Endless opposition
Video game concept
A game mechanic where players face an unending stream of challenges, opponents, or obstacles.
144
games
27platforms
PS3 2009-12-01
WIN 2009-12-01
WIN 2009-12-04
WIN 2009-06-10
WIN 2009-07-27
X360 2009-09-23
WIN 2011-10-04
BBC 1985
VITA 2016-04-12
SPC 1986
WIN 2009-09-11
DOS 1989
Generally this is either due to technical limitations (not tracking who's been defeated), to force players to progress, or to provide an endless source of supplies in case they drop loot or can be scavenged for items.
This does not include respawning that occurs only when a game is loaded, such as in Diablo games where you can kill everyone as long as you don't re-load your game. "Screens" being repopulated on re-entry does not count either unless it is mandatory to return to them.
This does not include respawning that occurs only when a game is loaded, such as in Diablo games where you can kill everyone as long as you don't re-load your game. "Screens" being repopulated on re-entry does not count either unless it is mandatory to return to them.
Contrast: finite opposition
Related:
* NPC re-spawning
* Random encounters
Contrast:
* Elimination - it's fairly impossible for the game to be about elimination if you can never accomplish it.
Related:
* NPC re-spawning
* Random encounters
Contrast:
* Elimination - it's fairly impossible for the game to be about elimination if you can never accomplish it.
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Games by year
The first Endless opposition video game was released in 1980.
Kalypso Media Digital, Ubisoft and THQ published most of these games.