Overpenetration
Other (objects, etc.) concept
Certain projectiles can pass through multiple targets.
72
games
18platforms
Alternate names: Penetrating projectiles, Piercing projectiles
VITA 2016-04-12
OSX 2010-10-05
WIN 2011-05-03
ST 1992-04
IIGS 1991
WIN 2015-10-15
WIN 2012-09-28
OSX 2014-10-28
PS3 2011-08-23
DOS 1993
LIN 2012-09-28
WIN 2014-08-10
This does not include penetrating the level geometry (see `wall penetrators´ for that).
For the semantic, overpenetration is actually a misnomer since full penetration of the target is desired for full effect, but in video games and fiction it is often seen as a major improvement to the gun's deadliness in crowds and requires additional computation beyond first target, so this is not often done in them. Thus overpenetration is perhaps better called optimal rather than over penetration.
For the semantic, overpenetration is actually a misnomer since full penetration of the target is desired for full effect, but in video games and fiction it is often seen as a major improvement to the gun's deadliness in crowds and requires additional computation beyond first target, so this is not often done in them. Thus overpenetration is perhaps better called optimal rather than over penetration.
Related:
* Projectile physics
* Sweeping strikes - when penetration is with melee weapons or similar
* Wall penetrators
Common:
* Rifles (sniper rifles specifically)
* Crossbows
* Spearguns
* Projectile physics
* Sweeping strikes - when penetration is with melee weapons or similar
* Wall penetrators
Common:
* Rifles (sniper rifles specifically)
* Crossbows
* Spearguns
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The first Overpenetration video game was released in 1990.
Square Enix, Tripwire Interactive and Gremlin Graphics published most of these games.