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series
B-Daman (ビーダマン)1996 / 20058 games
Bionicle[bionicles]A scifi/fantasy toy line from LEGO.2001 / 200712 games
bsdgames package (bsdgames-nonfree)Part of the bsdgames package common to many BSD and *NIX distributions. Note that included games vary slightly per system.1976 / 198224 games
Hot WheelsBrand of toy car, created by Mattel in 1968.1985 / 200719 games
Strawberry Shortcake1983 / 201114 games
Tamagotchi (たまごっち;Tamagocchi;Tamagotch)Handheld digital pet created in Japan by Akihiro Yokoi and Aki Maita. It was first sold by Bandai in 1996 in Japan. Over 70,000,000 Tamagotchis have been sold world-wide as of 2008.1997 / 20078 games
TonkaAmerican toy company most known for its signature toy trucks and construction equipment.1999 / 20064 games
themes
A practitioner of WitchcraftThe stereotype witch is an unmarried female with warts and green skin who curses, flies on a broom & brews potions in a cauldron.0 games
A Technical Limitation in UVLUsed to denote when UVL's usability is hampered by technical limits. This tag can also be used in searches as a limited work-around in some cases.1978 / 201296 games
AgingCharacters, especially the protagonist, age over time and possibly die from it (eventually).1993 / 200915 games
AGS Award for Best AnimationOne of the Rogers (AGS Awards)2003 / 20062 games
AGS Award for Best Character Art2003 / 20062 games
AGS Award for Best Music2003 / 20062 games
AGS Award for Best Room Art2003 / 20062 games
Alien abduction2000 / 20099 games
Alien invasionFeatures aliens invading Earth or the protagonist's planet of residence, airspace or space territory, or is generally a major theme or plot point.1978 / 2012298 games
Alien technology (Alien artefact)Little if at all understood alien technology or technological artefact(s) function as a major plot device.1993 / 201225 games
Alphabetic Letters or characters of a languageCharacters of a language(s) or letters an alphabet(s) play an important role in the game (other than interface)1983 / 201136 games
Amnesia (Memory loss)Features amnesia (a sort of memory disruption or loss) as plot device or theme.1982 / 2012143 games
AndrogynousRemoved due to lack of usefulness.1986 / 200913 games
AnthropomorphismAnimals or objects are given human-like attributes, such as an expressive face, ability to speak, human-like emotions, etc.1990 / 201165 games
ApocalypticFeatures an impending or on-going "apocalypse".1987 / 201365 games
Archeologist protagonist1984 / 201060 games
Army Men1998 / 200227 games
Art house game (Art game)Created for the sake of the art.1992 / 201222 games
Artistic languageConstructed language with heavy or even sole emphasis on the aesthetic side, even going so far as lacking any real meaning beyond what it looks or sounds like.2001 / 20052 games
Astrophysics (Newtonian physics)Simulates astrophysics to some degree.1989 / 201119 games
Augmented reality (AR;Enhanced reality)0 games
Award: CES Software Showcase Most Inovative Software0 games
Award: Computer Games Magazine Game of the Year0 games
Award: Game Tunnel Adventure Game of the YearGame Tunnel Adventure Game of the Year is an award.0 games
Award: Game Tunnel Game of the YearAward: Game Tunnel Game of the Year.0 games
Award: Home of the Underdogs Top DogAn award given out by the Home of the Underdogs website.1995 / 20043 games
Award: IGF Innovation2001 / 200914 games
Award: IGF Seumas McNally Grand PrizeAn award given at Independent Games Festival. [url]http://www.igf.com/02finalists.html[/url]1999 / 201019 games
BabePoor interpretation of the presence of fanservice, and should not apply to porn/erotic games anyway (redundant in them).15 games
Babes0 games
BananasThe yellow skinned fruit of the tree-like banana plant. The peels are a humors slipping hazard. They are stereotypically desired by larger primates.1981 / 200837 games
Banned1994 / 201012 games
Battle of Pelennor FieldsA major battle during the War of the Ring between the city of Minas Tirith & forces of Gondor & allies, and the forces of Sauron.1988 / 20019 games
Belarusian Language0 games
Bengali Language0 games
Bikini1983 / 200618 games
BiogrowthFeatures growth of large unspecified non-plant biological mass that covers land, buildings and anything else.1998 / 201264 games
BioniclesA variation of [gametag=lego]Lego[/gametag] toys.1 games
Biotechnology (Biomodification;Genetic engineering;Organic technology)Features any of the various fields of manipulating organic entities, from transplants to genetic engineering, or the results thereof.1989 / 201260 games
Bizarre events (Surreal events)2003 / 20072 games
Bizarre vegetationVegetation that is abnormal, bizarre, or otherwise surreal.0 games
Blood & gore (Visceral;Graphic violence)Displays unnecessarily large amounts of blood, gore and gibs. Including detailed wounds, corpses and other visceral scenes. As well as the very acts that produce them.1986 / 2012273 games
Blood motif (Blood theme)2005 / 201112 games
Bokmal Language0 games
BPjM/BPjS indexedGames indexed by Bundesprüfstelle für jugendgefährdende Medien/Schriften.1982 / 20015 games
Branching story (Branching campaign)The story branches off to two or more alternative lines, possibly merging at later time, giving increased replayability.1990 / 201122 games
Breast fetishism (Mazophilia)Caters to those who have sexual appeal to breasts, often of particular size (e.g. huge).2004 / 20125 games
Buddhist FaithGames where one or more of the authors with creative control was Buddhist and the game promotes the Buddhist faith.1999 / 20092 games
Bulky charactersAll characters are depicted as excessively bulky/sturdy.1988 / 201011 games
Bundled with hardware or peripheralsOne or more releases of the game comes packaged with hardware or peripheral device(s).1972 / 200811 games
Canadian Language0 games
CannibalismDepicts cannibalism, the act of eating members of your own species.1994 / 201124 games
Captured Resources (Raided Resources)When 1 side of a conflict can capture a resource & is immediately able use it to counter attack or defend.1981 / 201244 games
Cardinal navigation (Intercardinal navigation;Navigation via points of compass)Navigation is accomplished by following cardinal (and/or their intermediate) directions or similar, not necessarily exact directions.1982 / 199423 games
Catholic FaithGames where 1 or more of the authors with creative control was Catholic & the game promotes the Catholic faith directly, using symbolism, or allegory1 games
CensoredGames that were edited for content, received alternate promotion or restricted release, in some way other that what the author(s) intended.1981 / 2012111 games
CGW Hall of Fame AwardAwarded by Computer Gaming World Magazine. CGW itself has won an Origins Award.1 games
Characters who are TransgenderedGame has characters who are transgendered. Not to be confused with androgynous, neuter, gender neutral, or homosexual characters.1988 / 200414 games
Chosen one (Champion)The protagonist is chosen by someone of authority, such as a ruler, to do something important alone for whatever reason.1985 / 2012108 games
Christian faithGames where one or more of the authors with creative control was Christian and the game promotes the Christian faith.1977 / 2012264 games (8 characters)
ChromaDepth 3DChromaDepth is a patented 3D technique that takes advantage of the different wavelengths of the visible light spectrum.1991 / 20094 games
Cipher language (Substitution cipher)Languages that are constructed simply by substituting characters but otherwise read as regular language the game is in.1991 / 201115 games
Circadian cycle (Day/night cycle)Features the cycle of day and night, possibly influencing NPC activities accordingly.1981 / 2012170 games
Civil warInvolves any civil war.1981 / 201042 games
Claymation animationClaymation is a type of stop-motion animation achieved with malleable (often plasticine clay) characters.1993 / 200964 games
Clone technology[cloning technology;clones]Features cloning technology or its products.2000 / 201115 games
Cloth dyeing (Cloth coloring:Character coloring)[cloth dyes]Player can color their clothes either when they're acquired, made and/or at any time later (whether or not this requires visit to a dye shop or similar).2001 / 201117 games
Collapsing ceilingWhole or parts of the ceiling fall down and injure or kill the protagonist and possibly others, commonly stalactites or icicles though occasionally whole blocks.1998 / 20115 games
Color scheme: BlueThe color blue is used a lot.1998 / 201112 games
Color scheme: Gray/Brown[Grey/Brown]Heavily uses a gray/brown color scheme.1993 / 201122 games
Color scheme: RedThe color red is used a lot.2004 / 201111 games
Color scheme: Yellow/OrangeHeavily uses a yellow/orange color scheme.0 games
Color schemes[Colour schemes]Any heavy uses of certain choice colors.0 games
Companion (Sidekick)Player has a companion that helps them out where and when they can.1984 / 2012127 games
Conditional hazardsIncludes hazards that can be passed through without harm under certain conditions, such as edging slowly rather than running through them.1990 / 20116 games
Console ClassixAvailable to play at Console Classix1977 / 20113489 games
Consoleclassix-pendingMaintenance tag. Console Classix has purchased at least 1 cartridge of these games, they are just not digitally copied yet (usually due to technical reasons).0 games
ConspiracyFeatures a conspiracy as a plot device or theme.1992 / 201143 games
Control pointsInvolves capture and control of certain points of interest, either as the primary or optional objective.1983 / 201146 games
Created by a female authorIt is rare a female has creative control of design. [game=#19754]An involving story[/game], [game=#34]unique[/game] [game=#159183]concepts[/game], the challenge of a [game=#41970]cheating[/game] [game=#20405]AI[/game], it usually makes for a better game1978 / 2011137 games
Curse (Cursed;Cursed protagonist)The protagonist has been cursed and either bears it or is actively seeking to dispel it, or a curse otherwise plays a major role in gameplay or story.1992 / 201222 games
Cyberathlete Professional League (CPL)Professional video game league.1 games
Damage modelingModels the effects of damage on characters, vehicles and other things.1988 / 201130 games
Dark past[dark history]A central location or character has past that's best left forgotten, but somehow comes back to haunt. Or this serves as a general theme.1994 / 20118 games
Darkness theme (Blackness)[The dark]Uses darkness, shadows or similar lack of light as a thematic element.2006 / 20129 games
Death of protagonist (Death of a main character)One or more of the main characters die as part of the plot, especially in case of the protagonist.1990 / 201145 games
Dementia (Insanity;Madness)Involves themes of dementia, madness and general insanity. Especially cases where the main character suffers or can suffer from this.1995 / 201131 games
Demonic invasionDemonic creatures have decided to invade our happy little reality en masse.1992 / 201271 games
Developed exclusivly on the same platform as the target platform.These games used no outside development system. Presumable all games are tested/tweaked on their target platform as part of the development process. Hence, this tag's strict exclusiveness.0 games
Development Systems0 games
Dialect: Australian English dialectsAustralian English is spoken or recognizably written in the game.0 games
Dialect: Southern American English (Southern Drawl)Southern American English is spoken or recognizably written in the game.4 games
DiceIncludes dice or lots objects or polygons that land on a random side.1978 / 200863 games
Dielect: Texas EnglishTexas English is spoken or recognizably written in the game.4 games
Digitized Still Images (Live-action stills)Real life images or a video frame have been scanned and made into textures, sprites, and/or images within the game.1983 / 2012151 games
Digitized video (Live action video)Prerecorded video clips of [i]live action[/i] are rendered digital, in full or part, and displayed within the game.1991 / 200732 games
Discrimination2007 / 20125 games
Disease (Illness;Sickness)Affliction(s) caused by some disease(s) is part of gameplay.1983 / 201224 games
Dreams (Dreaming;Dream theme)Features dreams or dreaming as a significant theme.1989 / 201119 games
DrugsDrugs are or can be used. Especially cases of illegal and/or addictive drugs. Even more so if the player is actively involved.1979 / 201236 games
DyingThe protagonist is nearing death with each passing moment and must actively circumvent it or to finish their task before they run out of time.1985 / 200811 games
DystopianGives an image of society gone bad. Literally the opposite of what utopia would be.1993 / 201252 games
Elements (Prime elements)The old prime elements of fire, water, air and earth, or any other elements the used mythos has, feature prominently in the story or gameplay.1991 / 20129 games
Energy shields (Protective force fields;Deflector shields)Includes energy shields of one sort or another, especially when employed by the protagonist.1983 / 2012111 games
