Lost equipment
Other (objects, etc.) concept
Player loses all or at least the most vital equipment at some point in the game.
103
games
19platforms
GBC 1998-12-31
PS2 2001-11-15
N64 1998-10-01
WIN 2010-02-16
WIN 2001-09-18
WIN 2012-02-16
X360 2010-08-24
WIN 2004-12
WIN 1998-07-25
TICT 2003-01-23
WIN 2010-08-19
PS3 2013-06-14
In some cases they can somewhat trivially re-attain them, but this is not always true.
Cases where this is obvious, such as the player acting as a soldier, police or such on various missions should not be considered for inclusion as personal "acquisitions" are not generally tolerated in such and is therefore to be expected that they don't hold that fancy bazooka they had in last level/mission.
Some games also reduce the equipment at spots where it makes little to no sense, and therefore are viable for this (this should be noted however, as it's a border case).
Cases where this is obvious, such as the player acting as a soldier, police or such on various missions should not be considered for inclusion as personal "acquisitions" are not generally tolerated in such and is therefore to be expected that they don't hold that fancy bazooka they had in last level/mission.
Some games also reduce the equipment at spots where it makes little to no sense, and therefore are viable for this (this should be noted however, as it's a border case).
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Games by year
The first Lost equipment video game was released on October 2, 1987.
Ubisoft, Sega and Deep Silver published most of these games.