella;Davvisámi;Davvisaami;Lappish;Lapp) | | | | 0 games |
| Other Language: Norwegian (Norse;Norsk) | |  | 1980 / 2011 | 56 games |
| Other Language: Persion (فارسی) | | | | 0 games |
| Other Language: Redneck | | | | 1 games |
| Other Language: Romanian (limba română) | |  | 1998 / 2011 | 9 games |
| Other Language: Serbian (српски језик;srpski jezik) | |  | 1998 / 2003 | 7 games |
| Other Language: Simplified Chinese text (简化字;简体字) | A new set of Chinese characters designed to be less complex than the originals. Some include phonetic info, some are unchanged. Less popular than [url=/groups/info/langchinesetrad]異體字[/url]. |  | 1998 / 2011 | 24 games |
| Other Language: Slovak (slovenčina;slovenský jazyk) | |  | 1999 / 2012 | 15 games |
| Other Language: Slovenian | |  | 1999 / 2005 | 6 games |
| Other Language: Svenska | | | | 0 games |
| Other Language: Swedish | | | | 0 games |
| Other Language: Swiss-German (Deutschschweiz) | | | | 1 games |
| Other Language: Taiwanese (臺灣話;臺語) | Language derived from Min Nan Chinese. |  | 1989 / 2006 | 9 games |
| Other Language: Taiwanese Chinese | |  | 1999 / 2001 | 2 games |
| Other Language: Taiwanese Mandarin (台灣國語;台灣華語) | National language of Taiwan spoken practically by all. |  | 2001 / 2005 | 2 games |
| Other Language: Thai (ภาษาไทย;phasa thai) | |  | 1997 / 2011 | 17 games |
| Other Language: Traditional Chinese text (異體字;Chinese complex characters;繁體字;Chinese old characters;老字;全體字) | A set of original Chinese characters that are more complex than the new [url=/groups/info/langchinesesimpl]simplified Chinese characters[/url]. 異體字 is more widely used among Chinese speakers. |  | 1998 / 2012 | 37 games |
| Other Language: Turkish (Türkçe) | |  | 1995 / 2012 | 28 games |
| Other Language: Ukrainian | | | | 0 games |
| Outbreak (Epidemic;Pandemic) | Features a major disease or viral outbreak. Or something that causes similar results. |  | 1983 / 2012 | 61 games |
| Pacific Digital Video (PacDV) | PacDV is an award winning documenter production company that provides some free digital content on their site for use in other people's projects. | | | 3 games |
| Pack-in (Bundled with system) | Officially packaged with or built-in to the consoles or the operating systems. |  | 1972 / 2010 | 127 games |
| Paratroopers | | | | 0 games |
| Partners In Rhyme | Uses content provided by PIR. | | | 3 games |
| Penalty imposed for harming non-combatants | Penalizes player(s) if they in any way harm players or game characters who are not fighting against the protagonist(s). |  | 1981 / 2011 | 13 games |
| Permanent metamorphosis (Permanent shapechange;Permanent transformation) | Features a character experiencing a non-reversible metamorphosis into something else, especially when this happens to a main character. |  | 1995 / 2010 | 22 games |
| Persistent weather | Some unusual (fog, rain, high wind, storm, etc.) weather phenomena persist far longer than it naturally should or is otherwise somehow ever present. |  | 1999 / 2010 | 7 games |
| Personal protection | Any tags describing things the player character can use to protect themselves or are protected with. | | | 0 games |
| Planet looters | A group, faction, organization, whole species, or something that strip mines planets of their minerals, biological matter, and anything else there might be worth taking. Often with complete disregard for who or what lives on those planets. |  | 1997 / 2010 | 28 games |
| Portuguese Language | | | | 0 games |
| Power armor [exoskeleton] | Player character wears or can wear a power armor or powered exoskeleton short of piloted robots. |  | 1985 / 2012 | 138 games |
| Precognition | Precognition plays an important part in the story. |  | 2004 / 2005 | 4 games |
| Precursors (Those who came before) | The story involves people - or some remains of them - that existed long, long ago. |  | 1993 / 2012 | 36 games |
| Prejudice | |  | 2007 / 2012 | 10 games |
| Prix Ars Electronica Award | The Prix Ars Electronica is awarded yearly the field of electronic and interactive art, computer animation, digital culture and music. | | | 1 games |
| Propaganda | The protagonist is subjected to and possibly subjects others to significant quantity of propaganda. |  | 2007 / 2012 | 12 games |
| Punjabi Language | | | | 0 games |
| Quantum physics (Quantum mechanics;Quantum technology) | Features the use of quantum mechanics, fictional or factual. |  | 2007 / 2008 | 3 games |