English Language0 games
Entity versus Entity conflict (Man versus Man)A narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face, and in many cases, the player also1982 / 201164 games
Entity versus Invention conflict (Man versus Machine;Man versus Idea)A narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face, and in many cases, the player also1982 / 200720 games
Entity versus Natural Order conflict (Man versus Nature;Man versus Physics;Man versus Logic;Man versus Emotion;Man versus Addiction)A narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face, and in many cases, the player also1982 / 200454 games
Entity versus Self conflict (Man versus his own limits)A narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face, and in many cases, the player also1983 / 19843 games
Entity versus Supernatural Entity conflict (Man versus supernatural;Man versus Fanciful;Man versus Alien)A narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face.1982 / 200730 games
Environmental hazards0 games
Ernesto Che Guevara (Che Guevara;El Che)The worlds most famous revolutionary. An Argentine Marxist, politician, author, physician, military theorist, and guerrilla leader. His stylized image has become an icon of Counterculture.1 games (1 characters)
EthnicityAny tags relating to ethnicity.0 games
EvolutionEvolution plays part in the gameplay, most commonly in the form of biological adaptation.1983 / 200822 games
ExoskeletonPlayer character wears or can wear a powered exoskeleton short of piloted robots.0 games
ExpendableThe protagonist is treated as if their existence is unimportant, failure would either mean someone else is readily available to do their job or that even failure would accomplish enough.1998 / 20085 games
Explained HUDThe presence of the HUD is more or less explained in-mythos.1994 / 201121 games
F.B.I. (Federal Bureau of Investigation)An institution of the executive branch of government of the USA. Created to gain information on behalf of law enforcement & later given broader powers1988 / 20105 games
Factual inaccuracy2007 / 20084 games
FaithFaith is a major story element or part of the gameplay mechanics.1994 / 20106 games
Faiths and Religions0 games
False Credits (Alan Smithee)Game where the [i]official[/i] credits are purposefully inaccurate for various reasons.1 games
Feelies requiredEach load, character creation [i]or[/i] savegame, requires consulting a chart, map, decoder wheel, word on a page in the manual, or additional game materials.1985 / 200155 games
Fictional credits (Crazy credits;Humorous credits)Sometimes humorous/fictional credits are used to add entertainment value to a game. Such as in-game characters being credited for their in-game roles1986 / 20046 games
Fidel Alejandro Castro Ruz (Fidel Castro)Worlds 2nd most famous revolutionary. The only leader to ever make communisum work. He toppled the Batista dictatorship & ruled Cuba for over 50 years1 games (1 characters)
Fisher-PriceFisher-Price is a toy and baby gear company. They have licensed their name to games also.1990 / 19923 games
FlashbacksInvolves flashbacks, interactive or not.2004 / 201213 games
Flying city (Flying castle;Flying fortress)Features one or more flying castles or similar large structures you'd normally expect to see firmly on ground.2000 / 201214 games
Food theme1982 / 201039 games
Footbag (Foot Bag;Hacky Sack)A squishy bag of sand or pellets designed to be maneuvered by head, elbow, knee, shoulder or a shoed foot into to air repeatedly for fun or sport.1988 / 19892 games
Fortune TellingPredicting the future of someone for their benefit, often in exchange for money. Prophecy is often mistaken for Fortune Telling.1988 / 19945 games
Fuel crisis (Oil crisis;Oil depletion)Involves a fuel crisis crippling the world, with possibly the story's events being caused by it or otherwise related to it.1983 / 201217 games
Fueled by Death (Fueled by Destruction)These games depend on the phenomenon of time, fuel, or some other resource mysteriously harvested merely by destruction or death of enemies or items1981 / 200547 games
Gender ratio discrepancyBoth genders are present, but the ratio between them is notably strange, such as single or only few females in otherwise all male cast (consisting of dozens or even hundreds).1998 / 201023 games
Genesis3D Game EngineAn opensource engine by Eclipse Entertainment. Used for an eclectic set of infamous games. First real engine many current developers ever played with1998 / 20037 games
Genetic memory (Racial memory)Deals with the concept of genetic memory.1993 / 20119 games
GeographyA knowledge of real world geography is needed to play. This is often associated with educational titles.1972 / 199212 games
Georgian Language0 games
Glow suitsCharacters, especially the protagonist, wear suits, armor, clothes, or similar with glowy blibs or strips.2006 / 201233 games
Glowing eyesCharacters and other creatures have inexplicably glowing or otherwise light emitting eyes, commonly either to show they're evil or powerful.1999 / 201234 games
Glowing veinsCharacters and other creatures have inexplicably glowing or otherwise light emitting veins, commonly to show something unnatural/supernatural flowing through them, such as a little too much magic.2004 / 201112 games
Gold in any formBe it currency, jewelry, dust, nuggets, ingots, bars, leaf, ore, or circuitry.0 games
Gothic architectureAn architectural style that favors tall structures (columns, windows, etc.) that make humans feel small and insignificant.2002 / 20116 games
Growing protagonistThe main character is a child (or a baby) at the beginning, and grows, becoming adult during the game.1994 / 201123 games
Gujarati Language0 games
Harem1 games
Hindi Language (हिन्दी)1999 / 20114 games
Hirelings (Hired characters)Player can meet people or other beings they can hire to join them temporarily until they die, become incapacitated, or their contract ends.1990 / 201210 games
Hourglass figuresCharacters, though mainly females, have consistently a hourglass figure.0 games
Human experiments (Experiments on sentients)Involves humans or other sentient creatures unwillingly being subjected to experiments.1994 / 201259 games
Human menaceHumans in general function as the main antagonistic force.1 games
HumanityHumanity (not as species) plays a part in the game's story or is part of the game mechanics in some manner.2000 / 20088 games
HuntedPlayer is hunted by someone or something for a significant portion of the game.1982 / 200317 games
Hydrologic Cycle (Water Cycle)Continuous water movement on planet surfaces, subsurface, & atmosphere as it changes liquid, vapor, & ice states (water/clouds/snow) is simulated.1 games
IGF finalist nominee1999 / 201240 games
ImmortalityFeatures immortality as a concept, theme or plot point.1992 / 20073 games
ImplantsPlayer can install cybernetic, biological or mechanical implants to themselves that somehow improve their performance by various means.1994 / 201124 games
In Central AsiaA significant portion of the game's events take place in Central Asia or is otherwise prominently featured.3 games
In developmentStill in development, or was when the game entry was last updated.1984 / 2013220 games
In-built trapsTraps built right into the structures, often the structures themselves contributing as traps.1985 / 201251 games
IncestFeatures incest, sexual and/or romantic relationships between close biological relatives, though in some instances stepfamily can also be considered.1999 / 20079 games
Independence warFeatures any factual or fictitious war of independence.1994 / 20096 games
Industrial theme2006 / 20125 games
InjuriesGetting wounded has much broader effects beyond simple loss of health points.1993 / 201255 games
Insectoid themeInvolves insects or insectoids as central thematic element.1982 / 201232 games
Invention versus Invention conflict (Machine versus Machine)A non-classic narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face.1 games
Irish Language0 games
Judaism FaithGames where one or more of the authors with creative control practiced Judaism & the game promotes Judaism directly, using symbolism, or allegory.9 games
Kannada Language0 games
Language RelatedGUIDE GROUP (do not use as a tag). This group is a collection of language related tags. Humanoid related languages only, (not computer sourcecode languages)0 games
Language: Chiquitistani0 games
Latvian Language0 games
Lethal objectsObjects that collide with the player character, environment or enemies and do a fair bit of damage, possibly even killing anyone they collide with. Commonly encountered as large boulders rolling down a hill.1981 / 201155 games
Levelless RPGDespite being an RPG, no level system is present to gauge the relative power of the characters and monsters. Usually these are purely skill-based.1993 / 201011 games
LiberatedA formally proprietary game officially released as open-source, freeware, and/or at no cost.1989 / 19914 games
License: Cross-platformSingle purchase from at least one official vendor entitles customer to a version for every platform.1998 / 2012167 games
License: Multiple copiesBuying the game from [i]anywhere[/i] gives 2 or more copies of it.2010 / 20116 games
Liquid physics (Liquid dynamics)[Water dynamics;Water physics]Liquids and semi-solid substances (such as water, acid, lava, mud, etc.) flow, pool, and otherwise dynamically interacts with the world.2000 / 201219 games
Lolicon (Lolita complex;Lolikon;Rorikon;ロリコン)1983 / 20107 games
Lowtech FutureThough set significantly in the future there is a notable lack or inavailability of new futuristic technology.1 games
Magazine (Printed media)Distributed in a magazine or other printed media, typically as a type-in program.1980 / 198733 games
Magic: CommonMagic is depicted as common, everyday thing. Either everyone can use it without problems or magical artefacts are so widespread it's hard to distinguish who actually has aptitude with it or not.0 games
Maiden voyageA new vehicle or such is put into use for the first time, often in a desperate try for it to change the tide of a losing war.1999 / 20105 games
Major League Gaming (MLG)A North American professional videogame league.2001 / 200813 games
Malay Language0 games
Malayalam Language0 games
Mechanical transformationFeatures vehicles, robots or such transforming from one to another or something completely different.1985 / 201243 games
Media0 games
Megacorporations (Corporatocracy)Features conglomerates so powerful that they can ignore law, have armed forces of their own and even function as "nations" onto themselves. Often depicted as evil and devoid of morals.1993 / 201284 games
MessiahThe protagonist is a champion of some god or gods.1994 / 20119 games
Methodist DenominationGames where one or more of the authors with creative control was Methodist and the game promotes Methodisms directly, using symbolism, or allegory.1 games
Mind controlThe story or gameplay features some type of control over the minds of others, whether done by the protagonist(s), their allies, their enemies or someone or something else.1985 / 201253 games
MinecartsMinecarts serve as a vehicle, container, and/or a manipulateble object. Often for fast subterranean travel involving jumps & split-second track switching1991 / 201242 games
Minions (Underlings)Player has or can have any number of underlings at her beck and call.1982 / 201138 games
Mormon FaithGames where one or more of the authors with creative control was Mormon and the game promotes the Mormon faith directly, using symbolism, or allegory.1990 / 20073 games
Mr.T (Laurence Tureaud)Games with Mr. T, a popular 80s toughguy personality. Known for wearing copious amounts of gold, a mohawk hairdo and growling 'I pity the Fool.'1982 / 200611 games
Multiplayer Online Role Playing GameLike a [[gametag:MMORPG MMORPG]] with a more reasonable number of players.0 games
Multiple players can share a single copy of the game.2000 / 20012 games
Multiple players must use multiple copies of the game.0 games
Muslim FaithGames where one or more of the authors with creative control was Muslim and the game promotes the Muslim faith.1 games
MutagenFeatures a mutagenic substance or agent that causes massive and rapid mutations, often turning whoever comes in contact with it into monsters.1997 / 201233 games
Nano technology (Nanites;Nanorobotics;Nanofabrication;Nanolithography;Nanobots)Features nano technology or its products.1997 / 201245 games
National Aeronautics and Space AdministrationUSA's government run space program. Despite advancing many sciences, including videogames, it is most famous for moon landings & space shuttles.1983 / 201013 games
Natural disastersEarthquakes, floods, tornadoes, meteor strikes, and all other kinds of natural disasters come to make your life difficult.1981 / 201263 games
Natural hazardsThe player must face wind, cold and other natural hazards.2002 / 200820 games
Natural versus Invention conflict (Nature versus Machine)A non-classic narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face.1982 / 20096 games
