Multiple experience pools

Other (objects, etc.) concept

Player can gain more than one type of experience, usually split by activity type.

40
games
26
platforms

Alternate name: Multiple types of experience

This is a limited form of literal experience and does NOT overlap with it. Getting better at something that is only vaguely related to something you were doing (in addition to what you actually were doing) is hardly the same as getting better at what you were doing.
# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Intermediary

Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)

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Parent group

Experience

Games by year

8587899193959799010305070911131517 82460

The first Multiple experience pools video game was released in 1985.

Pony Canyon, Origin and Atlus published most of these games.

Platforms

Linux 5
Windows 5
MS-DOS 4
NEC PC9801 2
Mac OS X 2
Amiga 2
Atari ST 1
X68000 1
PS3 1
Master System 1
PS4 1
Mac OS Classic 1
PS Vita 1
FM Towns 1
NEC PC8801 1
MSX2 1
Internet Only 1
Apple IIGS 1
NES 1
PS2 1
C64 1
BeOS 1
Apple II E 1
MICRO 7 - FM7 1
Atari 400/800 1
Sharp X1 1

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