| Radioactive glow (Nuclear glow)[radiation glow] | Radioactive or irradiated substances, things or creatures glow. Commonly green, but occasionally orange. |  | 2003 / 2011 | 12 games |
| Rampant crime | Crime is extremely common within the depicted setting, with the police (if such even exists to begin with) or equivalent woefully undermanned and under-equipped to deal with it or is even working for the bigger criminals. |  | 1992 / 2011 | 18 games |
| Rape | Features non-consensual intercourse. |  | 1993 / 2009 | 19 games |
| Rebellion (Freedom fighters;Resistance movement;Insurgency) | A resistance or similar movement is taking place during the story, possibly with the player helping or fighting it. |  | 1988 / 2012 | 114 games |
| Recalled (Replaced) | Pulled out from retail stores, usually due to severe bugs or other issues in the release that somehow passed through without notice. Later put back in in slightly altered form. | | | 1 games |
| Redeemed from Steam | This game can be upgraded from a steam provided service to a fully owned game. | | | 1 games |
| Resource crisis | Involves a resource crisis crippling the world, with possibly the story's events being caused by it or otherwise related to it. |  | 1983 / 2012 | 19 games |
| Rotoscoping | Used rotoscoping in production. |  | 1984 / 2011 | 36 games |
| Savior | The protagonist is recognized by people as someone who will save them from one thing or another, before she does the saving. |  | 1993 / 2010 | 10 games |
| Science | | | | 0 games |
| Seasons | Seasons change and somehow affect gameplay. |  | 1993 / 2010 | 8 games |
| Secret society (Secret organization) | The story involves one or more secret society or similar entity. |  | 2000 / 2011 | 32 games |
| Seiun Award (星雲賞) | An award given out by the Japanese National Science Fiction Award Convention for sci-fi entertainment achievements. "Seiun" means Nebula. | | | 1 games |
| Sentient artefact (Sentient weapon) | Includes at least one item that expresses sentience to a degree, commonly by talking to the wielder and possibly people around them. |  | 1993 / 2011 | 51 games |
| Separate Language Versions | At least one language preference requires a separate package or version rather than having a single version of the game. | | | 0 games |
| Shinto religion | Games where one or more of the authors with creative control was involved in Shinto and the game promotes Shinto directly, or using symbolism, or allegory |  | 1986 / 2011 | 21 games |
| Simulated trust | |  | 2002 / 2012 | 5 games |
| Single gender | Only one gender is present among all participating characters (allies, foes, and neutrals). |  | 1993 / 2012 | 35 games |
| Singled out | Even with multiple equally worthy targets running around, your enemies target the character you're in control much more fervently, even exclusively. |  | 2000 / 2011 | 10 games |
| Situations | Tags describing the situation, such as a catastrophe, getting lost, work incident, war, etc. | | | 0 games |
| Slovene Language | | | | 0 games |
| Slovenia Language | | | | 0 games |
| Solo mission | The protagonist sent to do their job alone. |  | 1991 / 2011 | 46 games |
| Souls | Souls of the dead or living play a part, either as a theme or game mechanic. |  | 1999 / 2011 | 22 games |
| Source Code lost, misplaced, or destroyed. | Usually accidental, sometimes thoughtlessly, to often maliciously. In some cases it may be recoverable or reconstructed through reverse engineering. |  | 1973 / 1996 | 14 games |
| SPA Gold Disk Award | | | | 1 games |
| Speech: African | Despite the release locale and set language, some or all of the voice overs are in some native African tongue. | | | 3 games |
| Speech: Chinese (Mandarin;Cantonese) | Despite the release locale and set language, some or all of the voice overs are in Chinese. | | | 0 games |
| Speech: French | Despite the release locale and set language, some or all of the voice overs are in French. |  | 2006 / 2009 | 10 games |
| Speech: German | Despite the release locale and set language, some or all of the voice overs are in German. |  | 2005 / 2009 | 15 games |
| Speech: Gibberish (Nonsense) | The characters speak gibberish. Ranging from randomly ordered "alien" or "foreign" words that repeat over and over again or utter gibberish that has no clear traits of any language besides sounding vaguely speech-like. |  | 1988 / 2011 | 30 games |