Natural versus Natural conflict (Nature versus Nature)A non-classic narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face.1982 / 20127 games
Nature themeNature serves as a major thematic element.2006 / 201216 games
Navigation0 games
Not on Console ClassixNot available to play at Console Classix1982 / 20101030 games
OBSOLETE: HumorFlag the games as `humorous´ instead.2008 / 20093 games
Occitan Language0 games
OccultEsoteric groups holding strange or unnatural knowledge of things the ordinary folk have no inkling of or do not believe in. Occult is strongly related to paranormal horror with a magical, demonic or otherwise unnatural twist.1993 / 201024 games
Odd rulers (Odd gods)The rulers, gods, or similar have decidedly strange perceptions on their responsibilities or things that their underlings should do for them (or are just plain odd in general).2000 / 20064 games
One of a kindThe protagonist is the only one of his/her kind, there's no others like him/her.1999 / 201119 games
Organic theme (Biological theme)Uses organic design or otherwise depicts organic themes prominently.1986 / 201214 games
Organized crime (Criminal organizations)1993 / 201234 games
Origins Award Best Fantasy or Science Fiction Computer Game0 games
Other Language: A computer languageThis tag is not indicating the source code of the game. Rather it indicates one of the languages used in the game is in fact a computer language.1979 / 200815 games
Other Language: Afrikaans2003 / 20056 games
Other Language: Albanian0 games
Other Language: American English (US English)(nearly always) Only in cases when available in a variety of distinct English variations.1981 / 201123 games
Other Language: Amharic0 games
Other Language: Arabic (الْعَرَبيّة;al-ʿarabiyyah;عَرَبيْ;ʿarabī)1999 / 200814 games
Other Language: Azerbaijani (Azeri Turkish)0 games
Other Language: BASIC (computer language)This tag is not indicating the source code of the game. Rather it indicates one of the languages used in the game is in fact BASIC.1 games
Other Language: Basque (Euskara)0 games
Other Language: Bosnian1 games
Other Language: Brazilian Portuguese1992 / 201135 games
Other Language: British English (UK English)Nearly always applies in cases when the game is available in a variety of distinct English variations.1981 / 201230 games
Other language: Bulgarian (български език;Bălgarski)1999 / 20085 games
Other Language: Cantonese (粵語;粤语;廣東話;广东话;廣州話;廣府話;广州话;广府话;白話)1 games
Other language: Castellano (Castilian)Spanish spoken in the Castile region.1994 / 200812 games
Other Language: Catalan (catalán;català;Valencian)Spanish dialect.1995 / 200617 games
Other Language: Croatian (hrvatski jezik)2002 / 20056 games
Other Language: Dzongkha (རྫོང་ཁ;rdzong-kha;Jong-kă;Ngalopkha)The national language of Bhutan. Notable for Microsoft's attempt to internationally rename it as if they had the authority too.1 games
Other Language: Early Modern Englishie: Ye (pronounced Thee /ðiː/), Thou, thy, thine. Early Modern English, sometimes mistaken for Shakespearian or so called 'King James English' which are subsets & mixtures of it.0 games
Other Language: Esperanto1 games
Other Language: Estonian (eesti keel)1997 / 200512 games
Other Language: Farsi (Persian;فارسی;پارسی)2003 / 20105 games
Other Language: Flemish (Vlaams)1 games
Other Language: Galician (galego)1999 / 20095 games
Other Language: Greek (Ελληνικά;Ellìniká;Hellenic)1995 / 200711 games
Other Language: Hungarian (Magyar;magyar nyelv)1986 / 201247 games
Other Language: Icelandic (íslenska)1999 / 20014 games
Other Language: Indonesian2002 / 20126 games
Other Language: Kongo (Kikongo)1 games
Other Language: Latin (lingua Latīna)1999 / 20057 games
Other Language: Leet (31337;1337;l33t)2 games
Other Language: Lithuanian (lietuvių kalba)1993 / 20095 games
Other Language: Macedonian (македонски јазик;makedonski jazik)1999 / 20032 games
Other Language: Magyar0 games
Other Language: Mandarin Chinese (官話;官话;guānhuà)1998 / 20087 games
Other Language: No Significant Language content.For games that give no instructions, significant story, nor any critical language based information; they can be intuitively operated without language1972 / 2012998 games
Other Language: Northern Sami (Sámegiella;Davvisámegiella;Davvisámi;Davvisaami;Lappish;Lapp)0 games
Other Language: Norwegian (Norse;Norsk)1980 / 201156 games
Other Language: Persion (فارسی)0 games
Other Language: Redneck1 games
Other Language: Romanian (limba română)1998 / 20119 games
Other Language: Serbian (српски језик;srpski jezik)1998 / 20037 games
Other Language: Simplified Chinese text (简化字;简体字)A new set of Chinese characters designed to be less complex than the originals. Some include phonetic info, some are unchanged. Less popular than [url=/groups/info/langchinesetrad]異體字[/url].1998 / 201124 games
Other Language: Slovak (slovenčina;slovenský jazyk)1999 / 201215 games
Other Language: Slovenian1999 / 20056 games
Other Language: Svenska0 games
Other Language: Swedish0 games
Other Language: Swiss-German (Deutschschweiz)1 games
Other Language: Taiwanese (臺灣話;臺語)Language derived from Min Nan Chinese.1989 / 20069 games
Other Language: Taiwanese Chinese1999 / 20012 games
Other Language: Taiwanese Mandarin (台灣國語;台灣華語)National language of Taiwan spoken practically by all.2001 / 20052 games
Other Language: Thai (ภาษาไทย;phasa thai)1997 / 201117 games
Other Language: Traditional Chinese text (異體字;Chinese complex characters;繁體字;Chinese old characters;老字;全體字)A set of original Chinese characters that are more complex than the new [url=/groups/info/langchinesesimpl]simplified Chinese characters[/url]. 異體字 is more widely used among Chinese speakers.1998 / 201237 games
Other Language: Turkish (Türkçe)1995 / 201228 games
Other Language: Ukrainian0 games
Outbreak (Epidemic;Pandemic)Features a major disease or viral outbreak. Or something that causes similar results.1983 / 201261 games
Pacific Digital Video (PacDV)PacDV is an award winning documenter production company that provides some free digital content on their site for use in other people's projects.3 games
Pack-in (Bundled with system)Officially packaged with or built-in to the consoles or the operating systems.1972 / 2010127 games
Paratroopers0 games
Partners In RhymeUses content provided by PIR.3 games
Penalty imposed for harming non-combatantsPenalizes player(s) if they in any way harm players or game characters who are not fighting against the protagonist(s).1981 / 201113 games
Permanent metamorphosis (Permanent shapechange;Permanent transformation)Features a character experiencing a non-reversible metamorphosis into something else, especially when this happens to a main character.1995 / 201022 games
Persistent weatherSome unusual (fog, rain, high wind, storm, etc.) weather phenomena persist far longer than it naturally should or is otherwise somehow ever present.1999 / 20107 games
Personal protectionAny tags describing things the player character can use to protect themselves or are protected with.0 games
Planet lootersA group, faction, organization, whole species, or something that strip mines planets of their minerals, biological matter, and anything else there might be worth taking. Often with complete disregard for who or what lives on those planets.1997 / 201028 games
Portuguese Language0 games
Power armor [exoskeleton]Player character wears or can wear a power armor or powered exoskeleton short of piloted robots.1985 / 2012138 games
PrecognitionPrecognition plays an important part in the story.2004 / 20054 games
Precursors (Those who came before)The story involves people - or some remains of them - that existed long, long ago.1993 / 201236 games
Prejudice2007 / 201210 games
Prix Ars Electronica AwardThe Prix Ars Electronica is awarded yearly the field of electronic and interactive art, computer animation, digital culture and music.1 games
PropagandaThe protagonist is subjected to and possibly subjects others to significant quantity of propaganda.2007 / 201212 games
Punjabi Language0 games
Quantum physics (Quantum mechanics;Quantum technology)Features the use of quantum mechanics, fictional or factual.2007 / 20083 games
Radioactive glow (Nuclear glow)[radiation glow]Radioactive or irradiated substances, things or creatures glow. Commonly green, but occasionally orange.2003 / 201112 games
Rampant crimeCrime is extremely common within the depicted setting, with the police (if such even exists to begin with) or equivalent woefully undermanned and under-equipped to deal with it or is even working for the bigger criminals.1992 / 201118 games
RapeFeatures non-consensual intercourse.1993 / 200919 games
Rebellion (Freedom fighters;Resistance movement;Insurgency)A resistance or similar movement is taking place during the story, possibly with the player helping or fighting it.1988 / 2012114 games
Recalled (Replaced)Pulled out from retail stores, usually due to severe bugs or other issues in the release that somehow passed through without notice. Later put back in in slightly altered form.1 games
Redeemed from SteamThis game can be upgraded from a steam provided service to a fully owned game.1 games
Resource crisisInvolves a resource crisis crippling the world, with possibly the story's events being caused by it or otherwise related to it.1983 / 201219 games
RotoscopingUsed rotoscoping in production.1984 / 201136 games
SaviorThe protagonist is recognized by people as someone who will save them from one thing or another, before she does the saving.1993 / 201010 games
Science0 games
SeasonsSeasons change and somehow affect gameplay.1993 / 20108 games
Secret society (Secret organization)The story involves one or more secret society or similar entity.2000 / 201132 games
Seiun Award (星雲賞)An award given out by the Japanese National Science Fiction Award Convention for sci-fi entertainment achievements. "Seiun" means Nebula.1 games
Sentient artefact (Sentient weapon)Includes at least one item that expresses sentience to a degree, commonly by talking to the wielder and possibly people around them.1993 / 201151 games
Separate Language VersionsAt least one language preference requires a separate package or version rather than having a single version of the game.0 games
Shinto religionGames where one or more of the authors with creative control was involved in Shinto and the game promotes Shinto directly, or using symbolism, or allegory1986 / 201121 games
Simulated trust2002 / 20125 games
Single genderOnly one gender is present among all participating characters (allies, foes, and neutrals).1993 / 201235 games
Singled outEven with multiple equally worthy targets running around, your enemies target the character you're in control much more fervently, even exclusively.2000 / 201110 games
SituationsTags describing the situation, such as a catastrophe, getting lost, work incident, war, etc.0 games
Slovene Language0 games
Slovenia Language0 games
Solo missionThe protagonist sent to do their job alone.1991 / 201146 games
SoulsSouls of the dead or living play a part, either as a theme or game mechanic.1999 / 201122 games
Source Code lost, misplaced, or destroyed.Usually accidental, sometimes thoughtlessly, to often maliciously. In some cases it may be recoverable or reconstructed through reverse engineering.1973 / 199614 games
SPA Gold Disk Award1 games
Speech: AfricanDespite the release locale and set language, some or all of the voice overs are in some native African tongue.3 games
Speech: Chinese (Mandarin;Cantonese)Despite the release locale and set language, some or all of the voice overs are in Chinese.0 games
Speech: FrenchDespite the release locale and set language, some or all of the voice overs are in French.2006 / 200910 games
Speech: GermanDespite the release locale and set language, some or all of the voice overs are in German.2005 / 200915 games
Speech: Gibberish (Nonsense)The characters speak gibberish. Ranging from randomly ordered "alien" or "foreign" words that repeat over and over again or utter gibberish that has no clear traits of any language besides sounding vaguely speech-like.1988 / 201130 games
Speech: ItalianDespite the release locale and set language, some or all of the voice overs are in Italian.2006 / 20115 games
Speech: JapaneseDespite the release locale and set language, some or all of the voice overs are in Japanese.2008 / 20098 games
Speech: KoreanDespite the release locale and set language, some or all of the voice overs are in Korean.2007 / 20103 games
Speech: RussianDespite the release locale and set language, some or all of the voice overs are in Russian.2009 / 20106 games
Speech: SlavicDespite the release locale and set language, some or all of the voice overs are in some Slavic tongue.2007 / 20105 games
Speech: SpanishDespite the release locale and set language, some or all of the voice overs are in Spanish.2005 / 20116 games
Story time spanAny tags related to how long time span a story covers.0 games
StrandedThe protagonist is stranded in some remote and/or unknown place where he/she has no immediate or even known possible way back home.1981 / 2011129 games
Streamwater0 games
Structural damageLocation-based damage on vehicles, usually involves disabling and even completely destroying specific components.1989 / 200617 games
