Speech: Gibberish
Other (objects, etc.) theme
The characters speak gibberish. Ranging from randomly ordered "alien" or "foreign" words that repeat over and over again or utter gibberish that has no clear traits of any language besides sounding vaguely speech-like.
56
games
18platforms
Alternate names: Gibberish voice-overs
Name variations: Nonsense
XBOX 2006-04-15
C64 1988
SWTC 2018-08-09
WIN 2015-10-20
WIN 2009-06
NDS 2010-09-30
IIGS 1989
WIN 2007-02-26
WII 2008-10-13
WIN 2012-03-29
WII 2009-04-24
WIN 2006-12
This is occasionally heard in place of real voice acting in dialogs that would otherwise be mute.
The general background noise that's supposed to be the hundreds if not thousands of people speaking should be ignored. Effectively, only cases where actual dialogs the player partakes in or supposedly listens in on should be counted.
This is NOT for properly used constructed languages, such as Klingon or Esperanto.
Normally these come with subtitles in proper language.
The general background noise that's supposed to be the hundreds if not thousands of people speaking should be ignored. Effectively, only cases where actual dialogs the player partakes in or supposedly listens in on should be counted.
This is NOT for properly used constructed languages, such as Klingon or Esperanto.
Normally these come with subtitles in proper language.
Popular tags
actionadventure autosavepoints burning companion constructionpuzzle darkpast doors flyingislands genderchoice gibs gog gore group interactivedialogs inventory license-proprietary magic pawn perchararelations planetarydestruction reflecteddeeds savepoints splatter steampowered structuresupports tasktracker techdisparity titlementioned titularcharacter uvl-tiein windmills xp-levelmatch xp-sharedGames by year
The first Speech: Gibberish video game was released in 1988.
LucasArts, Capcom and Infogrames published most of these games.