| Speech: Italian | Despite the release locale and set language, some or all of the voice overs are in Italian. |  | 2006 / 2011 | 5 games |
| Speech: Japanese | Despite the release locale and set language, some or all of the voice overs are in Japanese. |  | 2008 / 2009 | 8 games |
| Speech: Korean | Despite the release locale and set language, some or all of the voice overs are in Korean. |  | 2007 / 2010 | 3 games |
| Speech: Russian | Despite the release locale and set language, some or all of the voice overs are in Russian. |  | 2009 / 2010 | 6 games |
| Speech: Slavic | Despite the release locale and set language, some or all of the voice overs are in some Slavic tongue. |  | 2007 / 2010 | 5 games |
| Speech: Spanish | Despite the release locale and set language, some or all of the voice overs are in Spanish. |  | 2005 / 2011 | 6 games |
| Story time span | Any tags related to how long time span a story covers. | | | 0 games |
| Stranded | The protagonist is stranded in some remote and/or unknown place where he/she has no immediate or even known possible way back home. |  | 1981 / 2011 | 129 games |
| Streamwater | | | | 0 games |
| Structural damage | Location-based damage on vehicles, usually involves disabling and even completely destroying specific components. |  | 1989 / 2006 | 17 games |
| Sued by Tim Langdell | Games that have suffered due to legal threats from Tim Langdell (CEO and founder of Edge Games), usually involving his claims of trademark ownership for anything with the word "Edge" in it. |  | 1995 / 2010 | 26 games |
| Suicide | Some character(s) may or will commit suicide, especially in case of the protagonist. |  | 2001 / 2011 | 14 games |
| Super powers | Features non-specific super powers wielded by the player or others. |  | 1989 / 2010 | 43 games |
| Supernatural | | | | 4 games |
| Supernatural Entity versus Natural conflict (Supernatural versus Nature;Fanciful versus Nature) | A non-classic narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face. |  | 1982 / 1984 | 2 games |
| Supernatural Entity versus Supernatural Entity conflict (Fanciful versus Fanciful) | A non-classic narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face. | | | 2 games |
| Suppression (Oppression) | The people are being suppressed or oppressed in one manner or another. |  | 1987 / 2012 | 41 games |
| Surface variations | Surfaces have variations in their properties, such as friction. | | | 0 games |
| Tamil Language | | | | 0 games |
| Tattoos | Characters bear tattoos, can get them done for them, and otherwise are unusually visible. |  | 1999 / 2010 | 16 games |
| Taxes (Tribute;Protection money) | Includes a government, private or criminal organization that collects a portion of assets supposedly for the benefit of those whom give the funds |  | 1986 / 2011 | 66 games |
| Technomagic (Technology-based magic) | Technology is used to produce effects you'd expect to see in fantasy setting from magic. |  | 1989 / 2011 | 29 games |
| Teleportation (Particle transportation) | Characters can dematerialize items or themselves in one place and rematerialize elsewhere without actual movement to that location. Regardless if this is by magical, scientific or completely made-up means. |  | 1974 / 2012 | 150 games |
| Terraforming | Involves turning a planet's ecosystem to be more suitable to the protagonist's needs. |  | 1992 / 2007 | 6 games |
| The Linux Game Tome's Game of the Month Award | | | | 1 games |
| The Sierra Network (The ImaginatioN Network;INN) | TSN was created by Sierra On-Line & later renamed INN. It was a precursor to the online games & communities that followed but never itself succeeded. |  | 1989 / 1993 | 3 games |
| The Unchosen One | There's a Chosen One, but you aren't him/her/it. |  | 2000 / 2002 | 2 games |
| Time | Any time related tags. | | | 0 games |
| Time paradox | |  | 1991 / 2011 | 11 games |
| Time span: Days | The story covers several days of time. |  | 2004 / 2010 | 8 games |
| Time span: Hours | The story covers only some hours of time. | | | 0 games |
| Time theme | Time serves as a major plot or thematic element. |  | 1991 / 2011 | 19 games |
| To-do: verify existence | This is UVL maintenance tag, used to mark games that someone is fairly certain they don't really exist.