Sued by Tim LangdellGames that have suffered due to legal threats from Tim Langdell (CEO and founder of Edge Games), usually involving his claims of trademark ownership for anything with the word "Edge" in it.1995 / 201026 games
SuicideSome character(s) may or will commit suicide, especially in case of the protagonist.2001 / 201114 games
Super powersFeatures non-specific super powers wielded by the player or others.1989 / 201043 games
Supernatural4 games
Supernatural Entity versus Natural conflict (Supernatural versus Nature;Fanciful versus Nature)A non-classic narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face.1982 / 19842 games
Supernatural Entity versus Supernatural Entity conflict (Fanciful versus Fanciful)A non-classic narrative concept and key to the plot of the game. It is the conflict that the protagonist of the game must face.2 games
Suppression (Oppression)The people are being suppressed or oppressed in one manner or another.1987 / 201241 games
Surface variationsSurfaces have variations in their properties, such as friction.0 games
Tamil Language0 games
TattoosCharacters bear tattoos, can get them done for them, and otherwise are unusually visible.1999 / 201016 games
Taxes (Tribute;Protection money)Includes a government, private or criminal organization that collects a portion of assets supposedly for the benefit of those whom give the funds1986 / 201166 games
Technomagic (Technology-based magic)Technology is used to produce effects you'd expect to see in fantasy setting from magic.1989 / 201129 games
Teleportation (Particle transportation)Characters can dematerialize items or themselves in one place and rematerialize elsewhere without actual movement to that location. Regardless if this is by magical, scientific or completely made-up means.1974 / 2012150 games
TerraformingInvolves turning a planet's ecosystem to be more suitable to the protagonist's needs.1992 / 20076 games
The Linux Game Tome's Game of the Month Award1 games
The Sierra Network (The ImaginatioN Network;INN)TSN was created by Sierra On-Line & later renamed INN. It was a precursor to the online games & communities that followed but never itself succeeded.1989 / 19933 games
The Unchosen OneThere's a Chosen One, but you aren't him/her/it.2000 / 20022 games
TimeAny time related tags.0 games
Time paradox1991 / 201111 games
Time span: DaysThe story covers several days of time.2004 / 20108 games
Time span: HoursThe story covers only some hours of time.0 games
Time themeTime serves as a major plot or thematic element.1991 / 201119 games
To-do: verify existenceThis is UVL maintenance tag, used to mark games that someone is fairly certain they don't really exist. These games were likely entered through scripted mass add from 3rd party source, explaining such errors.1972 / 2007292 games
Tony Hawk (Tony Hawk's Pro Skater)Games branded with Tony Hawk's name, a professional American skateboarder and actor.1999 / 200951 games
Too Popular to be publishedSometimes a game is so good that marketing geniuses decide it would be way to popular if published. Thus hindering sales of their mediocre games.1984 / 20069 games
Total destructibilityGames where there is no such thing as indestructible object, place or thing. Leveling the playfield into something completely unrecognizable from its original state is what happens here.0 games
Total Entertainment Network (TEN)Uses the subscription-based TEN matchmaking service. Was in operation from 1996-09 till 1999-10. Overthrown by free services, like Battle.net.1996 / 19975 games
TrafficPlayer encounters significant traffic that more or less interferes with what they must do.1982 / 2011116 games
TrailsCharacters and vehicles leave trails, which can be used to track them.2 games
Trampolines (Springboards)Objects, surfaces or merely areas where if the player character jumps repeatedly, they reach higher with each jump.2009 / 20105 games
Transgendered protagonistThe protagonist considers themselves to be the opposite gender they had at birth. It is not necessary for them to dress or surgically alter themselves towards that gender for them to be this, nor to behave in stereotypically effeminate/masculine way.1988 / 20104 games
True myths (Real myths)Things that pretty much everyone thinks are myths are actually true/real.2008 / 20123 games
Unique RosesSome type of rose not fully covered by existing tags is literally [i]or symbolically[/i] present.1988 / 201040 games
Unity by forceStory involves some faction trying to "unite" people by force, exterminating anyone who doesn't see eye to eye with their vision. Usually marching in with armed forces and then demanding people to submit to their rule.1997 / 200810 games
UVL: A higher quality image should be soughtThese entries have low quality images. Better ones might be obtainable. Otherwise this tag reminds editors to return when/if better images are possible1973 / 2009191 games
UVL: Clarification neededThis is maintenance tag.0 games
UVL: Corrupted textEntries that have corrupted text somewhere in them (not articles, though).1996 / 20102 games
UVL: Delete RequestIf not really sure the game has to be deleted (for being duplicate, etc.)1979 / 200943 games
UVL: Error with Tagscorrupted text/invalid characters in the tags are causing problems.0 games
UVL: Fan invented title listed (Fan translated title)Has fan invented title listed. This is no translation, abbreviation or such, but completely unrelated title often used of the game by their fans. Also any titles of the game as it appears on other platforms.1981 / 201163 games
UVL: Fan translated title listedEither listed by fan translated title, has fan translated title as one of the alternate titles or uses a translated title from another product (even if correct).1983 / 2010164 games
UVL: Gallery cleanup taskGame entries that have excessive number of largely useless images that do not contribute to describing the game.2004 / 20086 games
UVL: Improper tagAny tags that provide information that should be available in some other manner, these likely exist due to nothing better being available.0 games
UVL: Includes commonly used misspelled title1989 / 200912 games
UVL: Includes spoiler tagsIncludes non-obvious spoiler tags and/or an article describing them.1990 / 200812 games
UVL: Incomplete descriptionThough the game shows a description icon, it is extremely incomplete; often having just 1 or 2 tidbits such as number of players or a catalog number.1977 / 2012343 games
UVL: Insignificant tagsIncludes info on tags that do apply to the game, but are so insignificant in their role of defining the game that adding them would only produce poor search results for users.1 games
UVL: License changedThe license by which the game is available has changed since release, such as formerly commercial game becoming freeware or open source.1986 / 2011185 games
UVL: Missing imagesHas some images, but there are known gamestates or events that could be beneficial to have additionally among the images. Such as title screens, screens of specific game modes or "windows", and so forth.1975 / 2012990 games
UVL: Missing mediaMissing info (tags) on any media or is known to be for others not yet listed.1989 / 20117 games
UVL: Original title missingHas either localized titles, fan translated and/or romanized titles listed but the name the game was originally released under is not listed (usually titles written in non-latin characters).1983 / 2011290 games
UVL: Platform/Operating System LimitationTemporarily used in cases where a game is listed in a [i][b]completely[/b] unrelated[/i] platform until it is decided how the platform should be handled.1971 / 20121091 games
UVL: Romanization missingHas non-roman title listed or is known to have been released under one, but no romanized title is listed or given romanization is only partial.1983 / 200630 games
UVL: Search help titleIncludes a title intended to help with inexact search queries, such as omitted or changed special symbols, problems with used typeface, etc.1982 / 2011197 games
UVL: Tag maintenanceAny tags that need additional non-trivial work, such as renaming, splitting or merging.0 games
Vague termsAny tags that exist to clarify and redirect to better tags. None of these should actually have any games in them.0 games
VAGUE: Auto combatThis can either mean car combat or automatic/automated combat.0 games
Vehicle painting (Vehicle coloring)Player can color their vehicle(s) either when they're acquired and/or at any time later (whether or not this requires visit to a paintshop or similar).2004 / 201214 games
Vetnamese Language1999 / 20043 games
Visible LASERsNon-weapon grade LASERs are peculiarly visible to normal human sight.1990 / 201217 games
Vision modes (View modes;Sight modes)Includes different view modes that convey different or additional information not otherwise available.1996 / 201026 games
VisionsThe protagonist experiences visions of another place and time.2004 / 201113 games
Voice-overs (Talkie;Voice acted;Digitized Speech)Includes digitized speech.1981 / 2012292 games
Walloon Language0 games
Weather effectsWeather plays a role that affects gameplay besides creating mood or limiting visibility.2001 / 201229 games
Whispers[whispering]Player character hears unexplainable whispering, chanting or other voices.1999 / 201131 games
WiiWareDistributed through the Wii Shop Channel for play on the Wii.2008 / 2011121 games
Wildfire (Fire spreading;Fire dynamics;Dynamic combustion)Fire dynamically spreads, burns and is extinguished with the presence or absence of appropriate materials and environmental conditions.1989 / 201212 games
Withdrawn from market (Pulled off or removed from market)Completely removed from market for one reason or another, no replacements or altered versions were made available later on.1 games
WON.net (World Opponent Network)Sierra's online game service that was shutdown in 2004.1999 / 20034 games
World Cyber Games (Cyber Games Festival)International professional e-sports event.1998 / 201030 games
World WarFeatures any World War, whether factual, fictional or hypothetical.1983 / 2011105 games
Xbox Live Marketplace (XBLM)[XBLA;Xbox Live Arcade;XBLIG;Xbox Live Indie Games]Distributed through Xbox Live Marketplace.2005 / 2012184 games
Yo-yo1987 / 20104 games
Zulu language (isiZulu)0 games
entities
3D mapThe map is shown as a 3D projection, possibly with free roaming camera, allowing better spatial understanding of (multilayered) areas than a 2D map would.1995 / 20118 games
AcceleratorsObjects, surfaces or merely areas that accelerate or otherwise boost player character and possibly other objects and characters in some direction off them forcibly.1995 / 20117 games
Acid2009 / 20126 games
Acorns (Oak Nuts)Acorns of the Oak tree are featured in gameplay or story.0 games
AirlocksIncludes airlocks of any kind. Essentially small rooms with two doors that allow only one door to be open at a time, often incorporating pressurisation, scanning and decontamination capabilities.1999 / 201118 games
Alcohol drinksAlcoholic drinks is present in the game.1984 / 201271 games
Ancient machines (Ancient technology)Machines or other technology that has laid unused for thousands of years yet are still more or less operational.2008 / 20102 games
AnomaliesStrange abnormal occurrences that have no (clear) explanation within the mythos.2007 / 20129 games
ApplesA fruit know for it's red color but comes others. Has a variety of religious/symbolic meanings most famously the 'Forbidden Fruit'1978 / 200953 games
Asteroids (Comets)Features inanimate (but usually in motion) space debris that threaten to collide with important things that need protecting.1977 / 201163 games
Auto-closing doors2007 / 20118 games
Automatic doorsIncludes doors that automatically open when approached and close when no-one's near them anymore.1997 / 201123 games
Available on DesuraAvailable on Desura, a digital distribution network & game development community.1995 / 2012201 games
Available on GameolithA digital distribution service for Linux games.2009 / 201228 games
Available on GOG.com (Good Old Games)Available from GOG.com digital distribution.1988 / 201281 games
Available on Steam CDNAvailable on the digital distribution (and by extension social networking service) by Valve.1998 / 2012455 games
Balance beamsA walkable beam used in artistic gymnastics.0 games
Balls0 games
Berries0 games
Black Pearls (Black Tahitian Pearls)Comparatively rare black pearls from the Tahitian black pearl oyster (Pinctada margaritifera). Were much rarer before production of cultured pearls.1985 / 200856 games
Black RosesBlack roses are literally or symbolically present. Traditionally they have negative meanings; Death, hate, farewell. But also rejuvenation or rebirth.1989 / 200922 games
BlackberriesAn edible aggregate fruit that grows on blackberry shrubs & turns from green to red to deep red (black) when ripe.0 games
Blue RosesBlue roses are literally [i]or symbolically[/i] present. Traditionally symbolize unattainable via natural means (impossible), mystery, love at 1st sight, or royalty1988 / 201116 games
Body armor1982 / 2012207 games
