In-built traps
Other (objects, etc.) theme
Traps built right into the structures, often the structures themselves contributing as traps.
111
games
30platforms
IIE 1985
PS2 2004-11
MSX2 1987
WIN 2016-01-28
WIN 1998
WIN 2008-11-18
8801 1987-07
WIN 2016-11-10
WIN 2015-10-15
WIN 2013-11-15
PS3 2008-11-18
X360 2006-03-24
Crushing ceilings/walls, guillotines in hallways, arrow/spear shooting holes (with bizarre infinite ammo), disappearing floors, massive rolling boulders in staircases, etc.
Crushing ceilings should be judged carefully. Was it a trap or did the ceiling collapse otherwise?
Generally these are the kind that require the building architect to have been in with the planning rather than someone adding them afterwards like regular traps.
Commonly triggered by pressure plates on the floor or similar.
Crushing ceilings should be judged carefully. Was it a trap or did the ceiling collapse otherwise?
Generally these are the kind that require the building architect to have been in with the planning rather than someone adding them afterwards like regular traps.
Commonly triggered by pressure plates on the floor or similar.
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The first In-built traps video game was released in 1985.
Origin, Pony Canyon and Square Enix published most of these games.