These games were likely entered through scripted mass add from 3rd party source, explaining such errors. |  | 1972 / 2007 | 292 games |
| Tony Hawk (Tony Hawk's Pro Skater) | Games branded with Tony Hawk's name, a professional American skateboarder and actor. |  | 1999 / 2009 | 51 games |
| Too Popular to be published | Sometimes a game is so good that marketing geniuses decide it would be way to popular if published. Thus hindering sales of their mediocre games. |  | 1984 / 2006 | 9 games |
| Total destructibility | Games where there is no such thing as indestructible object, place or thing. Leveling the playfield into something completely unrecognizable from its original state is what happens here. | | | 0 games |
| Total Entertainment Network (TEN) | Uses the subscription-based TEN matchmaking service. Was in operation from 1996-09 till 1999-10. Overthrown by free services, like Battle.net. |  | 1996 / 1997 | 5 games |
| Traffic | Player encounters significant traffic that more or less interferes with what they must do. |  | 1982 / 2011 | 116 games |
| Trails | Characters and vehicles leave trails, which can be used to track them. | | | 2 games |
| Trampolines (Springboards) | Objects, surfaces or merely areas where if the player character jumps repeatedly, they reach higher with each jump. |  | 2009 / 2010 | 5 games |
| Transgendered protagonist | The protagonist considers themselves to be the opposite gender they had at birth. It is not necessary for them to dress or surgically alter themselves towards that gender for them to be this, nor to behave in stereotypically effeminate/masculine way. |  | 1988 / 2010 | 4 games |
| True myths (Real myths) | Things that pretty much everyone thinks are myths are actually true/real. |  | 2008 / 2012 | 3 games |
| Unique Roses | Some type of rose not fully covered by existing tags is literally [i]or symbolically[/i] present. |  | 1988 / 2010 | 40 games |
| Unity by force | Story involves some faction trying to "unite" people by force, exterminating anyone who doesn't see eye to eye with their vision. Usually marching in with armed forces and then demanding people to submit to their rule. |  | 1997 / 2008 | 10 games |
| UVL: A higher quality image should be sought | These entries have low quality images. Better ones might be obtainable. Otherwise this tag reminds editors to return when/if better images are possible |  | 1973 / 2009 | 191 games |
| UVL: Clarification needed | This is maintenance tag. | | | 0 games |
| UVL: Corrupted text | Entries that have corrupted text somewhere in them (not articles, though). |  | 1996 / 2010 | 2 games |
| UVL: Delete Request | If not really sure the game has to be deleted (for being duplicate, etc.) |  | 1979 / 2009 | 43 games |
| UVL: Error with Tags | corrupted text/invalid characters in the tags are causing problems. | | | 0 games |
| UVL: Fan invented title listed (Fan translated title) | Has fan invented title listed. This is no translation, abbreviation or such, but completely unrelated title often used of the game by their fans. Also any titles of the game as it appears on other platforms. |  | 1981 / 2011 | 63 games |
| UVL: Fan translated title listed | Either listed by fan translated title, has fan translated title as one of the alternate titles or uses a translated title from another product (even if correct). |  | 1983 / 2010 | 164 games |
| UVL: Gallery cleanup task | Game entries that have excessive number of largely useless images that do not contribute to describing the game. |  | 2004 / 2008 | 6 games |
| UVL: Improper tag | Any tags that provide information that should be available in some other manner, these likely exist due to nothing better being available. | | | 0 games |
| UVL: Includes commonly used misspelled title | |  | 1989 / 2009 | 12 games |
| UVL: Includes spoiler tags | Includes non-obvious spoiler tags and/or an article describing them. |  | 1990 / 2008 | 12 games |
| UVL: Incomplete description | Though the game shows a description icon, it is extremely incomplete; often having just 1 or 2 tidbits such as number of players or a catalog number. |  | 1977 / 2012 | 343 games |