BooksPlayer encounters numerous books they can read, most are likely just fillers for the background mythos - such as history, novels, encyclopedias, etc. - though some may be of actual value, directly or indirectly.1994 / 201129 games
Boosters (Enhancers)Devices, buildings, etc. that increase the performance of other things attached to or near them.2003 / 201214 games
Bouncers (Springs;Catapults)Objects, surfaces or merely areas that bounce the player and possibly other objects and characters off them forcibly, often used to reach otherwise inaccessible locations.1982 / 201143 games
BriefcasesOften used to hide questionable or extremely valuable objects in fiction, such as drugs, money/gold, weapon components, and so forth.2004 / 20084 games
CarrotsAn editable orange taproot. Famous as a favorite of rabbits. It is actually more nutritious when cooked.1994 / 20118 games
Chasms (Fissures;Rifts)Player encounters expansive chasms.1998 / 201221 games
CheeseGame includes cheese.1992 / 201121 games
CherriesA small spherical fruit with a distinctively long stem. Commonly shown red & in stem attached pairs. It comes in other colors and numbers as well.1981 / 200944 games
ChestnutsAn editable nut from the Chestnut tree. Tends to stink when munched raw. Many prefer it baked or roasted.2007 / 20092 games
Clothing1996 / 201250 games
CoconutsCoconuts are actually nuts. They are seed of fruit of widespread but beach dwelling coconut palm tree. Often a falling or thrown hazards in videogames1984 / 200916 games
CompaniesCompanies that aren't directly involved with games.0 games
ContainersIncludes containers - usually chests - that can be opened and possibly closed as well with items taken out and stored in them.1982 / 2012133 games
Cosgrove Hall FilmsBased on the creations of the Cosgrove Hall animation studio.1988 / 200717 games
CratesSurprisingly common object in video games.1990 / 201163 games
Crepuscular rays (Sunbeams;God rays)2008 / 201216 games
Crimson RosesCrimson roses are literally or symbolically present. Traditionally they symbolize mourning.1999 / 20064 games
CrushersFalling chunks of ceiling, large machinery, a massive trap, or something else that crushes anyone who has the misfortune of getting in their way, usually killing them (almost) instantly.1994 / 20108 games
CrystalsCrystals of one sort or another appear prominently.1993 / 201263 games
Cursed itemsItems that are somehow cursed. Commonly can't be removed without dispelling the curse and impart other detrimental effects.1994 / 20126 games
Custom treatiesPlayer can create customized agreements with factions, people, or such.0 games
Death pits (Bottomless pits)Includes pits where once you fall, you're never coming back. Either you die during the fall, hitting the bottom or there's just no way out of them and the game doesn't have the grace to call it a game over.1986 / 2012123 games
Detectors (Security cameras)Includes devices, creatures, or some other things that serve the purpose of detecting something and summoning something more appropriate to deal with them.1999 / 20097 games
Diaries (Journals;Logbooks;Audiologs)Player can find several diaries or similar recordings of past events that reveal all or part of what had transpired, often revealing surprisingly useful info compared to what one would expect from such.1994 / 201272 games
Dimensional portals (Planegates;Planar gates)[dimensional gates]Includes gateways between dimensions or planes of existence.1993 / 200714 games
Disappearing platforms (Disappearing floor;Crumbling floor)Features floor or other platforms that disappear and possibly re-appear for one reason or other (commonly from being stepped on).1983 / 201276 games
Discouraged term: BloodDue to blood being very common thing in games, some other terms should be used instead.2001 / 201220 games
Display devices (Monitors;Screens)Player encounters display devices or other similar things that show other parts of the game world in (semi) real-time, commonly displays linked to security cameras.2004 / 20062 games
Distributors0 games
Doors (Gates)[Portcullis;Portcullises]A simple piece of a structure that opens and closes, often comes with a locking mechanism.1981 / 2012440 games
Drone (Satellite;Bot)Player has one or more drone ships, robots, or other similar entities running about aiding them in whatever task they're at.1985 / 200951 games
Drop platforms (Pass-through platforms)[drop-through platforms]Platforms that support characters on them, but can be passed through from either side when wanted.2010 / 20129 games
Dust motes (Space dust;Plankton)Dust motes or similar float about in the air, sea, or space. Usually they try to impart a sense of motion in places where seeing it otherwise might not be so clear, or simply for atmosphere.1994 / 201110 games
Encyclopedia[encyclopaedia]Includes some form of encyclopedia that explains pretty much everything worth explaining and some more.1992 / 201142 games
Energy distribution (Electric distribution network)Player needs to establish and maintain energy distribution in some manner.1989 / 201239 games
Energy pickupsIncludes items that restore all or part of the player character's energy upon picking up, activation or touching. These can't be stored in inventory even if such exists.1997 / 20116 games
Energy recharging itemsPlayer can carry about items that recharge their energy reserves when they feel it necessary.1994 / 201170 games
Energy stationsPlayer can find devices, locations or other things where they can repeatedly recharge their energy reserves.1994 / 201119 games
EruptionsViolent eruptions of some harmful substance (e.g. lava, steam, acid, ...) provide an environmental hazard.2008 / 20112 games
EstatePlayer owns or can own a household of one form or another where they have a number of retainers that do the protagonist's bidding.2002 / 20107 games
Explosive environmental objectsIncludes objects that cause an explosion or expulsion of some harmful material upon being sufficiently damaged. These are [i]very[/i] likely red and barrel-shaped.1989 / 2012176 games
Facebook integrationHas integrated support for interacting with Facebook, likely to automatically publish somehow significant actions in-game.2006 / 201115 games
FactionsThere are multiple factions, organizations, nations or such that have more or less impact on the actual story.1999 / 201227 games
Fictional element (Fictional material;Fictional substance)A fictional element or other substance is central to the plot, gameplay or has otherwise very dominant presence.1992 / 201262 games
Flammable gasGaseous matter that is explosive or otherwise can be made dangerous under certain circumstances.0 games
Flying islands (Floating continents)[flying continents;floating islands]Features islands/continents that fly or float in air.1997 / 201148 games
Force fields (Energy barriers)1997 / 201129 games
FoundationsPlayer must deal with building foundations for structures or similar.1992 / 200510 games
Fruits1990 / 20096 games
Fungi (Mushrooms)1982 / 20118 games
GamerSafeSupports GamerSafe to a degree, such as having saves stored online, public achievements, micro-transactions, etc. Requires login at GamerSafe, though some games may be playable without such (with the additional features unavailable).0 games
GarlicA notably pungent plant, or especially its bulb, that is used for culinary, medicinal, magical, or super natural purposes.1981 / 200862 games
Gems (Gemstones;Precious stones)[diamonds;jewels]1982 / 201244 games
GeysersA generally extremely dangerous volcanic eruption of burning hot water or steam.2002 / 20074 games
Giant fungi (Giant mushrooms)Player more or less frequently encounters gigantic fungi, often to the degree that it's a forest made out of them.1994 / 201215 games
Gibs1994 / 201273 games
Gold bars (Gold ingots)Gold that has been melted down and shaped into similar sized bars. Presumed to be purified to one degree or another.1982 / 200929 games
Gold dustWhen dirt (or rock) containing gold is is processed to separate the gold, impure but mostly gold granules that result are called gold dust.2000 / 20043 games
Gold nuggetsNaturally occurring gold chunks. Often found or panned from rivers where erosion has moved them. Sometimes panned from dirt out of mines or hillsides.1983 / 201115 games
GPGnet2007 / 20083 games
Half-pipe1 structure of 2 opposing quarter-cylindrical ramps for bikes, skateboards, rollerblades, or other vehicles to launch into the air & preform tricks.1988 / 19892 games
Hazmat suitProtagonist wears or can wear a hazmat suit.1998 / 201020 games
Health pickups (Health power-ups)Includes items that restore all or part of the player character's health upon picking up, activation or touching. These can't be stored in inventory even if such exists.1985 / 2012174 games
HeartsCentral pieces of blood circulation in organic beings, often symbolizing vitality, life or even the soul.1997 / 20058 games
Heat haze (Heat distortion)2006 / 201114 games
Herbs2007 / 20102 games
Horizontal bars (High bars)[Uneven bars]A bar used generally in artistic gymnastics.2006 / 201114 games
Human cannonball (Unit cannon)Characters, vehicles, etc. are shot a great distance via a cannon, catapult, or other similar device as an unconventional means of transportation.2009 / 20129 games
Humble Indie BundleSeries of sales of packs of cross-platform, DRM-free, indie games where customers set their own price & earmark some charity payment. After sale, pack is opensourced*2001 / 2012138 games
IndyCar (Indy Car;American Championship Car Racing;ACCR)IndyCar is open wheeled racing in vehicles that resemble F1 cars.1977 / 19975 games
Interactive triggers (Buttons;Levers;Switches)Player encounters trigger mechanisms they can or must interact with, usually in form of push buttons or turning levers/valves.1990 / 201282 games
Invasive plant species (Alien weed)Anything that behaves like an invasive species (such as weeds) but also noticeably changing the area as it spreads, overwhelming native forms of life.2003 / 20113 games
Invisible platformsPlatforms that normally are normally undetectable. Some may become visible under certain circumstances and others may even be intangible unless something is done to or near them.1998 / 20125 games
Juniper BerriesActually a fleshy seed cone rather than a berry. Used as a spice for game meats, sauerkraut, gin, & other European foods. Some species are toxic.0 games
Knights Templar (Military order)Features the Knights Templar or any other religiously driven military orders; Knights Templar is the most well/widely known military order and often used as synonym for them.2004 / 201114 games
Ladders (Ropes;Vines;Grid fences;Rappelling;Abseiling)Anything used to climb up or down on, whether fixed to a wall or hanging from the ceiling. Staircases and similar not included.1980 / 2012492 games
Lava[magma]An environmental hazard, though may have actual uses or dynamics outside of the initial danger it poses.1985 / 201224 games
Lego brick toys1992 / 201162 games
LEGO GroupAnything created by the LEGO Group.0 games
LettuceFeatured in gameplay or story. The leafy green. Eaten raw or sometimes cooked. The basis for many salads.0 games
Light bridgesBridges or similar platforms that are formed of light or other supposedly intangible form of energy.1986 / 201121 games
Logic gatesThe most basic element of binary (boolean) computing, can be used with enough effort to construct actual processors inside virtual worlds.2006 / 20129 games
Magic carpets[flying carpets]1985 / 200414 games
Magic circles (Summoning circles)Drawn circles involved in ritual magic, often inscribed with various geometric shapes and runes.1994 / 20076 games
Magic ingredients (Spell ingredients;Spell components)Magic spells require the use of special ingredients that may or may not themselves be of magical nature.1992 / 20115 games
Mahjong tiles[Mah Jongg tiles]0 games
Marbles1998 / 200825 games
Meteoroids (Meteors)"Sand to boulder sized extraterrestrial matter"2006 / 20119 games
MirrorsAn object with a specularly reflective surface is featured in gameplay.1 games
Money bagsLight colored plain canvas or cloth bags with a large contrasted currency symbol printed on them to comically reveal to all exactly what is inside.1985 / 201023 games
Monkey barsIncludes monkey bars or any other structures or objects that are used in similar fashion, such as piping or ropes.1984 / 201135 games
Moving platforms (Floating platforms)Features inexplicable platforms - that either float or are attached to some background machinery - which move up and down, left and right, and the player is required to jump from one to the other.1986 / 201245 games
Multiple Rocket Launchers[multiple launch rocket systems]Vehicles or towed weapon systems that deliver a barrage of unguided rockets.1999 / 201011 games
Mutant plantsPlants that have mutated to a point at which they're barely or not at all recognizable.2010 / 20115 games
Necklaces (Pendants)[amulets]Any form of neck ornaments.2010 / 20112 games
NewsPlayer has access to some in-world/mythos news service that reports more or less relevant news, possibly reports of their past deeds, events they participated in or upcoming events they may be interested in participating in.2000 / 201127 games
NPC generators (Monster generators)An object that keeps on spawning NPCs until destroyed.1985 / 201189 games
NutsHard shelled fruits are featured in gameplay or story. Edible seeds of high oil content are often defined nuts despite the scientific inaccuracy of it0 games
One-way passagesIncludes passages, doorways, teleporters, etc. that can be only traversed in one direction no matter what.2003 / 20093 games
Online ranking (Online highscores;Leaderboards)Uses online ranking/highscore lists.2004 / 201289 games
Orbital weapons[orbital weaponry]Either satellites or spacecraft providing weapon support from space (planet's orbit) to planet surface.1995 / 201127 games
Pet (Pet system)The protagonist has or can have (usually one) animal companion that is not an integral part of the story or gameplay.1989 / 201231 games
Phlebotinum (Unobtainium;Handwavium;Eludium;Wishalloy)Involves an exceedingly rare, valuable or inexplicable substance (or possibly device) that often has so many (often unpredictable) uses that everyone wants it, and it's (of course) important for the plot.1995 / 201231 games
Pink RosesPink roses are literally [i]or symbolically[/i] present. Traditionally symbolize gratitude. Also grace, elegance, admiration and/or fun.1998 / 20065 games
Planetary defense weaponsWeapon systems installed on the surface of planets or similar stellar bodies that are intended to defend against threats from space before they reach the atmosphere.0 games
PlayStation Store (PlayStation Network;PSN)Distributed through PS network's store.2006 / 201296 games
Poles (Columns)Player may encounter poles or other column-like objects that they may climb up, down and [i]around[/i] more or less freely.2008 / 20109 games
PolyominosGameplay involves polyominos, polygons made out of squares whose faces line up.1980 / 20115 games
PortalsIncludes portals of some sort, used for rapid transportation from one place to another. Often these have the outer appearance of door frames with fancy light show.1994 / 201284 games
Potions (Vials)1982 / 2012172 games
Power-upsIncludes various inexplicable objects that instantly increase the protagonist's power, temporarily or permanently.1981 / 2012239 games
Pressure plates[pressure pads]Floor plates, pads, or such that react to sufficient weight pressing down on them (such as the player character, random objects, NPCs, vehicles, or anything else).1990 / 201246 games
PumpkinSome are lanterns, a character's head, coaches pulled by horses, explosives, mistaken for a vegetables, talk, chucked more & farther than other fruit.1986 / 200929 games
Purple RosesPurple roses are literally or symbolically present. Traditionally associated with enchantment, desire, or caution.1995 / 20033 games
Radar jammersAny devices, structures, or such that deny radar or similar information to be gathered, commonly making things invisible to radars, but not blocking detection by plain sight or such methods.2007 / 20106 games
Radar scramblersAny devices, structures, or such that distort information gained by using radars or similar devices.2007 / 20107 games
RadishesEditable pungent peppery taproot. The whole plant is editable. Some species are best cooked due to toughness. Commonly red varieties are seen.0 games
Ramparts (Bulwarks;Barriers;Defensive walls;Fences)1990 / 201129 games
Recall portal (Town portal;Recall teleport;Teleport home)Includes an ability, item, or other such that teleports the protagonist back to their home or nearest safe haven, such as the nearest friendly habitat.1991 / 201237 games
Red RosesRed roses are literally or symbolically present. Traditionally they symbolize passionate, romantic love.1988 / 201041 games
RoadsignsPlayer encounters usable (as in, useful) roadsigns or other direction guides.2002 / 20108 games
Rose Bushes (Rose Trees;Rose Shrubs;Rose Vines)A shrub known for its beautiful rose flowers & sharp thorns.1991 / 20094 games
RosesLiterally present flowers of the rosebush, often red, valued for their beauty, fragrance, as a food ingredient, & for romantic connotations.1985 / 2011114 games
Rotating platformsIncludes platforms that rotate somehow, either by themselves or with applied force. Often the rotating either forces timing or it must be otherwise taken into actual use, especially in games involving physics.2009 / 20119 games
Rube Goldberg devices (Heath Robinson contraption)1992 / 20085 games
Rube Goldberg machine (Roland Emett things;Storm P machines;Pythagorean devices;Jean Tinguely sculpture;Heath Robinson machine)An overly complicated device to accomplish a simple task in an entertaining and/or satirical manner.1990 / 20119 games
Saguaro CactusA large tree-sized cactus & iconic symbol of the american southwest.1978 / 20093 games
Scents (Smells)2000 / 20072 games
Scrolls (Spell scrolls)1982 / 201013 games
SeedsGameplay or story features plant seeds.1991 / 20118 games
Smokes (Tobacco;Cigars;Cigarettes)Smokes or similar recreational inhalants, taken by burning the substance and inhaling the smoke, are present.1981 / 201217 games
Social networksAny third-party social networks supported internally by games.0 games
Space suit (EVA suit)The protagonist is equipped with or can wear a space suit of one form or another.0 games
Spacelanes (Wormholes;Warp conduits;Hyperspace gate networks)Either natural or artificial lanes between major stellar phenomena, commonly star systems, employed to accomplish FTL travel.1990 / 201134 games
Splatter (Blood splatter;Ichor splatter)Creatures excessively splatter bodily fluids, blood or other vital fluids, when wounded, crushed, mutilated or otherwise harmed.1986 / 2012220 games
Standing stones (Megaliths;Orthostats;Liths)1986 / 20096 games
Stealth field projectors (Cloaking field projectors)Any devices, structures, or such that project a stealth field around themselves, thus cloaking anything within sufficient proximity to them, or that cloak distant objects.2007 / 20084 games
Steam WorkshopA distribution system for user-created content on Steam.2007 / 20115 games
Stepping stonesAny sparsely spaced footing, regardless if they're actually stones, that player usually jumps from one to the other while aiming their jumps carefully.2008 / 201110 games
Stockpiles (Warehouses;Silos;Storehouses)Player can construct stockpiles or similar to store excess or currently unused goods.1997 / 201223 games
Superalloy (Supermetal)Includes an alloy, metal, or other material that if anyone had the choice, they would make almost everything out of it.1996 / 20129 games
Teens (Teenagers)Includes human [i]children[/i] 13–17 (possibly 18–19) years of age. Or children of other sentient creatures obviously in the same condition if not age1989 / 200947 games
TeleportersIncludes fixed devices or locations that teleport the player and anyone else to some other location.1986 / 201298 games
Thoroughfares (Rails;Routes;Paths;Trails;Roads;Streets;Highways;Waterways)Includes any kind of thoroughfare that serves as something more than scenery.1994 / 201026 games
TracersIncludes tracer ammo, or other similar things that produce traces the player player can use.2006 / 201114 games
TrapsPlayer can encounter traps of one sort or another.1982 / 201181 games
Trash (Unusable junk)Player can find, collect and fiddle with large number of items that have no use what so ever.1992 / 201233 games
TreesFeatures trees [b][i]as more that mere scenery[/i][/b]. They play a significant part in gameplay or story.1982 / 201247 games
Tripwires2008 / 20106 games
Twitter integrationHas integrated support for interacting with Twitter, likely to automatically publish somehow significant actions in-game.2009 / 20129 games
Tyrant (Dictator)Involves an oppressive ruler that bends, abolishes, ignores, and makes laws for (seemingly) personal benefit or amusement.2001 / 201110 games
Ubi.com (Uplay;Ubisoft Online Service)[Online Services Platform]Requires account at Ubi.com for online multiplayer, and possibly for even offline singleplayer.2005 / 201116 games
Unusual currency1997 / 201113 games
UVL: DistributorsIncludes info on distributors.1 games
Wads of cashA bunch of banknotes strapped together to form a compact pile of presumably set number of specific bills for easy management of large sums of money.2009 / 201110 games
Water distribution (Water supply network)Player needs to establish and maintain water distribution in some manner.1993 / 200616 games
Whirlwinds[cyclones]A vortex of wind, likely harmless to humans and similarly large creatures, but may throw about objects and smaller animals.0 games
White RosesWhite roses are literally or symbolically present. Traditionally they symbolize purity & true love (pure love)1988 / 20069 games
WindmillsStationary machines that translate the force of the wind [b]directly[/b] into rotational motion.1991 / 201123 games
World core (Planet core;Center of the Earth)Involves the world's core somehow, as destination, location, a plot object, or such.1991 / 20118 games
WreckageDestroyed vehicles, buildings and such leave wrecks that block movement and whatever else. Usually these can be salvaged for resources or used as cover.1997 / 201124 games
Yellow RosesYellow roses are literally [i]or symbolically[/i] present. Traditionally they symbolize joy & friendship.1988 / 20047 games
YggdrasilRefers to "Yggdrasil", an immense tree that is central in Norse cosmology.1997 / 200910 games
YouTubeHas integrated support for interacting with YouTube, likely to trivially submit gameplay videos there.0 games
Zip-linesA cable, rope or such mounted on an incline commonly with a pulley or something else that does its job. Allows rapid one-way transit.2008 / 201212 games
concepts
Accused of plagiarism0 games
Activity log (Event log)Has a log of recent activity player can peruse.2007 / 20125 games
Actual deathIn the course of the game a player is shown an actual death that happened in reality, or gets to cause an actual death during the game.1998 / 20074 games
Aerokinesis (Air manipulation;Air magic)Player character can control and/or generate air or other gaseous substances to some degree, regardless of how or why.2000 / 20094 games
Air burstingSimulates or imitates the effects of detonating explosive devices mid air instead of after they hit or penetrate a target (or hit ground or other non-target).2007 / 20113 games
Alpha strike[alpha striking]The act of deploying all weapons or similar to a single target simultaneously.1995 / 200913 games
Altered states0 games
Animation techniques0 games
Antagonist awareness (Clairvoyant antagonist)The antagonist expresses awareness of the protagonist's actions, location, etc. Often taunting them from afar somehow.1994 / 201213 games
Anti-UtopianSeemingly utopian but at the cost or result of fatal flaw(s) such as oppression, exclusion, lies or suffering, that when shown, reveals a false utopia0 games
Anticipatory facingTurrets, characters, and others face a direction automatically they think they're most useful to do so before the need for it. Likely direction from where the first targets appeared in previous confrontation.2009 / 20102 games
Arcane technology[supernatural;magic]Includes devices, machinery and whatever else that is powered by or otherwise interacts with the supernatural.2003 / 20114 games
Ascendancy[ascendency]Deals with reaching a higher state of existence.1985 / 201022 games
Auctions (Auction house)[auctioning]Player (character) has access to auction style trading, commonly between other players where they place items for sale and designate minimum price and time how long the auction is open, possibly with a buyout price as well.2007 / 20116 games
Auras[aurae]Fields surrounding characters or other creatures with varying effects which are often limited to friendly or hostile creatures.2000 / 201010 games
Automap (Automatic mapping)Automatic world mapping is included, either by default or by some additional in-game device.1982 / 2012236 games
Bank serviceIncludes a bank-like institution or service to which you can store wealth and/or items for safekeeping.1986 / 20105 games
Battle aura (Power glow)Characters gain an aura, a halo, or a generic glow whenever they're preparing, charging or simply holding ready their powers, be those of martial fighting, magic or science.1988 / 20117 games
Beyond comprehensionA notable part of the plot involves a Thing that is beyond comprehension, so alien that your mind reels from the truth and shows only some vague approximation of what it truly is. Often an extra-dimensional entity of incomprehensible complexity.1998 / 20115 games
Binary logicPlays with the concept of binary logic, where things have only two alternatives with nothing in between. Commonly involves extremists who think you're either with them or against them.0 games
BioluminescencePlayer encounters numerous bioluminescent flora and fauna.2001 / 201127 games
Breakable doorsDoors in games are commonly indestructible, here they are not.1992 / 201234 games
BreedingSimulates procreation to a degree, with animals, characters, etc. creating offspring outside of players control.0 games