| UVL: Insignificant tags | Includes info on tags that do apply to the game, but are so insignificant in their role of defining the game that adding them would only produce poor search results for users. | | | 1 games |
| UVL: License changed | The license by which the game is available has changed since release, such as formerly commercial game becoming freeware or open source. |  | 1986 / 2011 | 185 games |
| UVL: Missing images | Has some images, but there are known gamestates or events that could be beneficial to have additionally among the images. Such as title screens, screens of specific game modes or "windows", and so forth. |  | 1975 / 2012 | 990 games |
| UVL: Missing media | Missing info (tags) on any media or is known to be for others not yet listed. |  | 1989 / 2011 | 7 games |
| UVL: Original title missing | Has either localized titles, fan translated and/or romanized titles listed but the name the game was originally released under is not listed (usually titles written in non-latin characters). |  | 1983 / 2011 | 290 games |
| UVL: Platform/Operating System Limitation | Temporarily used in cases where a game is listed in a [i][b]completely[/b] unrelated[/i] platform until it is decided how the platform should be handled. |  | 1971 / 2012 | 1091 games |
| UVL: Romanization missing | Has non-roman title listed or is known to have been released under one, but no romanized title is listed or given romanization is only partial. |  | 1983 / 2006 | 30 games |
| UVL: Search help title | Includes a title intended to help with inexact search queries, such as omitted or changed special symbols, problems with used typeface, etc. |  | 1982 / 2011 | 197 games |
| UVL: Tag maintenance | Any tags that need additional non-trivial work, such as renaming, splitting or merging. | | | 0 games |
| Vague terms | Any tags that exist to clarify and redirect to better tags. None of these should actually have any games in them. | | | 0 games |
| VAGUE: Auto combat | This can either mean car combat or automatic/automated combat. | | | 0 games |
| Vehicle painting (Vehicle coloring) | Player can color their vehicle(s) either when they're acquired and/or at any time later (whether or not this requires visit to a paintshop or similar). |  | 2004 / 2012 | 14 games |
| Vetnamese Language | |  | 1999 / 2004 | 3 games |
| Visible LASERs | Non-weapon grade LASERs are peculiarly visible to normal human sight. |  | 1990 / 2012 | 17 games |
| Vision modes (View modes;Sight modes) | Includes different view modes that convey different or additional information not otherwise available. |  | 1996 / 2010 | 26 games |
| Visions | The protagonist experiences visions of another place and time. |  | 2004 / 2011 | 13 games |
| Voice-overs (Talkie;Voice acted;Digitized Speech) | Includes digitized speech. |  | 1981 / 2012 | 292 games |
| Walloon Language | | | | 0 games |
| Weather effects | Weather plays a role that affects gameplay besides creating mood or limiting visibility. |  | 2001 / 2012 | 29 games |
| Whispers[whispering] | Player character hears unexplainable whispering, chanting or other voices. |  | 1999 / 2011 | 31 games |
| WiiWare | Distributed through the Wii Shop Channel for play on the Wii. |  | 2008 / 2011 | 121 games |
| Wildfire (Fire spreading;Fire dynamics;Dynamic combustion) | Fire dynamically spreads, burns and is extinguished with the presence or absence of appropriate materials and environmental conditions. |  | 1989 / 2012 | 12 games |
| Withdrawn from market (Pulled off or removed from market) | Completely removed from market for one reason or another, no replacements or altered versions were made available later on. | | | 1 games |
| WON.net (World Opponent Network) | Sierra's online game service that was shutdown in 2004. |  | 1999 / 2003 | 4 games |
| World Cyber Games (Cyber Games Festival) | International professional e-sports event. |  | 1998 / 2010 | 30 games |
| World War | Features any World War, whether factual, fictional or hypothetical. |  | 1983 / 2011 | 105 games |
| Xbox Live Marketplace (XBLM)[XBLA;Xbox Live Arcade;XBLIG;Xbox Live Indie Games] | Distributed through Xbox Live Marketplace. |  | 2005 / 2012 | 184 games |
| Yo-yo | |  | 1987 / 2010 | 4 games |
| Zulu language (isiZulu) | | | | 0 games |