Budget rangesAny re-release budget ranges.0 games
Cheap deathIn the depicted mythos, death is not an insurmountable obstacle. There exists technology, magic, or something else that makes returning to life somewhat trivial. Regardless if this is readily available to all (protagonist usually has easy access to it).1995 / 201120 games
Chemical elements[periodic table]Deals with chemical elements somehow, either as part of the gameplay or as a thematic element.0 games
Collapsible environment2009 / 20112 games
Comic cutscenes (Graphic novel cutscenes)Cutscenes are delivered in comic or graphic novel format.2001 / 201111 games
Conditional realismAny tags that are only conditionally realistic. Which usually means the depiction you find in games isn't realistic, but the concept itself isn't unrealistic.0 games
ConstructionsTags related to buildings and other structures.0 games
ConsumablesAny tags related to so called consumables.0 games
ContagionsAnything that is spread passively by those infected by it, often by touch or proximity.0 games
Crafting toolsSome or all crafting requires tools (other than those provided by potential worksites) to perform the job.2009 / 20115 games
Crafting worksites[crafting sites]Some or all crafting involves finding a location where the things can be crafted, such as a workbench or tool set, or you can build one yourself.2011 / 201218 games
Crashing0 games
Crowd funded (Crowd financed)Any game project that used crowd funding.2011 / 201335 games
Cryokinesis (Ice magic)Player character can control and/or generate ice/cold to some degree, regardless of how or why.1995 / 201111 games
Cuneiform Language0 games
Currency (money)Uses consistent abstract medium of exchange such as coins of intrinsic or fiat value, government or bank issued notes, credit, or an abundant consistent commodity1982 / 2012145 games
Delayed releaseReleased notable time period after the game was finished. Possibly to avoid competition with other titles.2008 / 20126 games
Dimensional travel (Planar travel)Involves traveling between dimensions or planes of existence, whether this is voluntarily or not.1988 / 201292 games
Dominion (Area of Influence;Sphere of Influence)[AOI;SOI]1993 / 201218 games
DrunkennessCharacter in the game have the option to drink alcoholic drinks until drunk.1997 / 20035 games
Ecosystems (Biomes)Simulates multiple disparate ecosystems to a degree.2011 / 20128 games
Elastic surfacesPlayer encounters and must deal with elastic surfaces of any kind.0 games
ElectrokinesisPlayer character can control and/or generate electricity to some degree, regardless of how or why.1994 / 201128 games
Energy upkeepMagics or other energy consuming actions may require a portion of your maximum energy to be set aside as upkeep for as long as that magic or action remains.2006 / 20093 games
ErosionSimulates erosion, natural elements moving away solids to another location (e.g. river moving sediment downstream), to a degree.2011 / 20122 games
Eternal firesYou've just entered a location that hasn't been visited in ages by intelligent creatures, yet you find torches, fireplaces, and such still happily burning as if someone had just switched and lighted them all for your pleasure.0 games
Experimental technology (Prototype technology)Depicts experimental technology in practical use.1992 / 201213 games
External notificationOffers notification services through external systems, such as e-mail or SMS.2009 / 20102 games
False HintsThe game is purposefully designed with a source of hints within the game that gives outright false information. Lies, basically.1987 / 19883 games
False historyHistory as you know it is a lie.2007 / 201111 games
Fame (Infamy;Recognition;Notoriety)Player is assigned a score that tells how famous they are, how likely people are to have heard of you and know of your deeds.2002 / 201017 games
Fan translatedHas a translation to one or more other languages available as provided by fans of the game rather than anything official (though may be approved [but not supported] officially).0 games
Feather fallIncludes a limited use device, ability, spell, or such that allows the protagonist to fall from great heights without fear of dying or injuring themselves from the drop.1996 / 20112 games
Financial and business models0 games
FlankingSomehow simulates the benefits of flanking, such as giving bonuses to hit chance, greater chance of lethally wounding, etc.2004 / 20105 games
Full voice-oversEvery conceivable bit that could be spoken out loud, is.1995 / 20126 games
Geokinesis (Earth manipulation;Earth magic)[lithokinesis;geomancy]Player character can control and/or generate earth, soil and related things to some degree, regardless of how or why.2000 / 20022 games
Global organizationInvolves an organization that works in all corners of the world (or even all corners of the universe if it's in space age).1994 / 201111 games
Gray choices [grey choices]Player is made to choose between two or more options in which none seem better or worse than the other, especially when all options are bad.2008 / 201010 games
Guerrilla (Guerrilla warfare)0 games
Guild (Trade union;Labor union;Labor organization)An association of craftsmen in a particular trade working towards common goals.1994 / 201020 games
Hallucinations (Delusions)Player character experiences hallucinations of varying severity.2003 / 201120 games
Healing itemsPlayer can carry about healing items and use them when necessary.1985 / 2012294 games
Healing stations (Health stations;Medical stations)Player can find stations, devices, characters, or other objects that can be used repeatedly to heal wounds and possibly other ailments.1987 / 201291 games
HumiditySimulates humidity and its effects to a degree.2011 / 20122 games
Hydrokinesis(Water manipulation;Water magic)Player character can control and/or generate water or other liquids to some degree, regardless of how or why.2010 / 20114 games
Hygiene (Cleanliness)Simulates hygiene to a degree, possibly having effects on social interactions, health, or some other things.2001 / 20103 games
Hypermuscles (Muscular hypertrophy;Muscle worship)Involves characters with abnormally prominent musculature. Realistically these are either very dedicated bodybuilders (who also possibly - but not necessarily - ingest certain nutrients), or people with muscular hypertrophy.2003 / 201114 games
Ignored vandalismNPCs pointedly ignore the protagonist's vandalism (or never hold him/her accountable for it) as they go about stealing from them, destroying their property, and otherwise terrorizing short of directly mugging and/or killing the people themselves.0 games
Impossible geometry (Impossible objects;Undecidable figures;Impossible figures)Somehow deals with impossible geometry.2 games
Incarnated Divine Beings (Incarnated Angels; Incarnated Demons; Incarnated Deities)Features unearthly divine spirits housed in earthly bodies. (vulnerable earthly bodies, not just in appearance only)1982 / 201266 games
InfestationDeals with the presence of abnormally large quantity of parasites, rodents, aliens or other pests that normally wouldn't be expected to be in the presented location(s).1997 / 201111 games
InformationAny tags referring to information player is given.0 games
Interest incomePlayer gains income through interest, usually by depositing wealth in a bank, giving out loans, or some such.2008 / 20128 games
Investors (Financiers)Gameplay involves investors funding your project(s). With player primarily trying to keep the investors satisfied with you and thus keep funding the project(s). May involve trying to find (additional) investors.1994 / 200611 games
Item comparisonOffers easy way to compare two or more items, usually by displaying them side-by-side and possibly highlighting differences.2011 / 20123 games
Item setsIncludes item sets that when used together impart additional bonuses or effects.2000 / 201224 games
Keycodes (Key sequences;Access codes;Passwords)Player is required to locate keycodes - and possibly to fill in missing characters in them - to gain access to something.1987 / 201121 games
Keys (Access cards)Player is required to locate items used to unlock things, such as tiny metallic keys, access cards, fingers, wire cutters, eyeballs, and so forth.1978 / 2012330 games
Language: PictographicLanguage such as speech or writing is represented through the use of pictographs.0 games
Last of a kindThe protagonist is one of the last or [i]the[/i] last representative of a kind.1999 / 20116 games
Latent ability (Latent power;Potential)[latent abilities;latent powers;dormant powers]The protagonist has potential for something great and may or may not know of it before it rears its ugly head.2004 / 20095 games
License: BSD (Berkeley Software Distribution license)Distributed under the BSD license.1994 / 201121 games
License: Creative CommonsA license primarily intended for artistic products such as graphic art, stories, etc.2003 / 201215 games
License: GNU GPL (GNU General Public License)Distributed under the GNU GPL license.1987 / 2012504 games
License: MIT (X11 license;Modified MIT license;Massachusetts institute of technology license)Distributed under the MIT/X11 license.1988 / 200914 games
License: Mozilla Public LicenseDistributed under the Mozilla Public License. MPL is based on the modified BSD license & the GNU General Public License, having elements of both.2006 / 200712 games
License: Public Domain1986 / 201062 games
Live actorsSome or all characters are acted by real people or animals (not just voice acted). May be limited to cutscenes, videos, or similar.1991 / 201266 games
Lost technology (Forgotten technology)Involves technology for which the means or knowledge to produce them has been lost with no hope of recovering (e.g. due to a global catastrophe). This technology usually far exceeds the capabilities of tech the people now create.1993 / 19973 games
Machine civilization (Robot civilization;Machine culture;Robot culture)[Machine civilisation]Features a machine civilization of some sort. Not just a mass of automatons, but an actual civilization created and run by more or less sentient artificial beings.1990 / 201128 games
Magazine cover giftFirst released (usually for free) as a cover-disc or cover-tape in magazines.1986 / 19872 games
Magic (Mystic powers)Features anything definitely magical or strange mystic powers.1974 / 20121577 games
Magic is science (Scientific magic;Natural magic)Magic is depicted as scientifically studied and quantified concept with predictable results.2003 / 20106 games
Magic: FocalMagic is invoked by use of intermediary objects that by themselves hold no or little magical properties.1995 / 20114 games
Magic: Innate (Thought)Magic is invoked by thought or simply by "doing magic" (like breathing or circulating blood). Magic user performs no perceivable actions to do magic.1995 / 20126 games
Magic: RareMagic exists but is very uncommon, extremely difficult, relatively limited in power, and/or reserved for a select few. Tolkienian magic for example.1976 / 20109 games
Magic: SomaticMagic is invoked by visible bodily movement, gestures, dancing, or anything else similar except for spoken words.1995 / 200711 games
Magic: Symbolic (Runic)[runes]Magic is invoked by symbols of power, usually drawn by the magic user when needed or activating previously drawn symbols somehow.1992 / 201214 games
Magic: Verbal (Singing;Chanting;Vocalizing)[sung;chanted;vocalized;spoken]Magic is invoked by speaking, singing, shouting, or otherwise vocalizing gibberish or words of power or similar.1996 / 201117 games
Mail (Postal service;Internal email)Player has access to mail service, either for sending and receiving textual messages or actual in-game items like in postal service. Commonly exists for communication between players who aren't on-line at the same time.2007 / 20093 games
Mail orderPlayer can purchase certain items, goods, services, etc. that are delivered to them at a later date, as if by mail order (whether literally or figuratively).0 games
Mana burn (Energy feedback)An overload or literal burning of energy that harms whoever has it. Commonly has little to no effect on regular people.1994 / 201233 games
Market failure (Financial failure)Failed to cover its development costs or produce enough profit to even partially fund subsequent projects.1996 / 20095 games
Market previewPlayer has access to information about prices, demands, and such for far away markets, allowing easier way to plan what to trade and where.1999 / 20118 games
Martial lawMartial law is in place within the depicted setting.0 games
MisfortunePlot involves events spiraling out of control, with any success usually proving to be a failure or simply invoking greater dangers/threats. The protagonists are likely to suffer from despondency eventually.2010 / 20116 games
Mixed licenseDistributed under mixed licensing.0 games
Mixed realityTwo or more distinct types of reality are mixed together.1988 / 19916 games
Moon phasesSimulates moon phases to a degree with noticeable effect one way or another.2006 / 20114 games
Moral choicesThe player is presented with moral choices which may stray the story or side-story to different directions. A common tool for character building in RPGs.2001 / 201124 games
Multiple currenciesUses more than one incompatible but perhaps exchangeable currency systems.0 games
Mundane dangersThe protagonist is hurt or even killed by very mundane things that shouldn't really hurt anyone. Fatal allergy to something being one of the most realistic instances of this.2000 / 20102 games
Naturalistic (Mundane;No Magic)Has nothing overtly fantastic, be it magical, paranormal, psychic, mystic, super powers, technomagic, nor magical technology. Not necessarily realistic.1979 / 2012677 games
Nature simulation0 games
Necessary evil (Lesser evil)Plot involves someone notable performing "evil" deeds because of necessity for them to achieve certain "good" goals.2003 / 20117 games
No Amazon Standard Identification Number (NO ASIN)Not yet listed (or has been deleted) from amazon.com. This is a maintenance tag.1981 / 200941 games
Non-Euclidean geometry0 games
Object imprinting (Psychic imprinting;Empathic imprinting)Objects, mainly tools, gain traits of the person using them or the place they're stored in.0 games
On holdAny project that has entered the vague state of being "on hold". Often result of financial problems with developer or publisher/producer as resources are allocated elsewhere until they get enough capital to continue the projects.2008 / 20115 games
Orbital dropsTroops, vehicles, supplies, etc. are dropped from orbit to surface as-is without aid of drop pods or drop ships.2009 / 20116 games
OverkillPlayer can kill enemies in a manner that is way over the top, and is rewarded for this with some more spectacular death sequence than normal.1994 / 201148 games
Passage on demand[Scenery on demand;Scenery as you go]A passage, area, or similar forms around you as needed (and often disappearing as you move away from it). Commonly a passage over a chasm.1990 / 20119 games
PawnThe protagonist is used or otherwise manoeuvred without their (initial) knowledge towards goals they may not agree with.1999 / 201122 games
Penetrating projectilesCertain projectiles can pass through multiple targets.1990 / 201238 games
Planetary destructionWhole planets, moons or other immense astral bodies can be destroyed.1988 / 200312 games
Platform best sellerAccording to VGChartz Pack-in games should not be considered1979 / 200916 games
PNG/ZLIB LicenseDistributed under the PNG/ZLIB license.2005 / 20123 games
Post-release states0 games
Power flickerInsufficient energy output/production causes devices, buildings, and others to flicker back and forth between operational and inoperative state.2007 / 20104 games
Pre-release states0 games
Price infoJust by looking at things you get info on their approximate value, average price, last known price, or similar without having to remember it yourself or visit a shop to see what they really offer for it.2005 / 201211 games
Proprietary licenseDistributed under a proprietary license, most often for commercial purposes and is unique per game.1986 / 2012734 games
Pyrokinesis (Fire manipulation;Fire magic)Player character can control and/or generate fire to some degree, regardless of how or why.1994 / 201142 games
Radiation (Radioactivity)Player has to deal with radioactivity and radiation poisoning.1981 / 201025 games
Rampant creationSomething artificial escapes quarantine, gets broken and functions inappropriately, or does their job too well.0 games
Recrafting (Reforging;Recooking;Rebaking)[cyclic crafting]Some crafted or otherwise player created items can be used as "ingredients" for other things they may craft.0 games
Reflected deeds[Wendigos]The actions one takes are reflected upon their physical appearance, such as making evildoers look monstrous to reflect their inner monstrosity.2004 / 20119 games
Region locked2007 / 20102 games
Reincarnation (transmigrationofthesoul;metempsychosis;rebirth)Games were the the of the soul and/or spirit lives again in a newborn body after the death of its old one.0 games
Rental serviceCertain services, people, tools, or such can be rented for a limited time.2008 / 20113 games
replaced with Breakouts0 games
Resource industryDeals with any industry producing basic resources, such as food, minerals, oil, and so forth.1983 / 200110 games
Rise to power (Rise to rulership;Rise to supremacy)Deals with the protagonist's, a group's they work for, or some secondary character's (that the protagonist works with) ascension to power.2010 / 20112 games
Rotting (Spoiling food)Organic substances eventually rot and spoil.1985 / 201215 games
RumorsPlayer can hear a variety of rumors. Regardless if any of them are even remotely true.0 games
Secondary conflictA conflict that occurs at around the same time as the one you're dealing with. The secondary one may be completely unrelated to you, your goals, or such, but it significantly affects how you can go about doing your thing.1993 / 201111 games
Self-correcting realityReality, time, etc. doesn't like being tampered with and thus tries to correct itself or sends its minions to do this.2001 / 20046 games
Series name drop (Series name change)Games in a series that outwardly bear no connection to the series they belong to because the name was changed or removed altogether.1995 / 20106 games
Shrinking protagonistThe main character decreases in size through some fantastic or scifi means.1989 / 201110 games
Simulated lawAny tags referring to simulation of law or similar concepts.0 games
Slippery surfaces (Slick surfaces)[Ice;Grease;Icy surfaces;Greasy surfaces;Oily surfaces]Player encounters and must deal with slippery surfaces of any kind (anything that is notably lacking in friction).1995 / 201016 games
Social decline (Moral decline)Deals with social/moral decline in some manner.2011 / 20123 games
Speech: Artistic languageThe characters speak some constructed language made purely for its artistic value (to sound cool).1 games
Speed limitsPlayer must observe appropriate speed limits when driving or otherwise moving around in public locations.2002 / 20104 games
Split currencyWealth is split into several types of cash of differing value.1994 / 20097 games
Spreading vegetation[plant reproduction]Plants, fungi, etc. reproduce and spread where suitable conditions are present.2005 / 201211 games
Staining (Dirtying)Characters get stained by splattering blood, pillowing dust, or just water clings to them and their clothing.2003 / 201112 games
Steam TradingSupports Steam Trading which allows players to trade in-game items and such between players ignoring game boundaries in terms of what is tradeable for what (though usability is still likely restricted to the particular games).2007 / 20118 games
Sticky surfacesPlayer encounters and must deal with sticky surfaces of any kind.0 games
Stock sounds (Stock sound effects)Employs stock sounds, possibly remastered to fit better into the game experience.1995 / 20116 games
Stop-motion animationUses digitized stop-motion video.1995 / 201216 games
Structure relocation (Building relocation)Most or even all structures can be relocated somehow.1998 / 201210 games
Sudden sentience (Sudden self-awareness;Unexpected sentience)Something that shouldn't be sentient (self-aware and dictating its own actions) suddenly finds itself to be that.0 games
Superhuman powers (Superhuman abilities)This is for tags describing powers, abilities, or technology or some other thing that produces such effects that are clearly superhuman and can't be defined properly otherwise.0 games
Sweeping strikes (Cleaving)Single melee strike can hit multiple targets.2003 / 201110 games
Tag teamA type of team fight where only one character is actively controlled while the other waits nearby to be switched over (keeping fighting 1v1). In some instances both can act simultaneously (2v2 or even 2v1).1984 / 201113 games
Templates[templating]Player can create templates, usually to speed up doing identical or similar groups of actions/tasks later.2000 / 20116 games
ThaumaturgyAny tags referring to specific instances of miracle working that are not or can not be bundled or merged with other concepts.0 games
Third-partyThere's an extra person, group, organization, or something that takes somewhat active role in the depicted events but is not really part of them (steers clear of any conflicts if possible, does not challenge either of the ones fighting).0 games
Threat displayA behaviour meant to scare away any potential adversaries, usually accomplished by making oneself look larger, baring teeth, brandishing weapons (if any), and making threatening noises. Done as a warning that if you don't back out, you'll get at2001 / 201117 games
TidesSimulates tides, or similar cyclic rising and falling of water level, to a degree.2011 / 20122 games
TitlesPlayer character may gain one or more titles over the course of the game, such as Champion of Divine Bakery, Verminslayer, Chosen of Bob, or some such.2005 / 20114 games
Tombstones [Gravestones;Headstones]Features humorous quips or references written on tombstones as epitaphs. Likely things the authors couldn't fit anywhere else but didn't want to discard them.1984 / 201135 games
Tornados (Twisters;Waterspouts;Typhoons;Hurricanes)[cyclones;vortexes;vortices]1985 / 200318 games
Toxins (Poison;Venom)The protagonist can get poisoned to varying degrees and must deal with it somehow.1982 / 201230 games
TradeAny and all trade related tags.0 games
Transdimensional (Dimensional overlap)Involves (the protagonist) existing in multiple dimensions/realities simultaneously or otherwise uses the concept as notable plot or thematic element0 games
Transforming presenceThe presence of the protagonist or something they build/place transforms the surrounding area somehow, commonly with plants sprouting to life where they step. The effect is often temporary, though in some rare cases it's permanent.1999 / 200915 games
TrophiesObjects that have little practical value but can be used to decorate one's home, vehicle, clothing, etc. Usually awarded for significant deeds, such as slaying a terrible monster or rendering a great service to some person or people.2004 / 20117 games
Unsteady camera (Unsteady perspective)The camera moves about on its own. Likely to give sense that you're seeing the things from someone's or something's eyes or from a camera carried around by someone than the artificial fixed view you normally have.0 games
UpkeepYour hirelings, projects, or other things require resources to be diverted to them for them to continue working.1990 / 201122 games
UVL - Image IssuesThis is a maintenance tag. The stored images have some unexpected issues ( i.e. thumbnails were not generated )0 games
UVL-Name ChangeAt some point [i]after[/i] initial publishing, these games officially had their names changed.1999 / 20112 games
UVL: ConfusableAny UVL game entries that can be easily confused with another game by same or similar name on same or related platform.1983 / 2012160 games
UVL: Images are safe, but not 'front page appropriate'A maintenance tag to be removed from games later. For safe images that might give UVL visitors the wrong impression about UVL if seen on the main page0 games
UVL: RenameThis is maintenance tag for other tags that need their raw name changed. Usually a menial but time consuming task.0 games
UVL: Version synchronizationThis is maintenance tag for game entries that need to be synchronized with other more complete versions/ports of the game, such as copying basic game information and tags.1999 / 201141 games
Vaguely NaturalisticWhile is has nothing overtly magical, paranormal, psychic, mystic, super powers, technomagic, nor magical technology, some elements are not clearly so0 games
Vanity itemsPlayer has access to items that do nothing but change the characters appearance and possibly sounds, having absolutely no impact in actual gameplay.2003 / 201111 games
Variable gravityGravity is not uniform across a map, level, or other similar area with clear boundaries.2010 / 20112 games
Visionary plan (Plan of foresight)Story involves a plan set in motion long ago in anticipation of future threat.2003 / 201113 games
Vocal powers (Power of Voice)[sonic powers;sonant powers]The player character expresses unusual powers with his/her speech, singing or voice in general.2007 / 20114 games
Water walk[water walking;walking on water]Includes a limited use device, ability, spell, or such that allows the protagonist to walk on water as if it was solid ground.2005 / 20116 games
Weapon experience (Growing weapons)Rather than the character wielding a weapon becoming more practiced and skilled in using it, the weapon itself gains power through its use.2000 / 20104 games
WitnessesVarious activities (usually criminal) can have witnesses who can be eliminated in that capacity somehow (by bribing, killing, coercing, etc.)0 games
World dominationThe plot involves someone (protagonist, antagonist, or some third party) trying to take over the world, galaxy, or the whole universe.1991 / 200812 games


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